Rush Traps based off of OCG ones that don’t have a set activation condition are always given a requirement that *effectively* allows you to activate it at any time, as said requirement will simply look for a number of basic things your opponent might do during their turn.
N on
Probably a your opponent summons or activates a Spell, draw 1 card.
Kinda hard to see where the utility lies.
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Oh boy, how exciting.
Will probably just be the usual Rush thing of triggering off of your opponent so much as breathing.
Just like the master format, right?
Rush Traps based off of OCG ones that don’t have a set activation condition are always given a requirement that *effectively* allows you to activate it at any time, as said requirement will simply look for a number of basic things your opponent might do during their turn.
Probably a your opponent summons or activates a Spell, draw 1 card.
Kinda hard to see where the utility lies.
Can we just get nothing but trap cards in Rush Duels that only includes the effect of drawing cards?
Hmm.. I could see ’em breaking the mold a lil here and give it an activation condition that’s more likely to occur on YOUR turn rather than the opp’s.
Nice art. Wish we had Rush in america…