Rulings for new Valiant Smashers cards.
DBVS-JP001 Mementoral Tecuhtlica, the Netherskull Dragon
【Regarding the text “Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other “Memento” monsters with different names from your hand and/or GY into the Deck or Extra Deck.”】
■ It is not treated as a card effect. This is the procedure for Special Summoning this monster.
■ As a general rule, this card can only be Special Summoned using this method. However, if an effect ignores Summoning conditions, you can ignore this text and Special Summon this card.
■ Special Summoning this card using this method does not start a Chain.
■ After returning monsters to the Deck, perform the Special Summon. (They do not occur simultaneously.)
【Regarding the effect “If you control no other monsters, this card can attack all your opponent’s monsters once each.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 “Memento” monster from your hand or GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ If your opponent activates the effect of a Spell, Trap, or monster, it can be activated after that Chain has resolved.
■ It cannot be activated during the Damage Step.
DBVS-JP002 Memento Horn Dragon
【Regarding the effect “If you have 3 or more “Memento” monsters with different names in your GY, you can Special Summon this card (from your hand).”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a “Memento” card you control; destroy them.”】
■ It is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card is destroyed by a card effect and sent to the GY, this effect can be activated in the GY. If it is destroyed and banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after being destroyed.)
■ When resolving this effect, even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.
DBVS-JP003 Memento Tatsunootoshigo
【Regarding the effect “If you control no face-up monsters other than “Memento” monsters: You can Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
■ It can only be activated if there are no face-up monsters in your Monster Zone, or if all face-up monsters in your Monster Zone are “Memento” monsters.
【Regarding the effect “During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send any number of “Memento” monsters with different names from each other from your Deck to the GY whose total Levels are less than or equal to the destroyed monster’s original Level.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 “Memento” monster you control. If it is successfully destroyed, send “Memento” monsters with different names from your Deck to the GY so that their total Levels are less than or equal to the destroyed monster’s original Level.
■ You must choose a monster to destroy from among the monsters you control that would allow you to send monsters from your Deck to the GY. If there are no such monsters to choose when the effect resolves (i.e. there are no suitable combinations of monsters you control and in your Deck), the effect is not applied.
■ Destroying a monster you control and sending monsters from your Deck to the GY occur simultaneously.
DBVS-JP004 Memento Dark Blade
【Regarding the effect “If this card is Normal or Special Summoned: You can discard 1 “Memento” card, then target 1 Spell/Trap your opponent controls; destroy it.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, Special Summon 1 Level 3 or lower “Memento” monster from your Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 “Memento” monster you control, and if it is successfully destroyed, Special Summon 1 Level 3 or lower “Memento” monster from your Deck.
■ Destroying a monster you control and Special Summoning a monster from your Deck occur simultaneously.
DBVS-JP005 Memento Fairywitch
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Memento” monster from your Deck to your hand, except “Memento Fairywitch”.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “You can target 1 Level 2 or lower “Memento” monster in your GY; destroy 1 “Memento” monster you control, and if you do, Special Summon the targeted monster.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 “Memento” monster you control, and if it is successfully destroyed, Special Summon the targeted monster.
■ Destroying a monster you control and Special Summoning the targeted monster occur simultaneously.
DBVS-JP006 Memento Mace
【Regarding the effect “During your opponent’s Main Phase, if you control “Mementoral Tecuhtlica, the Netherskull Dragon” (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase.”】
■ It is a Quick Effect that can be activated in the hand.
■ It can be activated if you control any face-up Mementoral Tecuhtlica, the Netherskull Dragon, and not just in your Monster Zone.
【Regarding the effect “During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, add 1 “Memento” card from your Deck to your hand, except “Memento Mace”.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 “Memento” monster you control, and if it is successfully destroyed, add 1 “Memento” card from your Deck to your hand.
■ Destroying a monster you control and adding a card from your Deck to your hand occur simultaneously.
DBVS-JP007 Memento Goblin
【Regarding the effect “During the Main Phase, if you control “Mementoral Tecuhtlica, the Netherskull Dragon” (Quick Effect): You can discard this card; your opponent cannot target “Memento” monsters you control with card effects this turn.”】
■ It is a Quick Effect that can be activated in the hand.
■ It can be activated if you control any face-up Mementoral Tecuhtlica, the Netherskull Dragon, and not just in your Monster Zone.
■ Once this effect is applied, your opponent also cannot target any “Memento” monsters that appear in your Monster Zones after the effect resolves.
