The whole set is here. Sorry about the site hiccups, we’re making it up to you guys by giving it all right here.
Note that names aren’t final.
NECH-JP001
Entermate Cheermole
Earth Beast / Pendulum / Effect
LV2 600/1000
Pendulum Scale: 5/5
Pendulum Effect:
(1) Pendulum Monsters you control gain 300 ATK.
Monster Effect:
You can only use the Monster Effect of “Entermate Cheermole” once per turn.
(1) You can target 1 face-up monster on the field whose current ATK is different from its original ATK; apply the appropriate effect, depending on that monster’s ATK.
• If its current ATK is higher than its original ATK, it gains 1000 ATK.
• If its current ATK is lower than its original ATK, it loses 1000 ATK.
NECH-JP002
Entermate Trampolynx
Earth Beast / Pendulum / Effect
LV2 300/300
Pendulum Scale: 4/4
Pendulum Effect:
You can only use the Pendulum Effect of “Entermate Trampolynx” once per turn.
(1) When you Pendulum Summon: You can target 1 card in a Pendulum Zone; return that target to the hand.
Monster Effect:
(1) When this card is Normal Summoned: You can target 1 card in a Pendulum Zone; return that target to the hand.
NECH-JP003
Block Spider
Earth Insect / Effect
LV1 0/100
You can only use the (2) effect of “Block Spider” once per turn.
(1) Your opponent cannot target face-up Insect-Type monsters for attacks, except this one.
(2) If this card is Special Summoned: You can Special Summon 1 “Block Spider” from your Deck.
NECH-JP004
Gensou no Otome Canon / Canon the Melodious Diva
Light Fairy / Effect
LV4 1400/2000
You can only Special Summon “Canon the Melodious Diva” in the way listed in its (1) effect once per turn.
(1) If you control a “Melodious” monster, you can Special Summon this card (from your hand).
(2) Once per turn: You can target 1 “Melodious” monster you control; change that monster’s battle position.
NECH-JP005
Gensou no Otome Serena / Serenade the Melodious Diva
Light Fairy / Effect
LV4 400/1900
(1) This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. (2) During the turn this card was Special Summoned, you can Normal Summon 1 “Melodious” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
NECH-JP006
Gensou no Otome Elegy / Elegy the Melodious Diva
Light Fairy / Effect
LV5 2000/1200
(1) Special Summoned “Melodious” monsters you control cannot be destroyed by card effects. (2) While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 300 ATK.
NECH-JP007
Gensou no Otohime Laureate Francois / Laureate Francois the Melodious Prima
Light Fairy / Effect
LV7 2300/1700
During the turn you activate this card’s effect, you cannot activate other monster effects, except LIGHT monster effects.
(1) Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add that monster to your hand.
NECH-JP008
Choujuu Musha Kabu10 / Superheavy Samurai Kabuto
Earth Machine / Effect
LV4 1000/2000
(1) If your opponent Special Summons a monster(s): You can change as many Attack Position “Superheavy Samurai” monsters you control as possible to Defense Position, and if you do, they gain 500 DEF until the end of the turn.
NECH-JP009
Choujuu Musha Ten B-N / Superheavy Samurai Tenbin
Earth Machine / Effect
LV4 800/1800
You can only use the (2) effect of “Superheavy Samurai Ten B-N” once per turn.
(1) If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Ten B-N”; Special Summon that monster in face-up Defense Position.
NECH-JP010
Choujuu Musha Souru Fire Armor / Superheavy Samurai Soul Fire Armor
Fire Machine / Effect
LV2 800/800
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5.
(2) During either player’s turn: You can discard this card, then target 1 Defense Position “Superheavy Samurai” monster you control; it loses 800 DEF, but cannot be destroyed by battle or card effects. These changes last until the end of this turn.
NECH-JP011
Choujuu Musha Souru Great Wall / Superheavy Samurai Soul Great Wall
Earth Machine / Effect
LV3 1200/1200
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF.
(2) When a monster equipped with this card by this card’s effect is targeted for an attack: You can send this equipped card to the Graveyard; negate that attack, and if you do, the DEF of the monster that this card was equipped to becomes 0.
NECH-JP012
Choujuu Musha Souru Break Armor / Superheavy Samurai Soul Break Armor
Earth Machine / Effect
LV1 0/500
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, but cannot be destroyed by battle.
