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    Misc Product Set Spoilers

    Booster Special – Raging Masters

    EvaBy EvaAugust 7, 201459 Comments

    Praise the Asian overlords for the whole set being leaked early.

    BTW there’s a printing error in this.

    Set has 60 cards, 3 SCR, 15 SR, and 42 Commons, each common can be Parallel Rare, the type of parallel they used on the second gen of DT Machines. Each box has 1 SCR and 5 SRS, each pack comes with a parallel common.

    SPRG-JP001
    DD Lilith
    Dark Fiend / Effect
    LV4 100/2100
    You can only use the effect of “DD Lilith” once per turn. (1) If this card is Normal or Special Summoned: You can activate 1 of the following effects.
    ● Target 1 “DD” monster in your Graveyard; add that monster to your hand.
    ● Add 1 face-up “DD” Pendulum Monster from your Extra Deck to your hand.

    SPRG-JP002 – Super Rare
    DD Night Howling
    Dark Fiend / Tuner / Effect
    LV3 300/600
    (1) When this card is Normal Summoned: You can target 1 “DD” monster in your Graveyard; Special Summon that monster. Its ATK and DEF become 0, and if it is destroyed you take 1000 damage. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

    SPRG-JP003
    DD Madou Kenja Galilei / DD Magical Philosopher Galilei
    Dark Fiend / Pendulum / Effect
    PS 1/1
    LV10 0/0
    Pendulum Effect: (1) You cannot Pendulum Summon monsters, except for “DD” monsters. This effect cannot be negated. (2) During each of your Standby Phases: Increase this card’s Pendulum Scale by 2 (max. 10). Then, destroy all monsters you control with a Level that is lower than the Pendulum Scale of this card, except for “DD” monsters.
    Monster Effect: You can only use the monster effect of “DD Magical Philosopher Galilei” once per turn. (1) During either player’s turn: You can discard this card, then target 1 “DD” or “Covenant” card you control; return it to the hand.

    SPRG-JP004
    DD Madou Kenja Kepler / DD Magical Philosopher Kepler
    Dark Fiend / Pendulum / Effect
    PS 10/10
    LV1 0/0
    Pendulum Effect: Pendulum Effect: (1) You cannot Pendulum Summon monsters, except for “DD” monsters. This effect cannot be negated. (2) During each of your Standby Phases: Decreas this card’s Pendulum Scale by 2 (min. 1). Then, destroy all monsters you control with a Level that is higher than the Pendulum Scale of this card, except for “DD” monsters.
    Monster Effect: You can only use the monster effect of “DD Magical Philosopher Kepler” once per turn. (1) When this card is Normal or Special Summoned: You can activate 1 of the following effects.
    ● Target 1 other “DD” card you control; return it to the hand.
    ● Add 1 “Covenant” card from your Deck to your hand.

    SPRG-JP005 – Secret Rare
    DDD Shiiou Hell Armageddon / DDD Hell Armageddon the Great Death Lord
    Dark Fiend / Pendulum / Effect
    PS 4/4
    LV8 3000/1000
    Pendulum Effect: (1) Once per turn: You can target 1 “DD” monster you control; it gains 800 ATK until the end of the turn.
    Monster Effect: (1) Once per turn, if a monster you control is destroyed by battle or effect: You can target that destroyed monster; this card gains ATK equal to the original ATK of that target until the end of the turn. This card cannot attack your opponent directly during the turn you activate this effect. (2) This card cannot be destroyed by Spell/Trap Effects that do not target it.

    SPRG-JP006 – Secret Rare
    DDD Rekkaou Temujin / DDD Temujin the Blaze Lord
    Fire Fiend / Fusion / Effect
    LV6 2000/1500
    2 “DD” monsters
    You can only use the (1) effect of “DDD Temujin the Blaze Lord” once per turn. (1) If a “DD” monster except for this card is Special Summoned to your side of the field: You can target 1 “DD” monster in your Graveyard; Special Summon it. (2) If this card is destroyed by battle or your opponent’s card effect: You can target 1 “Covenant” card in your Graveyard; add it to your hand.