【Regarding the effect “During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, send up to 2 “Memento” cards with different names from each other from your Deck to the GY, except “Memento Goblin”.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 “Memento” monster you control, and if it is successfully destroyed, send up to 2 “Memento” cards with different names from your Deck to the GY.
■ Destroying a monster you control and sending cards from your Deck to the GY occur simultaneously.
DBVS-JP008 Netherskull Temple – Mementolan
【Regarding the effect “If your “Memento” monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.”】
■ It does not start a Chain and applies while this card is face-up in the Field Zone.
【Regarding the effect “If a monster(s) you control is destroyed by battle or card effect: You can target 1 of them; Special Summon 1 “Memento” monster with a lower Level from your hand or GY.”】
■ It starts a Chain and can be activated while this card is face-up in the Field Zone.
■ It can also be activated during the Damage Step.
■ When activating this effect, target the destroyed monster in the GY or that is banished.
【Regarding the effect “Once per turn, during your End Phase: You can target 1 “Memento” Spell/Trap in your GY; Set it.”】
■ It starts a Chain and can be activated while this card is face-up in the Field Zone.
DBVS-JP009 Memento Bone Party
【Regarding the effect “Destroy 1 “Memento” monster in your hand or face-up field, and if you do, take 1 “Memento” monster with a different name from your Deck, and either add it to your hand or Special Summon it in Defense Position.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy 1 “Memento” monster in your hand or face-up field, and if it is successfully destroyed, choose 1 “Memento” monster with a different name from your Deck and either add it to your hand or Special Summon it.
■ You must choose a monster to destroy from among the monsters in your hand or face-up field that would allow you to choose a monster in your Deck with a different name. If there are no such monsters to choose when the effect resolves (i.e. there are no suitable combinations of monsters in your hand or face-up field and in your Deck), the effect is not applied.
■ Destroying a monster from your hand or face-up field and adding a monster from your Deck to your hand or Special Summoning it occur simultaneously.
【Regarding the effect “During your Main Phase: You can banish this card from your GY, then target 1 “Memento” monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.”】
■ It starts a Chain and can be activated in the GY.
■ It is a Spell Speed 1 effect.
■ It cannot be activated in situations where you cannot proceed to your Battle Phase this turn, such as during the first turn of the Duel, during a turn you cannot conduct your Battle Phase due to a card effect or condition, or during your Main Phase 2.
DBVS-JP010 Memento Bone Back
【Regarding the effect “If a face-up “Memento” monster(s) you control leaves the field because of an opponent’s card: Special Summon 1 “Mementoral Tecuhtlica, the Netherskull Dragon” from your hand or Deck, ignoring its Summoning conditions.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If your opponent moves a “Memento” monster(s) out of your GY while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many “Memento” monsters as possible with different names from your hand and/or Deck.”】
■ It starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
DBVS-JP011 Memento Fracture Dance
【Regarding the effect “If you control a “Memento” monster: Target 1 card on the field; destroy it, then, if you control “Mementoral Tecuhtlica, the Netherskull Dragon”, you can destroy 1 more card on the field.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy the targeted card. Then, if it was successfully destroyed and you control a face-up Mementoral Tecuhtlica, the Netherskull Dragon, you can destroy 1 more card on the field.
■ Each card is not destroyed simultaneously.
■ The second card can be destroyed if you control any face-up Mementoral Tecuhtlica, the Netherskull Dragon, and not just in your Monster Zone.
【Regarding the effect “When an attack is declared involving your “Memento” monster and an opponent’s monster: You can banish this card from your GY; all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn.”】
■ It starts a Chain and can be activated in the GY.
DBVS-JP012 Memento Cranium Burst
■ You can activate just the card itself, or activate its second effect as the same Chain Link as the card’s activation.
■ When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the second effect have been met, the second effect can be activated as the same Chain Link as the card’s activation. However, it still cannot be activated during the Damage Step.
【Regarding the effect “While you control a “Memento” monster, your opponent’s monsters that can attack must attack the “Memento” monster you control with the highest ATK (your choice, if tied).”】
■ It does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
■ This effect is applied to your opponent’s monsters that can attack. (Monsters that can attack directly must still attack your “Memento” monster with the highest ATK.)
【Regarding the effect “When your opponent activates a monster effect on the field: You can target 1 “Mementoral Tecuhtlica, the Netherskull Dragon” you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect.”】
■ It starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ When your opponent activates a monster effect on the field, it can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
■ When activating this effect, targeting 1 Mementoral Tecuhtlica, the Netherskull Dragon in your Monster Zone that has 1000 or more ATK and DEF.