(2) You can banish all “Superheavy Samurai Soul Break Armor” from your Graveyard, then target 1 “Superheavy Samurai” monster whose DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between that monster’s original DEF and current DEF.
NECH-JP013
Choujuu Musha Souru Big Bang / Superheavy Samurai Soul Big Bang
Earth Machine / Effect
LV3 1000/1000
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF.
(2) During either player’s Battle Phase, when your opponent activates a card or effect while you control a face-up Defense Position “Superheavy Samurai” monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy all monsters on the field, and if you do, inflict 1000 damage to both players.
NECH-JP014
Edge Imp Scissor / Edge Imp Scissors
Dark Fiend / Effect
LV3 1200/800
You can only use the effect of “Edge Imp Scissors” once per turn.
(1) If this card is in your Graveyard: You can return 1 card from your hand to the top of your Deck; Special Summon this card from your Graveyard in face-up Defense Position.
NECH-JP015
Furnimal Lion
Earth Fairy / Effect
LV4 1600/1200
(1) When this card declares an attack: This card gains 500 ATK until the end of the Battle Phase.
NECH-JP016
Furnimal Bear
Earth Fairy / Effect
LV3 1200/800
You can only use 1 “Furnimal Bear” effect per turn, and only once that turn.
(1) You can send this card from your hand to the Graveyard; Set 1 “Toypot” directly from your Deck.
(2) You can Tribute this card, then target 1 “Polymerization” in your Graveyard; add that target to your hand.
NECH-JP017
Furnimal Dog
Earth Fairy / Effect
LV4 1700/1000
You can only use the effect of “Furnimal Dog” once per turn.
(1) When this card is Normal or Special Summoned from the hand: You can add 1 “Edge Imp Scissors” or 1 “Furnimal” monster from your Deck to your hand, except “Furnimal Dog”.
NECH-JP018
Furnimal Owl
Earth Fairy / Effect
LV2 1000/1000
You can only use 1 “Furnimal Owl” effect per turn, and only once that turn.
(1) When this card is Normal or Special Summoned from the hand: You can add 1 “Polymerization” from your Deck to your hand.
(2) You can pay 500 Life Points; Fusion Summon 1 “Des-Toy” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
NECH-JP019
Furnimal Cat
Earth Fairy/Effect
LV1 700/300
You can only use the effect of “Furnimal Cat” once per turn.
(1) If this card is sent to the Graveyard as a Fusion Material Monster: You can target 1 “Polymerization” in your Graveyard; add that target to your hand.
NECH-JP020
Furnimal Rabbit
Earth Fairy / Effect
LV1 300/1200
You can only use the effect of “Furnimal Rabbit” once per turn.
(1) If this card is sent to the Graveyard as a Fusion Material Monster: You can target 1 “Edge Imp Scissors” or 1 “Furnimal” monster in your Graveyard, except “Furnimal Rabbit”; add that monster to your hand.
NECH-JP021
Qliphoth Tool
Earth Machine / Pendulum
LV5 1000/2800
Pendulum Scale: 9/9
Pendulum Effect:
(1) You cannnot Special Summon any monsters, except “Qliphoth” monsters. This effect cannot be negated.
(2) Once per turn: You can pay 800 Life Points; add 1 “Qliphoth” card from your Deck to your hand, except “Qliphoth Tool”.
Flavor Text:
System initializing Replica Mode…
Error. Cannot run C:\sophia\sefiroth.exe
Attempting to run Program from unidentified source
Run C:\tierra\qliphoth.exe? …[Y]
System initializing Automated Mode.
NECH-JP022
Qliphoth Archive
Earth Machine / Pendulum / Effect
LV6 2400/1000
Pendulum Scale: 1/1
Pendulum Effect:
(1) You cannnot Special Summon any monsters, except “Qliphoth” monsters. This effect cannot be negated.
(2) “Qliphoth” monsters you control gain 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without Tributing.
(2) If this card was either Special Summoned or Normal Summoned without Tributing, its Level becomes 4 and its original ATK becomes 1800.
(3) This face-up Normal Summoned/Set card is unaffected by activated effects of monsters whose original Levels and Ranks are lower than this card’s Level.
(4) If this card is Tributed: You can target 1 monster on the field; return that monster to the hand.
