Full Set Spoiler!
DUEA-JP001
Senkou no Kishi / Radiant Knight
Level 4 LIGHT Warrior-Type Pendulum Normal Monster
ATK 1800
DEF 600
Pendulum Scale Blue: 7 / Pendulum Scale Red: 7
Pendulum Effect:
None
Flavor Text:
“A knight that has obtained a new power from a divine pendulum. Awaken and release your power!”
DUEA-JP002
Foucault no Mahouseki / Foucault’s Spellstone Cannon
Level 5 DARK Spellcaster-Type Pendulum Normal Monster
ATK 2200
DEF 1200
Pendulum Scale Blue: 2 / Pendulum Scale Red: 2
Pendulum Effect:
① During the End Phase of the turn this card was activated: You can target 1 face-up Spell/Trap Card on the field; destroy that target.
Flavor Text:
“A mechanical lifeform wandering about in a fantasy realm, or at least that was how it was supposed to be. The greatest mystery is that it has los… most of its memories. Could that possibly be because of ….? Is …. rejecting….interference….? ….eliminate…”
DUEA-JP003
Metaphize Armed Dragon / Metaphized Armed Dragon
Level 7 LIGHT Genryuu-Type Normal Monster
ATK 2800
DEF 1000
Flavor Text:
“A noble beast who is considered a legend, nay, a myth. It is a dragon that stands at the very heights of creation.”
DUEA-JP004 – Ultra Rare
Odd-Eyes Pendulum Dragon
Level 7 DARK Dragon-Type Pendulum Effect Monster
ATK 2500
DEF 2000
Pendulum Scale Blue: 4 / Pendulum Scale Red: 4
Pendulum Effects:
You can only use each Pendulum Effect of “Odd-Eyes Pendulum Dragon” once per turn.
① You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0.
② During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
Monster Effect:
① Any battle damage this card inflicts to your opponent from an attack involving this card and their monster is doubled.
DUEA-JP005
Entermate Amenboat / Entermate Bugondola
Level 4 WATER Insect-Type Effect Monster
ATK 500
DEF 1600
① When this Attack Position card is targeted for an attack: You can change this card to Defense Position, and if you do, negate that attack.
DUEA-JP006
Entermate Whip Viper
Level 4 EARTH Reptile-Type Effect Monster
ATK 1700
DEF 900
① Once per turn, during either player’s Main Phase: You can target 1 face-up monster on the field; switch that monster’s ATK and DEF until the end of the turn (this is a Quick Effect).
DUEA-JP007
Entermate Sword Fish
Level 2 WATER Fish-Type Effect Monster
ATK 600
DEF 600
① If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF
② If you Special Summon a monster(s) while you control this face-up card: All monsters your opponent currently controls loses 600 ATK and DEF.
DUEA-JP008
Entermate Discover Hippo
Level 3 EARTH Beast-Type Effect Monster
ATK 800
DEF 800
① During the turn this card was Normal Summoned, you can Normal Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
DUEA-JP009 – Rare
Entermate Kaleidoscorpion
Level 6 LIGHT Insect-Type Pendulum Effect Monster
ATK 100
DEF 2300
Pendulum Scale Blue: 4 / Pendulum Scale Red: 4
Pendulum Effect:
① All LIGHT monsters you control gain 300 ATK.
Monster Effect:
① Once per turn: You can target 1 face-up monster you control; that monster can attack all Special Summoned monsters your opponent controls once each during each Battle Phase this turn.
DUEA-JP010 – Rare
Entermate Hikkurikaeru / Entermate Tiptoad
Level 2 WATER Aqua-Type Pendulum Effect Monster
ATK 0
DEF 800
Pendulum Scale Blue: 3 / Pendulum Scale Red: 3
Pendulum Effect:
① Once per turn: You can target 1 face-up monster; switch that monster’s ATK and DEF until the end of the turn.
Monster Effect:
① Once during each of your Battle Phases: You can target 1 monster you control; change that target’s battle position, and if you do, switch its ATK and DEF until the end of the turn.
DUEA-JP011
Choujuu Musha Waka O2 / Heavyweight Samurai Waka-O2 “Oni”
Level 4 EARTH Machine-Type Effect Monster
ATK 0
DEF 2000
① When this card is Normal or Special Summoned: You can change this card’s battle position.
② This card cannot be destroyed by battle.
DUEA-JP012
Choujuu Musha Sword 999 / Heavyweight Samurai Sword-999 “Kyukyukyu”
Level 3 EARTH Machine-Type Effect Monster
ATK 1000
DEF 1800
① When this card is Normal or Special Summoned: You can change this card’s battle position.
② If a “Heavyweight Samurai” monster you control battles an opponent’s monster, after damage calculation: Make that opponent’s monster’s ATK and DEF 0.
DUEA-JP013
Choujuu Musha Big Ben K / Heavyweight Samurai Big Ben-K
Level 8 EARTH Machine-Type Effect Monster
ATK 1000
DEF 3500
① When this card is Normal or Special Summoned: You can change this card’s battle position.
② “Heavyweight Samurai” monsters you control can attack while in face-up Defense Position, but if they do so using this effect, apply their DEF for damage calculation.