■ When resolving this effect, if both the ATK and DEF of the targeted monster are 1000 or more, it loses 1000 ATK/DEF. If it successfully loses ATK/DEF, negate the activated effect.
■ If either or both of the targeted monster’s ATK and DEF are less than 1000 when the effect resolves, the effect is not applied. (It does not lose any ATK/DEF, and the activated effect is not negated.)
DBVS-JP016 Centurion Primera
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Centurion” card from your Deck to your hand, except “Centurion Primera”, also you cannot Special Summon “Centurion Primera” for the rest of this turn.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add 1 “Centurion” card from your Deck to your hand. Also when resolving this effect, apply the part of the effect “you cannot Special Summon “Centurion Primera” for the rest of this turn”.
【Regarding the effect “While this card is treated as a Continuous Trap, Level 5 or higher “Centurion” monsters you control cannot be destroyed by card effects.”】
■ It does not start a Chain and applies while this card is treated as a Continuous Trap in the Spell & Trap Zone.
■ It is treated as the effect of a Continuous Trap Card.
【Regarding the effect “During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon this card.”】
■ It starts a Chain and can be activated while this card is treated as a Continuous Trap in the Spell & Trap Zone.
■ It is treated as the effect of a Continuous Trap Card.
DBVS-JP017 Centurion Trudea
【Regarding the effect “During your Main Phase: You can place both this card you control and 1 “Centurion” monster from your hand or Deck, except “Centurion Trudea”, face-up in your Spell & Trap Zone as Continuous Traps, also you cannot Special Summon “Centurion Trudea” for the rest of this turn.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ It can only be activated if you have 2 or more available Spell & Trap Zones.
■ When resolving this effect, if this card is in your Monster Zone and you have 2 or more available Spell & Trap Zones, place this card and 1 “Centurion” monster from your hand or Deck face-up in your Spell & Trap Zones as Continuous Trap Cards. Also when resolving this effect, apply the part of the effect “you cannot Special Summon “Centurion Trudea” for the rest of this turn”.
【Regarding the effect “During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4.”】
■ It starts a Chain and can be activated while this card is treated as a Continuous Trap in the Spell & Trap Zone.
■ It is treated as the effect of a Continuous Trap Card.
■ When resolving this effect, Special Summon this card. Then, if it is successfully Special Summoned, you can increase its Level by 4.
■ Special Summoning this card and increasing its Level do not occur simultaneously.
■ Even if this card’s effects are negated after it is Special Summoned, its Level does not return to its original value.
DBVS-JP018 Centurion Emet VI
【Regarding the effect “During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centurion” monster you control, except “Centurion Emet VI”; place it face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon “Centurion Emet VI” for the rest of this turn.”】
■ It is a Quick Effect that can be activated in the hand or GY.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, place the targeted monster face-up in your Spell & Trap Zone as a Continuous Trap Card, and if it is successfully placed, Special Summon this card. Also when resolving this effect, apply the part of the effect “you cannot Special Summon “Centurion Emet VI” for the rest of this turn”.
■ Even if the targeted monster is in face-down Defense Position or if control of it has switched to your opponent when resolving the effect, the effect is applied as written.
■ Placing the targeted monster in your Spell & Trap Zone and Special Summoning this card occur simultaneously.
【Regarding the effect “During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon this card.”】
■ It starts a Chain and can be activated while this card is treated as a Continuous Trap in the Spell & Trap Zone.
■ It is treated as the effect of a Continuous Trap Card.
DBVS-JP019 Centurion Legatia
【Regarding the effect “If this card is Special Summoned: You can draw 1 card, then you can destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied).”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, draw 1 card. Then, if you successfully draw a card, you can destroy 1 monster your opponent controls with the highest ATK.
■ Drawing a card and destroying an opponent’s monster do not occur simultaneously.
【Regarding the effect “Your monsters with 2000 or less ATK cannot be destroyed by battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During the End Phase: You can place 1 non-Synchro “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
DBVS-JP020 Stand-Up Centurion!
【Regarding the effect “Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.”】
■ It does not start a Chain and applies while this card is face-up in the Field Zone.
■ A “Centurion” Monster Card is a “Centurion” card whose original card type is a monster. The condition “while you control a “Centurion” Monster Card” is fulfilled whether you have one in your Monster Zone, or in your Spell & Trap Zone treated as a Spell/Trap Card.