NECH-JP023
Qliphoth Genome
Earth Machine / Pendulum / Effect
LV6 2400/1000
Pendulum Scale: 9/9
Pendulum Effect:
(1) You cannnot Special Summon any monsters, except “Qliphoth” monsters. This effect cannot be negated.
(2) Monsters your opponent controls lose 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without Tributing.
(2) If this card was either Special Summoned or Normal Summoned without Tributing, its Level becomes 4 and its original ATK becomes 1800.
(3) This face-up Normal Summoned/Set card is unaffected by activated effects of monsters whose original Levels and Ranks are lower than this card’s Level.
(4) If this card is Tributed: You can target 1 Spell or Trap Card on the field; destroy that target.
NECH-JP024
Qliphoth Disk
Earth Machine / Pendulum / Effect
LV7 2800/1000
Pendulum Scale: 1/1
Pendulum Effect:
(1) You cannnot Special Summon any monsters, except “Qliphoth” monsters. This effect cannot be negated.
(2) “Qliphoth” monsters you control gain 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without Tributing.
(2) If this card was either Special Summoned or Normal Summoned without Tributing, its Level becomes 4 and its original ATK becomes 1800.
(3) This face-up Normal Summoned/Set card is unaffected by activated effects of monsters whose original Levels and Ranks are lower than this card’s Level.
(4) When this card is Tribute Summoned by Tributing a “Qliphoth” monster: You can Special Summon 2 “Qliphoth” monsters from your Deck, but destroy them during the End Phase.
NECH-JP025
Qliphoth Shell
Earth Machine / Pendulum / Effect
LV8 2800/1000
Pendulum Scale: 9/9
Pendulum Effect:
(1) You cannnot Special Summon any monsters, except “Qliphoth” monsters. This effect cannot be negated.
(2) Monsters your opponent control lose 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without Tributing.
(2) If this card was either Special Summoned or Normal Summoned without Tributing, its Level becomes 4 and its original ATK becomes 1800.
(3) This face-up Normal Summoned/Set card is unaffected by activated effects of monsters whose original Levels and Ranks are lower than this card’s Level.
(4) If this card was Tribute Summoned by Tributing a “Qliphoth” monster, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
NECH-JP026
Apoqliphoth Killer
Earth Machine / Effect
LV10 3000/2600
Cannot be Special Summoned.
Requires 3 “Qliphoth” Tributes to Normal Summon/Set.
(1) This face-up Normal Summoned/Set card is unaffected by Spell/Trap effects and activated effects of monsters whose original Levels and Ranks are lower than this card’s Level.
(2) Special Summoned monsters lose 500 ATK and DEF.
(3) Once per turn: You can make your opponent send 1 monster from their hand or side of the field to the Graveyard (for no effect).
NECH-JP027
Satellarknight Sirius
Light Warrior / Effect
LV4 1600/900
You can only use the effect of “Satellarknight Sirius” once per turn.
(1) If this card is Summoned: You can target 5 “tellarknight” monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.
NECH-JP028
Satellarknight Procyon
Light Warrior / Effect
LV4 1300/1200
You can only use the effect of “Satellarknight Procyon” once per turn.
(1) If this card is Summoned: You can send 1 “tellarknight” monster from your hand to the Graveyard, and if you do, draw 1 card.
NECH-JP029
Satellarknight Betelgeuse
Light Warrior / Effect
LV4 700/1900
You can only use the effect of “Satellarknight Betelgeuse” once per turn.
(1) If this card is Summoned: You can target 1 “tellarknight” card in your Graveyard, except “Satellarknight Betelgeuse”; send this card to the Graveyard, and if you do, add that target to your hand.
NECH-JP030
Shaddoll Hound
Dark Spellcaster / Flip / Effect
LV4 1600/900
You can only use 1 “Shaddoll Hound” effect per turn, and only once that turn.
(1) FLIP: You can target 1 “Shaddoll” card in your Graveyard; add that target to your hand.
(2) If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change that monster’s battle position. (Flip Effects are not activated, except “Shaddoll” Flip Effects.)
NECH-JP031
Maryuusei – Toutetsu / Taotie, Evil of the Yang Zing
Dark Wyrm / Effect
LV5 2200/0
You can only use the (1) effect of “Taotie, Evil of the Yang Zing” once per turn.
(1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Defense Position, except “Taotie, Evil of the Yang Zing”.
