Enter the endgame!
Replays:
Strategic Summary:
Blast back to the past with the B.E.S. archetype. This Machine archetype is extremely unique in that it centers around Boss Rush, a Continuous Spell that summons a new B.E.S. or Big Core monster from the deck during the End Phase of a turn where one was destroyed. As key legacy support to make this theme function, it received B.E.F. Zelos, a Field Spell that tutors Boss Rush on activation. Additionally, Zelos lets you get B.E.S. monsters out of your hand and onto your board, which used to be the issue since they’re all Level 6 or higher. Let’s talk about monsters – the B.E.S. monsters all can’t be destroyed by battle and function on a counter system – each time they battle, they lose 1 counter. If they can’t, the B.E.S. monster is destroyed. B.E.S. Big Core MK-2, B.E.S. Big Core MK-3, and B.E.S. Blaster Cannon Core all gain 3 counters upon being Special Summoned, while B.E.S. Covered Core and B.E.S. Tetran only gain counters when Normal Summoned, so they’re forced to rely on the extra counter from Zelos. The playstyle of this theme is true to its core card – Boss Rush – by just rushing as many boss Machines into the opponent until they crumble.
So let’s talk about the second half of my combination – the Kaiju. These monsters are key in removing singular threats from the opponent’s board, tributing them to take their place. Gameciel, the Sea Turtle Kaiju and Gadarla, the Mystery Dust Kaiju are your primary options for that. One side benefit is that they are also Level 8, unlocking some ability to access Xyz Monsters, such as Rank 8 or Rank 9s, when you factor in Thunder King, the Lightningstrike Kaiju. This theme works best when paired with their key spell, Interrupted Kaiju Slumber, which destroys all monsters on the field before summoning a Kaiju to both boards. While this destruction can be used to unlock Boss Rush, it’s more important to set your opponent up with an ATK position monster to run over with your B.E.S. bosses. As a last core element to this strategy, all of your effects are largely inconsequential, so you can easily turn to Skill Drain to lock down the opponent’s board and rely on the unending tide of Machines to claim victory… or just turn to a well-timed Limiter Removal. Rush like a Boss with the B.E.S.!
Provided Decklist:
Monsters: 18
| Thunder King, the Lightningstrike Kaiju
||| B.E.S. Blaster Cannon Core
||| B.E.S. Big Core MK-3
|| Gardarla, the Mystery Dust Kaiju
|| Gameciel, the Sea Turtle Kaiju
| B.E.S. Covered Core
||| B.E.S. Big Core MK-2
||| B.E.S. TetranSpells: 16
| Terraforming
||| Pot of Prosperity
||| Interrupted Kaiju Slumber
||| Limiter Removal
||| Boss Rush
||| B.E.F. ZelosTraps: 6
||| Torrential Tribute
||| Skill DrainExtra:
| Phantom Fortress Enterblathnir
| Jormungandr, Generaider Boss of Eternity
| Number 38: Hope Harbinger Dragon Titanic Galaxy
| Dingirsu, the Orcust of the Evening Star
| Number 39: Utopia Beyond
| Constellar Ptolemy M7
| Mekk-Knight Crusadia Avramax
| Unchained Abomination
| Knightmare Unicorn
|| Pentestag
|| Barricadeborg Blocker
|| I:P Masquerena
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Dragonmaid, HERO, Neos, Danger!, S-Force, Qliphort, Wind-Up. Some of my prior requests was covered by participants in CDSS6 and even more were re-covered in CDSS7, so I highly suggest checking those out and subscribing to my channel for all of my latest profiles on YouTube!
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