■ Even if this card and your “Centurion” Monster Cards would be destroyed at the same time, this card remains in the Field Zone without being destroyed.
【Regarding the effect “During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.”】
■ It starts a Chain and can be activated while this card is face-up in the Field Zone.
【Regarding the effect “If a monster(s) is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a “Centurion” monster.”】
■ It starts a Chain and can be activated while this card is face-up in the Field Zone.
■ It cannot be activated during the Damage Step.
■ After resolving the Chain Link made by activating this effect, immediately Synchro Summon 1 Synchro Monster using monsters you control as materials, including a “Centurion” monster.
DBVS-JP021 Emblema of Oath
【Regarding the effect “● Place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Centurion” monsters, while you control a face-up card with the same original name as the placed card. ● Set 1 “Centurion” Spell/Trap directly from your Deck.”】
■ It cannot be activated during the Damage Step.
■ When activating this card, select 1 “●” effect and activate it as that effect.
【Regarding the first “●” effect.】
■ When resolving this effect, place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap Card. At this time, apply the part of the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Centurion” monsters, while you control a face-up card with the same original name as the placed card”.
■ After applying this effect, if the “Centurion” Monster Card placed on the field with this effect or a card with the same original name are no longer on your field, you can Special Summon monsters from the Extra Deck other than “Centurion” monsters. If it reappears on your field, you can only Special Summon “Centurion” monsters from the Extra Deck while you control it.
DBVS-JP022 Faith of Centurion
【Regarding the effect “Place 1 “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If a “Centurion” Synchro Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 “Centurion” monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Trap.”】
■ It starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
DBVS-JP023 Centurion Phalanx
【Regarding the effect “Target 1 face-up Monster Card on the field; banish it, and if you do, Special Summon it to its owner’s field during the Standby Phase of the next turn.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, banish the targeted Monster Card. Also when resolving the effect, the part of it stating “Special Summon it to its owner’s field during the Standby Phase of the next turn” will be in effect.
■ Special Summoning the banished monster during the Standby Phase of the next turn does not start a Chain.
■ During the Standby Phase, the player who activated this effect performs the Special Summon. (The player who activated this effect determines the placement and battle position of the Special Summoned monster.)
【Regarding the effect “You can banish this card from your GY, then target 1 “Centurion” Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK.”】
■ It starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon the targeted monster. The effect “it loses 1500 ATK” is immediately applied to it.
■ The effect “it loses 1500 ATK” stops applying when the Special Summoned monster leaves the Monster Zone or changes to face-down Defense Position.
DBVS-JP024 Truth Centurion
【Regarding the effect “When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card.”】
■ When your opponent activates a Spell/Trap Card, or a monster effect, it can be activated by chaining directly to that activation.
■ It can also be activated during the Damage Step.
DBVS-JP031 Angelo Valmonica
【Regarding the Pendulum Effect “While you have a Fiend Monster Card in your other Pendulum Zone, each time you gain LP, place 1 Resonance Counter on this card.”】
■ It does not start a Chain and applies in the Pendulum Zone.
■ It also applies during the Damage Step.
■ It applies when you gain LP while there is a Fiend Monster Card in your other Pendulum Zone.
【Regarding the Pendulum Effect “Once per turn, when an opponent’s monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Valmonica” monster.”】
■ It starts a Chain and can be activated in the Pendulum Zone.
■ After resolving the Chain Link made by activating this effect, immediately Link Summon 1 “Valmonica” Link Monster.
【Regarding the monster effect “If this card is in your hand: You can discard 1 other card; place both this card and 1 “Demone Valmonica” from your Deck in your Pendulum Zone.”】
■ It is an Ignition Effect that can be activated in the hand.
■ It can only be activated if you have 2 available Pendulum Zones.
【Regarding the monster effect “During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; apply that Spell/Trap Card’s effect that includes gaining LP when that card is activated.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
DBVS-JP032 Demone Valmonica
【Regarding the Pendulum Effect “While you have a Fairy Monster Card in your other Pendulum Zone, each time you take effect damage, place 1 Resonance Counter on this card.”】
■ It does not start a Chain and applies in the Pendulum Zone.
■ It also applies during the Damage Step.
■ It applies when you take damage while there is a Fairy Monster Card in your other Pendulum Zone.
【Regarding the Pendulum Effect “Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.”】
■ It does not start a Chain and applies in the Pendulum Zone.