(2) Once per turn, during your opponent’s Main Phase or your opponent’s Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only “Yang Zing” monsters you control (this is a Quick Effect).
(3) Control of a face-up Synchro Monster Summoned by using this card as a Synchro Material Monster cannot switch.
NECH-JP032
Anryuusei – Jokuto / Jiaotu, Darkness of the Yang Zing
Dark Wyrm / Tuner / Effect
LV2 0/2000
You can only use 1 “Jiaotu, Darkness of the Yang Zing” effect per turn, and only once that turn.
(1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Attack Position, except “Jiaotu, Darkness of the Yang Zing”.
(2) If you control no other monsters: You can send 2 “Yang Zing” cards from your hand to the Graveyard; Special Summon from your Deck 1 “Yang Zing” monster with 0 ATK and 1 “Yang Zing” monster with 0 DEF, but banish those monsters during the End Phase.
NECH-JP033
Lindbloom
Earth Wyrm / Effect
LV4 0/1800
(1) If your monster battles an opponent’s monster, during damage calculation: Each battling monster’s ATK becomes its current DEF, until the end of the Damage Step. This card must be face-up on the field to activate and to resolve this effect.
NECH-JP034
Night Dragolich
Dark Wyrm / Effect
LV4 1700/0
(1) Attack Position monsters Special Summoned from the Main Deck or Extra Deck are changed to Defense Position, except Wyrm-Type monsters.
(2) Monsters Special Summoned from the Main Deck and Extra Deck lose DEF equal to their original DEF, except Wyrm-Type monsters.
NECH-JP035
Naked Dragon / Unmasked Dragon
Fire Wyrm / Effect
LV3 1400/1100
(1) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.
NECH-JP036
Machiners Megaform / Machina Megaform
Earth Machine / Effect
LV8 2600/1500
You can only use 1 “Machina Megaform” effect per turn, and only once that turn.
(1) You can Tribute this card; Special Summon 1 “Machina” monster from your hand or Deck, except “Machina Megaform”.
(2) If a “Machina Fortress”(s) you control is sent to your Graveyard while this card is in your Graveyard (except during the Damage Step): You can banish 1 of those “Machina Fortress”(s) from your Graveyard; Special Summon this card from your Graveyard.
NECH-JP037
Gouraitei Zaborg / Zaborg the Mega Monarch
Light Thunder / Effect
LV8 2800/1000
This card can be Tribute Summoned by Tributing 1 Tribute Summoned monster.
(1) If this card is Tribute Summoned: Target 1 monster on the field; destroy that monster, then, if the destroyed monster was LIGHT, both players send to the Graveyard as many cards from their Extra Deck as possible, up to the original Level or Rank of the destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
– You will choose your opponent’s cards to be sent to the Graveyard.
NECH-JP038
Mori no Seijuu Valerifawn / Valerifawn, Mystical Beast of the Forest
Earth Beast / Tuner / Effect
LV2 400/900
You can only use the effect of “Valerifawn, Mystical Beast of the Forest” once per turn.
(1) You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except “Valerifawn, Mystical Beast of the Forest”; Special Summon that monster in face-up Attack Position or face-down Defense Position.
NECH-JP039
Rescue Rat
Earth Beast / Pendulum / Effect
LV4 300/100
Pendulum Scale: 5/5
Pendulum Effect:
You can only use the Pendulum Effect of “Rescue Rat” once per Duel.
(1) You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand.
Monster Effect:
(1) During your Main Phase, if this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster in your Extra Deck: You can Tribute this card; Special Summon from your Main Deck 2 monsters with the same name as 1 face-up Level 5 or lower Pendulum Monster in your Extra Deck, but their effects are negated and they are destroyed during the End Phase.
NECH-JP040
Banken – Watchdog / Watchdog
Fire Pyro / Effect
LV1 0/0
You can only use the effect of “Watchdog” once per turn, and you cannot Special Summon monsters during the turn you activate it.
(1) During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck.
NECH-JP041
Denkou Sekka
Light Thunder / Effect
LV4 1700/1000
Cannot be Special Summoned.
(1) While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards, nor activate Set Spell/Trap Cards on the field.
NECH-JP042
Bunborg 002 / Denominator 002
Earth Machine / Effect
LV2 500/500
(1) If this card is Special Summoned: You can add 1 “Denominator” card from your Deck to your hand.
