Desiring a psychotic combination? I gotchu.
Replays:
Strategic Summary:
Today’s CDP features the debut of the new Psychic support wave that graced the OCG with the release of Duelist Advance, that I’m fondly referring to as ‘Teleport’ Psychic since Mind Procedure (YGOrg Translation) supports ‘Teleport’ Normal and Quick-Play Spells. You see, when Procedure is Normal or Special Summoned via monster effect, it tutors or recovers one; or, when banished, it can Special Summon itself. While both effects cost a significant amount of LP, that can be offset by the new Level 9 Synchro boss monster, Psychic Blaster MK-II (YGOrg Translation). The new Blaster carries a Quick Effect to banish a monster from your GY, then banish a monster on the field, then gain LP equal to that monster’s ATK. During your turn, it can even Special Summon any banished monster, to keep the summons flowing! The last key new card that ties all the new support together is Serene Psychic Girl (YGOrg Translation), a Level 2 Tuner that can banish any card from your hand on Summon to Special Summon any Level 4 or lower Psychic from your deck. It even can modulate the levels of monsters on your field, leading to Synchro Summons across a variety of Levels; however, you will be locked into Psychic-Type monsters after using its effect!
Now that you’ve met the key Psychic cards, let’s chat about the other themes supporting it today! First up is the Clear World series, the newest support just was imported into the TCG in Maze of the Master. With the combination of Clear Wall and Clear World, you can inflict an assortment of negative effects on the opponent, especially once you get Clear Vicious Knight onto the field. With a Tribute Summoned Knight, you’ll also prevent the activation of your opponent’s Special Summoned monsters on the field, in addition to the 6 negative Clear World effects. Getting to this combo is a breeze with the help of Clear Phantom, since it trades itself and another card from hand for both of the Spells. Next up on the supporting cast is the Kashtira, the Level 7 Psychics bent on Special Summoning and endlessly returning to the field via Kashtira Birth. Not only does this theme pair extremely well with the new Serene Tuner, but Birth also gives you the option to Normal Summon Vicious Knight without Tribute, if need be.
Moving right along, this brings me to the P.U.N.K. archetype, which uses a core of Psychic monsters to Synchro Summon. Led by the new P.U.N.K. JAM FEVER! (YGOrg Translation) R8NK Xyz Monster, this funky monster gives you the option to draw a card or negate an opponent’s monster effect by detaching a material. Or you can just do both, assuming you make it the standard way using 2 material. The last key archetype at play today is the PSY-Frame, led by the LINK-2 PSY-Framelord Lamdba. You see, when a Psychic is banished while it is on the field, it activates a lingering effect to tutor a PSY-Frame card during the End Phase, plus its first effect enables you to activate PSY-Framegear Gamma or PSY-Framegear Delta, even when you control a monster! Banishing a Psychic is easy with the help of Hushed Psychic Minister (YGOrg Translation), especially since it does so temporarily. All of these engines lead to controlling the duel and fighting on your terms – and if that isn’t enough, you always have the safety net of a Teleport Fusion (YGOrg Translation) waiting in the wings. You see, Teleport Fusion is a Quick-Play Spell that unleashes a Psychic Fusion Summon into Absolute Axon Kicker (YGOrg Translation), which banishes all face-up cards the opponent controls when Fusion Summoned. There’s no fury like scorned Psychics, when you turn to this assortment of themes to crush the opponent’s dreams!
Provided Decklist:
Monsters: 28
1 PSY-Frame Driver
3 Noh-P.U.N.K. Foxy Tune
2 Kashtira Unicorn
1 Kashtira Fenrir
2 Clear Vicious Knight
3 Prototype Psychic Blaster
1 Noh-P.U.N.K. Deer Note
3 Clear Phantom
2 Mind Procedure
2 Noh-P.U.N.K. Ze Amin
1 Hushed Psychic Minister
1 PSY-Framegear Delta
1 PSY-Framegear Gamma
3 Serene Psychic Girl
2 Clear CubeSpells: 14
1 Gold Sarcophagus
3 Emergency Teleport
1 Parallel Teleport
1 Teleport Fusion
3 Clear Wall
1 Kashtira Birth
3 Clear World
1 Pressured Planet WraitsothExtra Deck:
1 Absolute Axon Kicker
1 Ultimate Axon Kicker
1 Psychic End Punisher
1 Jura the Curse-Thunder Deity
1 Ukiyoe-P.U.N.K. Amazing Dragon
1 Psychic Blaster Mk-II
1 PSY-Framelord Omega
1 P.U.N.K. JAM Dragon Drive
1 Thought Cross Archfiend
1 PSY-Framelord Zeta
1 Virtual World Beast – Jiujiu
1 Mind Castlin
1 Silent Psychic Magician
1 P.U.N.K. JAM FEVER!
1 PSY-Framelord Lambda
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Crystal Beast, Motor, Suship, Flame Swordsman, Tistina, ‘Spring’, Ghoti
Coming Soon:
2 Comments
Quick question, could you use Ohime the Manifested Mikanko and her equip spell recovery effect in an Infernoble deck?
Ohime can target any Equipmentspell that is in your GY – and can equip it (non target) to any Monster on field. I think it Just need to be equipable with it and nothing Else. (Like u cant equip angelicas Ring at a non equip Monster)