【Regarding the monster effect “If this card is in your hand: You can discard 1 other card; place both this card and 1 “Angelo Valmonica” from your Deck in your Pendulum Zone.”】
■ It is an Ignition Effect that can be activated in the hand.
■ It can only be activated if you have 2 available Pendulum Zones.
【Regarding the monster effect “During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; apply that Spell/Trap Card’s effect that includes taking damage when that card is activated.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
DBVS-JP033 Odd Deity of Valmonica – Giurarme
【Regarding the text “Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Odd Deity of Valmonica – Giurarme(s)” once per turn.”】
■ It is not treated as a card effect.
【Regarding the effect “If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted monsters.
【Regarding the effect “You can remove 3 Resonance Counters from your Pendulum Zone; this card can make a second and third attack during each Battle Phase this turn.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ It cannot be activated in situations where you cannot proceed to your Battle Phase this turn, such as during the first turn of the Duel, during a turn you cannot conduct your Battle Phase due to a card effect or condition, or during your Main Phase 2.
■ When resolving this effect, apply the effect “this card can make a second and third attack during each Battle Phase this turn” to this card.
■ The effect “this card can make a second and third attack during each Battle Phase this turn” stops applying when this card leaves the Monster Zone.
DBVS-JP034 Divine Oddity of Valmonica – Zebufera
【Regarding the text “Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Divine Oddity of Valmonica – Zebufera(s)” once per turn.”】
■ It is not treated as a card effect.
【Regarding the effect “If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ If a monster you control would be destroyed by battle, choose whether or not to apply this effect during damage calculation, and remove 3 Resonance Counters from your Pendulum Zone after damage calculation.
■ It can also be applied even if a monster you control would be destroyed by a card effect during the Damage Step.
【Regarding the effect “Once per opponent’s turn (Quick Effect): You can target 1 of your “Valmonica” Normal Spells/Traps that is banished or in your GY; apply that Spell/Trap’s effect when that card is activated.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
DBVS-JP035 Angelic-Demonic Selector – “Valmonica”
【Regarding the effect “When this card is activated: You can add 1 “Valmonica” monster from your Deck to your hand.”】
■ It is the effect applied when this card’s activation resolves. (If you activate this card from your hand, or if you activate this card that was Set in the Field Zone, it can be applied when resolving the Chain Link made by this card’s activation.)
■ You choose whether or not to apply this effect when resolving the Chain Link made by this card’s activation.
【Regarding the effect “If the 3rd Resonance Counter is placed on a card in your Pendulum Zone (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack.”】
■ It starts a Chain and can be activated while this card is face-up in the Field Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, gain control of the targeted monster. The effect “it cannot declare an attack” is immediately applied to the monster you gain control of with this effect.
DBVS-JP036 Valmonica Scelta
【Regarding the effect “Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone). ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, and if you do, draw 2 cards. ● Take 500 damage, then you can add 1 “Valmonica” Spell/Trap from your Deck to your hand, except “Valmonica Scelta”.”】
■ When resolving this effect, choose 1 “●” effect and apply it. At this time, if you do not have a “Valmonica” card in your Pendulum Zone, it is your opponent who chooses 1 “●” effect instead, and you apply that effect.
【Regarding the first “●” effect.】
■ When resolving this effect, gain 500 LP. Then, if you successfully gain LP and have 2 or more cards in your Deck, you can place 1 card from your hand on the bottom of the Deck, and if it successfully returns to the Deck, draw 2 cards.
■ Gaining LP and returning a card/drawing do not occur simultaneously.
【Regarding the second “●” effect.】
■ When resolving this effect, take 500 damage. Then, if you successfully take damage, you can add 1 “Valmonica” Spell/Trap Card from your Deck to your hand.
■ Taking damage and adding a card from your Deck to your hand do not occur simultaneously.
DBVS-JP037 Valmonica Versare
【Regarding the effect “Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone). ● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, and if you do, add it to your hand, also shuffle the rest into the Deck. ● Take 500 damage, then you can send 1 “Valmonica” card from your Deck to the GY, except “Valmonica Versare”.”】
■ When resolving this effect, choose 1 “●” effect and apply it. At this time, if you do not have a “Valmonica” card in your Pendulum Zone, it is your opponent who chooses 1 “●” effect instead, and you apply that effect.
【Regarding the first “●” effect.】
■ When resolving this effect, gain 500 LP. Then, if you successfully gain LP, you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, add it to your hand, and shuffle the rest into the Deck.