(2) All other Machine-Type monsters you control gain 500 ATK and DEF.
NECH-JP043
Ms. JUDGE
Light Fiend / Effect
LV4 1800/600
You can only use the effect of “Ms. JUDGE” once per turn.
(1) Before resolving an opponent’s activated card effect, toss a coin 2 times and negate that effect if the result is 2 heads.
NECH-JP044
Onedari Goblin / Beggin’ Goblin
Earth Fiend / Effect
LV4 1000/2000
(1) If this card inflicts battle damage to your opponent: Your opponent can pass 1 card from their hand to yours to negate this effect, otherwise you add 1 “Goblin” card from your Deck to your hand, except “Goblin Fan” or “Crow Goblin”.
(“Crow Goblin” is a name used in English video games for an OCG-only Normal Monster. It is now certain that it will not have “Goblin” in its name if it is ever printed in the TCG.)
NECH-JP045
Ultimate Declarer / The Ultimate Herald
Light Fairy / Ritual / Effect
LV12 2000/3000
Must be Ritual Summoned and cannot be Special Summoned by other ways.
You can Ritual Summon this card with “Oracle of the Herald”.
(1) During either player’s turn, you can activate these effects.
• When your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
• When your opponent would Special Summon a monster(s): You can send 1 Fairy-Type monster from your hand to the Graveyard; negate that Special Summon, and if you do, destroy the monster(s).
NECH-JP046
Deathtoy Scissor Bear / Des-Toy Scissors Bear
Dark Fiend / Fusion / Effect
LV6 2200/1800
“Edge Imp Scissors” + “Furnimal Bear”
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Card whose effect makes this card gain 1000 ATK.
NECH-JP047
Deathtoy Scissor Wolf / Des-toy Scissors Wolf
Dark Fiend / Fusion / Effect
LV6 2000/1500
“Edge Imp Scissors” + 1 or more “Furnimal” monsters
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways.
(1) This card can make any number of attacks per Battle Phase, up to the number of Fusion Material Monsters used to Fusion Summon it.
NECH-JP048
El Shaddoll Egrystal
Fire Rock / Fusion / Effect
LV7 2450/1950
1 “Shadoll” monster + 1 FIRE monster
Must first be Fusion Summoned.
You can only use the (1) effect of “El Shaddoll Egrystal” once per turn.
(1) During either player’s turn, when your opponent would Special Summon a monster(s) while you have a “Shaddoll” card in your hand: You can negate that Special Summon, and if you do, destroy that monster(s), then send 1 “Shaddoll” card from your hand to the Graveyard.
(2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.
NECH-JP049
El Shaddoll Shekhinaga
Earth Machine / Fusion / Effect
LV10 2600/3000
1 “Shaddoll” monster + 1 EARTH monster
Must first be Fusion Summoned.
You can only use the (1) effect of “El Shaddoll Shekhinaga” once per turn.
(1) During either player’s turn, when the effect of a Special Summoned monster is activated while you have a “Shaddoll” card in your hand: You can negate that activation, and if you do, destroy that monster, then send 1 “Shaddoll” card from your hand to the Graveyard.
(2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.
NECH-JP050
Shisouryuu Wyarm / Wyarm the Progenitor Dragon
Dark Dragon / Fusion / Effect
LV9 2700/2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways.
(1) You can only control 1 “Wyarm the Progenitor Dragon”.
(2) This card cannot be destroyed by battle, except with Normal Monsters, also this card is unaffected by other monsters’ effects.
NECH-JP051
Jaryuusei – Gaizaa / Yazi, Wickedness of the Yang Zing
Dark Wyrm / Synchro / Effect
LV 7 2600/2100
1 Tuner + 1 or more non-Tuner monsters
You can only use the (2) and (3) effects of “Yazi, Wickedness of the Yang Zing” once per turn each.
(1) This card cannot be targeted by your opponent’s card effects.
(2) You can target 1 “Yang Zing” monster you control and 1 card your opponent controls; destroy those targets.
(3) When this card your control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in face-up Defense Position.
NECH-JP052
Arc Declarer / Herald of Rainbow Light
Light Fairy / Synchro / Effect
LV4 600/1000
1 Tuner + 1 or more non-Tuner monsters
(1) Monsters sent from the hand or Deck to the Graveyard are banished instead.