    SPRG-JP007 – Secret Rare
    DDD Shippuou Alexander / DDD Alexander the Gale Lord
    Wind Fiend / Synchro / Effect
    LV7 2500/2000
    1 “DD” Tuner + 1 or more non-Tuner monsters
    You can only use the effect of “DDD Alexander the Gale Lord” once per turn. (1) If a “DD” monster except for this card is Normal or Special Summoned to your side of the field: You can target 1 Level 4 or lower “DD” monster in your Graveyard; Special Summon it.

    SPRG-JP008 – Super Rare
    Jigokumon no Keiyakusho / Covenant with the Hell Gate
    Spell Continuous
    You can only use the (1) effect of “Covenant with the Hell Gate” once per turn. (1) During your Main Phase: You can add 1 “DD” monster from your Deck to your hand. (2) During each of your Standby Phases: You take 1000 damage.

    SPRG-JP009
    Mashinou no Keiyakusho / Covenant with the Swamp King
    Spell Continuous
    You can only use the (1) effect of “Covenant with the Swamp King” once per turn. (1) During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Materials. If you are attempting to Fusion Summon a “DD” Fusion Monster, you can also banish monsters from your Graveyard as Fusion Material. (2) During each of your Standby Phases: You take 1000 damage.

    SPRG-JP010
    Valkyrie no Keiyakusho / Covenant with the Valkyrie
    Trap Continuous
    You can only use the (1) effect of “Covenant with the Valkyrie” once per turn. (1) Send 1 “DD” or “Covenant” card from your hand to the Graveyard, then target 1 card on the field; destroy it. (2) All Fiend-Type monsters you control gain 1000 ATK during your opponent’s turn. (3) During each of your Standby Phases: You take 1000 damage.

    SPRG-JP011
    Lease Laundering
    Trap Normal
    (1) Destroy all “Covenant” cards in your Spell & Trap Zones, and if you do, draw cards equal to the number you destroyed, then, you gain 1000 LP for each card drawn.

    SPRG-JP012
    DDD no Jinjiken / DDD Human Resources
    Trap Normal
    (1) Shuffle 3 “DD” monsters from your hand, field, or Graveyard, or “DD” cards in your Pendulum Zones into the Deck, then add 2 “DD” monsters from your Deck to your hand.

    SPRG-JP013
    DD Recruit
    Trap Normal
    You can only activate 1 “DD Recruit” per turn. (1) If your opponent’s monsters outnumber your monsters: Target any number of “DD” monsters or “Covenant” cards in your Graveyard, up to the monster deficit; add them to your hand.

    SPRG-JP014
    X-Saber Airbellum

    SPRG-JP015
    X-Saber Pashuul

    SPRG-JP016 – Super Rare
    XX-Saber Fautroll

    SPRG-JP017
    XX-Saber Ragigura

    SPRG-JP018
    XX-Saber Fulhelmknight

    SPRG-JP019
    XX-Saber Emmersblade

    SPRG-JP020
    XX-Saber Boggart Knight

    SPRG-JP021
    XX-Saber Darksoul

    SPRG-JP022
    XX-Saber Gottoms

    SPRG-JP023
    X-Saber Souza

    SPRG-JP024 – Super Rare
    M-X-Saber Invoker

    SPRG-JP025
    Saber Reflect
    Spell Quick-Play
    You can only activate 1 “Saber Reflect” per turn. (1) When you take battle or effect damage while you control an “X-Saber” monster: You gain LP equal to the damage you took, and if you do, inflict that same amount of damage to your opponent, then you can add 1 “Saber” Spell/Trap Card, or 1 “Gottoms” card, from your Deck to your hand.