■ Gaining LP and excavating cards do not occur simultaneously.
■ Adding the excavated “Valmonica” card to your hand and shuffling the rest into the Deck occur simultaneously.
【Regarding the second “●” effect.】
■ When resolving this effect, take 500 damage. Then, if you successfully take damage, you can send 1 “Valmonica” card from your Deck to the GY.
■ Taking damage and sending a card from your Deck to the GY do not occur simultaneously.
DBVS-JP038 Valmonica Intonare
【Regarding the effect “Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone). ● Gain 500 LP, then, if you have a monster in your GY that can be Special Summoned, your opponent chooses 1 of them for you to Special Summon. ● Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.”】
■ When resolving this effect, choose 1 “●” effect and apply it. At this time, if you do not have a “Valmonica” card in your Pendulum Zone, it is your opponent who chooses 1 “●” effect instead, and you apply that effect.
【Regarding the first “●” effect.】
■ You can choose this effect even if you do not have any monsters in your GY that can be Special Summoned.
■ When resolving this effect, gain 500 LP. After gaining LP, if there are no monsters in your GY that can be Special Summoned, the effect resolution ends there. If you do have a monster in your GY that can be Special Summoned, let your opponent choose 1 of them, and Special Summon that monster to your field.
■ Your opponent chooses the monster to be Special Summoned, but you perform the Special Summon yourself.
■ Gaining LP and Special Summoning a monster do not occur simultaneously.
【Regarding the second “●” effect.】
■ When resolving this effect, take 500 damage. Then, if you successfully take damage, you can add 1 Level 4 monster from your GY to your hand.
■ Taking damage and adding a monster from your GY to your hand do not occur simultaneously.
DBVS-JP039 Valmonica of the Guiding Rhythm
【Regarding the effect “If you control a “Valmonica” Monster Card, apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence. ● Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ● Take 500 damage, then you can return 1 monster on the field to the hand.”】
■ It can only be activated if you control a “Valmonica” Monster Card. (The condition will be met if you control a “Valmonica” Monster Card, and not just in your Monster Zone.)
■ It cannot be activated during the Damage Step.
■ When resolving this effect, if you control a “Valmonica” Monster Card, choose 1 “●” effect and apply it. If you have a “Valmonica” Link Monster in your Monster Zone, you can choose and apply 1 or both “●” effects. (If you do not control a “Valmonica” Monster Card, no effect is applied.)
■ When applying both “●” effects, they are performed in the order they are listed.
■ When applying both “●” effects, they do not occur simultaneously.
【Regarding the first “●” effect.】
■ When resolving this effect, gain 500 LP. Then, if you successfully gain LP, you can destroy 1 Spell/Trap Card on the field.
■ Gaining LP and destroying a Spell/Trap Card on the field do not occur simultaneously.
【Regarding the second “●” effect.】
■ When resolving this effect, take 500 damage. Then, if you successfully take damage, you can return 1 monster on the field to the hand.
■ Taking damage and returning a monster on the field to the hand do not occur simultaneously.
DBVS-JP040 Valmonica of the Selecting Melody
【Regarding the effect “If you control a “Valmonica” Monster Card, apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence. ● Gain 500 LP, also your opponent cannot target “Valmonica” Monster Cards you control with card effects this turn. ● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.”】
■ It can only be activated if you control a “Valmonica” Monster Card. (The condition will be met if you control a “Valmonica” Monster Card, and not just in your Monster Zone.)
■ It cannot be activated during the Damage Step.
■ When resolving this effect, if you control a “Valmonica” Monster Card, choose 1 “●” effect and apply it. If you have a “Valmonica” Link Monster in your Monster Zone, you can choose and apply 1 or both “●” effects. (If you do not control a “Valmonica” Monster Card, no effect is applied.)
■ When applying both “●” effects, they are performed in the order they are listed.
■ When applying both “●” effects, they do not occur simultaneously.
【Regarding the first “●” effect.】
■ When resolving this effect, gain 500 LP. Also when resolving this effect, apply the part of the effect “your opponent cannot target “Valmonica” Monster Cards you control with card effects this turn”.
【Regarding the second “●” effect.】
■ When resolving this effect, take 500 damage. Then, if you successfully take damage, you can negate the effects of an Effect Monster your opponent controls until the end of the turn.
■ Taking damage and negating a monster’s effects do not occur simultaneously.