(2) During either player’s turn, when a Spell Card, Trap Card, or monster effect is activated: You can Tribute this card; negate that activation, and if you do, destroy it.
(3) If this card is sent to the Graveyard: You can add 1 Ritual Monster or Ritual Spell Card from your Deck to your hand.
NECH-JP053
Dark Rebellion Xyz Dragon
Dark Dragon / Xyz / Effect
RK4 2500/2000
2 Level 4 monsters
(1) You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; halve that monster’s ATK, and if you do, this card gains that same amount of ATK.
NECH-JP054
Stellarknight Trihiver
Light Warrior / Xyz / Effect
RK4 2100/2500
3 Level 4 “tellarknight” monsters
During the turn this card is Xyz Summoned, you cannot Special Summon other monsters, except “tellarknight” monsters.
(1) If this card is Xyz Summoned: Return all other cards on the field to the hand.
(2) Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent’s hand to the Graveyard.
(3) If this card with Xyz Material is sent to the Graveyard: You can target 1 “tellarknight” monster in your Graveyard; Special Summon that monster.
NECH-JP055
Wonder Balloon
Continuous Spell Card
(1) Once per turn: You can send any number of cards from your hand to the Graveyard; place that many Balloon Counters on this card.
(2) Monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
NECH-JP056
Monomanendo / Mimiclay
Normal Spell Card
You can only activate 1 “Mimiclay” per turn.
(1) If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon, in face-up Defense Position, 1 monster with that monster’s name from your Deck, but banish it when it leaves the field.
NECH-JP057
Draw Muscle
Quick-Play Spell Card
You can only activate 1 “Draw Muscle” once per turn.
(1) Target 1 face-up Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn.
NECH-JP058
Magical Star Illusion
Normal Spell Card
(1) If the number of monsters you control is less than or equal to the number of monsters your opponent controls: Each monster on the field gains 100 ATK x the total Levels of all monsters its controller currently controls, until the end of the turn.
NECH-JP059
Dokusou no Daiichi Gakushou / Solo: First Movement
Normal Spell Card
You can only activate 1 “Solo: First Movement” per turn, also you cannot Special Summon any monsters the turn you activate this card, except “Melodious” monsters.
(1) If you control no monsters: Special Summon 1 Level 4 or lower “Melodious” monster from your hand or Deck.
NECH-JP060
Toypot
Continuous Spell Card
(1) Once per turn: You can discard 1 card; draw 1 card and reveal it, then you can Special Summon 1 monster from your hand if the revealed card is a “Furnimal” monster. Otherwise, discard the revealed card.
(2) If this card is sent to the Graveyard: You can add 1 “Edge Imp Scissors” or 1 “Furnimal” monster from your Deck to your hand.
NECH-JP061
Saqliphoth
Equip Spell Card
Equip only to a “Qliphoth” monster.
(1) It gains 300 ATK, also it cannot be destroyed by battle.
(2) It can be treated as 2 Tributes for the Tribute Summon of a “Qliphoth” monster.
(3) If this card is sent from the field to the Graveyard: You can add 1 “Qliphoth” monster from your Deck to your hand.
NECH-JP062
Qliphothtress
Field Spell Card
(1) During your Main Phase, you can Normal Summon 1 “Qliphoth” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) The Normal Summon of a “Qliphoth” monster cannot be negated.
NECH-JP063
Hexatellarknight
Field Spell Card
(1) Each “tellarknight” Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it.
(2) When a “tellarknight” Xyz Monster you control is targeted for an attack: You can send 1 “tellarknight” card from your hand to the Graveyard; negate that attack.
NECH-JP064
El Shaddoll Fusion
Quick-Play Spell Card
You can only activate 1 “El Shaddoll Fusion” per turn.
(1) Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
NECH-JP065
Isou Kuukan / Subspace Wyrmhole
Field Spell Card
(1) All Wyrm-Type monsters gain 300 ATK and DEF.
(2) Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy that target.
NECH-JP066
Declarer Oracle / Oracle of the Herald
Ritual Spell Card
This card is used to Ritual Summon “The Ultimate Herald”. Your opponent cannot activate cards or effects in response to this card’s activation.
(1) Tribute monsters from your hand and/or field whose total Levels equal 12 or more and Ritual Summon 1 “The Ultimate Herald” from your hand.