    SPRG-JP026
    Gottoms no Kinkyuushirei / Gottoms’ Emergency Call

    SPRG-JP027
    Gem-Knight Gannet / Gem-Knight Garnet

    SPRG-JP028
    Gem-Knight Saphia / Gem-Knight Sapphire

    SPRG-JP029
    Gem-Knight Urmaline / Gem-Knight Tourmaline

    SPRG-JP030
    Gem-Knight Crysta / Gem-Knight Crystal

    SPRG-JP031
    Gem-Knight Alexando / Gem-Knight Alexandrite

    SPRG-JP032
    Gem-Knight Obsidia / Gem-Knight Obsidian

    SPRG-JP033
    Gem-Knight Lazuli

    SPRG-JP034
    Gem-resis / Gem-Armadillo

    SPRG-JP035
    Gem-Knight Rubyz / Gem-Knight Ruby

    SPRG-JP036
    Gem-Knight Aquamarina / Gem-Knight Aquamarine

    SPRG-JP037
    Gem-Knight Paz / Gem-Knight Topaz

    SPRG-JP038
    Gem-Knight Madeira / Gem-Knight Citrine

    SPRG-JP039
    Gem-Knight Amethys / Gem-Knight Amethyst

    SPRG-JP040
    Gem-Knight Prismaura

    SPRG-JP041
    Gem-Knight Zirconia

    SPRG-JP042 – Super Rare
    Gem-Knight Master Dia / Gem-Knight Master Diamond

    SPRG-JP043 – Super Rare
    Gem-Knight Fusion

    SPRG-JP044
    Absorb Fusion
    Spell Normal
    You can only activate 1 “Absorb Fusion” per turn. During the turn you activate this card, you cannot Special Summon monsters, except for “Gem-Knight” monsters. (1) Add 1 “Gem-Knight” card from your Deck to your hand, then you can apply the following effect.
    ● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck by banishing monsters you control or from your hand as Fusion Materials.

    SPRG-JP045
    Doublet Fusion / Fragment Fusion

    SPRG-JP046
    Sacred Sheratan / Constellar Sheratan

    SPRG-JP047
    Sacred Giedi / Constellar Algiedi

    SPRG-JP048
    Sacred Pollux / Constellar Pollux

    SPRG-JP049
    Sacred Kaust / Constellar Kaus

    SPRG-JP050 – Super Rare
    Sacred Sombress / Constellar Sombre

    SPRG-JP051 – Super Rare
    Sacred Pleiades / Constellar Pleiades

    SPRG-JP052
    Sacred Beehive / Constellar Praesepe

    SPRG-JP053 – Super Rare
    Sacred Ptolemy’s Messier 7 / Sacred Ptolemy M7

    SPRG-JP054
    Sacred Tempest / Constellar Tempest
    Spell Continuous
    You can only use the (1) effect of “Constellar Tempest” once per Duel. (1) During your End Phase: You can target 2 “Constellar” Xyz Monsters you control that have Xyz Materials; detach all Xyz Materials from each of those 2 monsters, and if you do, halve your opponent’s Life Points. (2) During your Standby Phase: You can target 1 “Constellar” Xyz Monster you control and 1 “Constellar” monster in your Graveyard; attach that second target to the first target as Xyz Material.

    SPRG-JP055 – Super Rare
    Elemental HERO The Earth / Elemental HERO Terra Firma

    SPRG-JP056 – Super Rare
    Elemental HERO Great Tornado
    *THIS CARD IS MISPRINTED WITH 2000 DEF INSTEAD OF 2200 DEF. http://www.yugioh-card.com/japan/notice/information/?4

    SPRG-JP057 – Super Rare
    Mist Wurm

    SPRG-JP058 – Super Rare
    Juushin Vulcan / Vulcan the Divine

    SPRG-JP059 – Super Rare
    Zenmai Soukou Zenmaioh / Wind-Up Arsenal Zenmaioh

    SPRG-JP060 – Super Rare
    Armor Kappa / Armored Kappa

    CEO Constellar DD Gem Reiji Saber
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    Eva

    Number III, Eva is a master in the art of Blurography and a firm believer in not sleeping just to translate moonrunes for a card game.

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