NECH-JP067
Teiou no Gouki / The Monarchs Thunder
Quick-Play Spell Card
(1) Tribute 1 face-up Level 5 or higher monster you control that had been Normal Summoned/Set, then target 1 face-up card; negate that card’s effects, then draw 1 card. This negation lasts until the end of the turn.
(2) You can banish this card from your Graveyard, then declare 1 Attribute; all face-up monsters become that Attribute until the end of the turn.
NECH-JP068
Youtou Takemitsu / Fiendish Bamboo Sword
Equip Spell Card
You can only use the (2) effect of “Fiendish Bamboo Sword” once per turn.
(1) The equipped monster gains 0 ATK.
(2) You can target 1 other “Bamboo Sword” card you control; return that target to the hand, and if you do, the equipped monster can attack your opponent directly this turn.
(3) If this card is sent to the Graveyard: You can add 1 “Bamboo Sword” card from your Deck to your hand, except “Fiendish Bamboo Sword”.
NECH-JP069
Entame Flash / Entertainment Flash
Normal Trap Card
(1) If you control an “Entermate” monster: Change as many face-up Attack Position monsters your opponent controls as possible to Defense Position, and if you do, their battle positions cannot be changed until the end of the next turn.
NECH-JP070
Entermate Revival
Normal Trap Card
(1) If a monster you control is destroyed by battle or by card effect: Special Summon 1 “Entermate” monster from your hand or Graveyard.
NECH-JP071
Bikkuribako / Jack in the Box
Normal Trap Card
(1) When an opponent’s monster declares an attack while your opponent controls 2 or more monsters: Target that attacking monster; negate the attack, and if you do, send 1 monster your opponent controls other than that monster to the Graveyard, then that monster loses ATK equal to that sent monster’s ATK or DEF (whichever is higher).
NECH-JP072
Phantom Knights Shadow Veil
Normal Trap Card
(1) Target 1 face-up monster you control; that monster gains 300 ATK and DEF.
(2) When your opponent declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position, and if you do, banish it when it leaves the field. (This card is also no longer a Trap Card.)
NECH-JP073
Apoqliphoth
Normal Trap Card
You can only activate 1 “Apoqliphoth” per turn.
(1) Add up to 3 face-up “Qliphoth” Pendulum Monsters from your Extra Deck to your hand.
NECH-JP074
Qliphothran
Normal Trap Card
(1) All Normal Summoned/Set “Qliphoth” monsters on the field gain 300 ATK, also their effects are negated, also they are unaffected by other Spell/Trap effects. These changes last until the end of this turn.
NECH-JP075
Ryuusei no Kyoubouka / Rampaging Yang Zing
Normal Trap Card
(1) If a “Yang Zing” monster you control battles an opponent’s monster, during damage calculation: Your battling monster’s ATK and DEF become double its original ATK and DEF during that damage calculation only, but destroy it at the end of the Damage Step.
NECH-JP076
Naturu no Shinseijuu / Naturia Sacred Tree
Continuous Trap Card
You can only use either the (1) effect or (2) effect of “Naturia Sacred Tree” each turn, and only once that turn.
(1) You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
(2) You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
(3) If this card is sent to the Graveyard: Add 1 “Naturia” card from your Deck to your hand, except “Naturia Sacred Tree”.
NECH-JP077
Ryuukon no Gensen / Spring of Dragon Souls
Continuous Trap Card
(1) Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
NECH-JP078
Fusion Reserve
Normal Trap Card
(1) Reveal 1 Fusion Monster from your Extra Deck, and if you do, add from your Deck to your hand 1 Fusion Material Monster listed-by-name on that monster, then you can add 1 “Polymerization” from your Graveyard to your hand.
NECH-JP079
Kami no Chuukoku / Solemn Advice
Counter Trap Card
(1) When a monster(s) would be Summoned while this card is the only Set card in your Spell & Trap Zone, OR when a Spell Card/Trap Card/monster effect is activated while this card is the only Set card in your Spell & Trap Zone: Pay 3000 Life Points; negate the Summon or activation, and if you do, destroy that card(s).
NECH-JP080
Ijigen no Kaikou / D.D. Encounter
Normal Trap Card
(1) If each player has at least 1 banished monster: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
NECH-JP081
Future Numbers 0 Miraioh Hope / Number F0: Future King Hope
Light Warrior / Xyz / Effect
RK0 0/0
2 non-“Number” Xyz Monsters of the same Rank
(This card’s printed Rank is always treated as 1.)
(1) Cannot be destroyed by battle, also neither player takes any battle damage from attacks involving this card.
(2) At the end of the Damage Step, if this card battled an opponent’s monster and that monster is still on the field: You can take control of that opponent’s monster until the end of the Battle Phase.
(3) If this card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from it instead.
NECH-JP082
Gagaga Samurai
Earth Warrior / Xyz / Effect
RK4 1900/1600
2 Level 4 monsters
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Gagaga” monster you control; that monster can make a second attack during each Battle Phase this turn.
(2) When another monster you control is targeted for an attack: You can change this card to Defense Position, and if you do, change the attack target to this card and proceed to damage calculation.
NECH-JP083
Gagaga Mancer
Dark Spellcaster / Effect
LV4 100/100
(1) Once per turn: You can target 1 “Gagaga” monster in your Graveyard, except “Gagaga Mancer”; Special Summon that monster. If you activate this effect, you cannot Special Summon monsters for the rest of this turn, except “Gagaga” monsters.
(2) If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster’s effect: You can target 1 Xyz Monster you control; it gains 500 ATK until the end of the turn.
NECH-JP084
Gado Go!
Normal Trap Card
(1) If a “Gagaga”, “Gogogo”, or “Dododo” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon that monster, then you can Special Summon up to 2 “Gagaga”, “Gogogo” and/or “Dododo” monsters from your hand in Defense Position.
NECH-JP085
Kattobingu Challenge
Normal Trap Card
(1) During your Battle Phase: Target 1 Xyz Monster that has already attacked; that monster can attack once again during this Battle Phase, and if it does because of this effect, your opponent cannot activate cards or effects until the end of the Damage Step.
NECH-JP086
Unmei no Tobira / The Door of Destiny
Continuous Trap Card
(1) Activate this card when an opponent’s monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
(2) During your Standby Phase, if you control this card that was Special Summoned by its own effect: You can banish any number of “Utopia” monsters with different names from your Graveyard; inflict 500 damage to your opponent for each card banished, and if you do, this card gains ATK equal to the damage inflicted.
NECH-JP087
Elemental HERO Blazeman
Fire Warrior / Effect
LV4 1200/1800
You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand.
(2) During your Main Phase: You can send 1 “Elemental HERO” monster from your Deck to the Graveyard, except “Elemental HERO Blazeman”, and if you do, this card’s Attribute, ATK, and DEF becomes the same as that sent card in the Graveyard. These changes last until the end of the turn. If you activate this effect, you cannot Special Summon Monsters for the rest of the turn, except Fusion Monsters.
NECH-JP088
Naturu Gaiastralio / Naturia Gaiastralio
Earth Rock / Fusion / Effect
LV10 3200/2100
2 EARTH Synchro Monsters
(1) During either player’s turn, when a card or effect that targets exactly 1 card on the field is activated: You can send 1 card from your hand to the Graveyard; negate that activation, and if you do, destroy it.
NECH-JP089
Genjuuki Jacruslan / Mecha Phantom Beast Jacruslan
Wind Machine / Synchro / Effect
LV9 2700/2000
1 “Mecha Phantom Beast” Tuner + 1 or more non-Tuner “Mecha Phantom Beast” monsters
(1) When this card is Synchro Summoned: You can Tribute any number of “Mecha Phantom Beast Tokens”; discard 1 random card from your opponent’s hand for each.
(2) All other “Mecha Phantom Beast” monsters you control cannot be destroyed by battle or card effects.
(3) If this card in your possession is destroyed by your opponent’s card (either by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
NECH-JP090
Ghostrick no Datenshi / Ghostrick Dorklord
Dark Fairy / Xyz / Effect
RK4 2000/2500
2 Level 4 monsters
You can also Xyz Summon this card by using a “Ghostrick” Xyz Monster you control as the Xyz Material, except “Ghostrick Datenshi”. (Xyz Materials attached to it also become Xyz Materials on this card.)
If this card has 10 cards as Xyz Material, you win the Duel.
(1) Once per turn: You can detach 1 Xyz Material from this card; add 1 “Ghostrick” Spell/Trap Card from your Deck to your hand.
(2) Once per turn: You can attach 1 “Ghostrick” card from your hand to this card as Xyz Material.