DUEA-JP014
Gensou no Otome Aria / Fantasia Maiden Aria
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1600
DEF 1200
① While you control this Special Summoned card, “Fantasia” monsters you control cannot be targeted by card effects or be destroyed by battle.
DUEA-JP015
Gensou no Otome Sonata / Fantasia Maiden Sonata
Level 3 LIGHT Fairy-Type Effect Monster
ATK 1200
DEF 1000
① If you control a “Fantasia” monster, you can Special Summon this card (from your hand).
② While you control this Special Summoned card, all Fairy-Type monsters you control gain 500 ATK and DEF.
DUEA-JP016
Gensou no Otohime Prodigy Mozart / Fantasia Prima Prodigy Mozart
Level 8 LIGHT Fairy-Type Effect Monster
ATK 2600
DEF 2000
During the turn you activate this card’s effect, you cannot Special Summon monsters, except LIGHT monsters.
① Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand.
DUEA-JP017
Barbarian King / Battleguard King
Level 8 EARTH Warrior-Type Effect Monster
ATK 3000
DEF 1100
① Once per turn: You can Tribute any number of Warrior-Type monsters you control, except this card; this card gains 1 additional attack during each Battle Phase this turn for each monster Tributed to activate this effect.
DUEA-JP018
Satellaknight Deneb
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1500
DEF 1000
You can only use the effect of “Satellaknight Deneb” once per turn.
① If this card is Summoned: You can add 1 “tellaknight” monster from your Deck to your hand, except “Satellaknight Deneb”.
DUEA-JP019 – Rare
Satellaknight Altair
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1700
DEF 1300
You can only use the effect of “Satellaknight Altair” once per turn.
① If this card is Summoned: You can target 1 “tellaknight” monster in your Graveyard, except “Satellaknight Altair”; Special Summon that monster in face-up Defense Position. If you activate this effect, monsters you control cannot attack for the rest of the turn, except “tellaknight” monsters.
DUEA-JP020
Satellaknight Vega
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1200
DEF 1600
You can only use the effect of “Satellaknight Vega” once per turn.
① If this card is Summoned: You can Special Summon 1 “tellaknight” monster from your hand, except “Satellaknight Vega”.
DUEA-JP021
Satellaknight Sham
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1400
DEF 1800
You can only use the effect of “Satellaknight Sham” once per turn.
① When this card is Summoned: You can inflict 1000 damage to your opponent.
DUEA-JP022
Satellaknight Unuk / Satellaknight Unukalhai
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1800
DEF 1000
You can only use the effect of “Satellaknight Unukalhai” once per turn.
① If this card is Summoned: You can send 1 “tellaknight” monster from your Deck to the Graveyard, except “Satellaknight Unukahai”
DUEA-JP023 – Rare
Shadoll Falcon
Level 2 DARK Spellcaster-Type Flip Effect Tuner Monster
600 ATK
1400 DEF
You can only use 1 “Shadoll Falcon” effect per turn, and only once that turn.
① If this card is flipped face-up: You can target 1 “Shadoll” monster in your Graveyard, except “Shadoll Falcon”; Special Summon that monster in face-down Defense Position.
② If this card is sent to the Graveyard by a card effect: You can Special Summon this card from your Graveyard in face-down Defense Position.
DUEA-JP024
Shadoll Hedgehog
Level 3 DARK Spellcaster-Type Flip Effect Monster
800 ATK
200 DEF
You can only use 1 “Shadoll Hedgehog” effect per turn, and only once that turn.
① If this card is flipped face-up: You can add 1 “Shadoll” Spell/Trap Card from your Deck to your hand.
② If this card is sent to the Graveyard by a card effect: You can add 1 “Shadoll” monster from your Deck to your hand, except “Shadoll Hedgehog”.
DUEA-JP025
Shadoll Lizard
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1800
DEF 1000
You can only use 1 “Shadoll Lizard” effect per turn, and only once that turn.
① If this card is flipped face-up: You can target 1 monster on the field; destroy that monster.
② If this card is sent to the Graveyard by a card effect: You can send 1 “Shadoll” card from your Deck to the Graveyard, except “Shadoll Lizard”.
DUEA-JP026
Shadoll Dragon
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1900
DEF 0
You can only use 1 “Shadoll Dragon” effect per turn, and only once that turn.
① If this card is flipped face-up: You can target 1 card your opponent controls; return that target to the hand.
② If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target.
DUEA-JP027
Shadoll Beast
Level 5 DARK Spellcaster-Type Flip Effect Monster
ATK 2200
DEF 1700
You can only use 1 “Shadoll Beast” effect per turn, and only once that turn.
① If this card is flipped face-up: You can draw 2 cards, then discard 1 card.
② If this card is sent to the Graveyard by a card effect: You can draw 1 card.
DUEA-JP028 – Rare
Enryuusei – Shungei / Suanni, Cosmic Dragon of Fire
Level 4 FIRE Genryuu-Type Effect Monster
ATK 1900
DEF 0
You can only use the ① effect of “Suanni, Cosmic Dragon of Fire” once per turn.
① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Defense Position, except “Suanni, Cosmic Dragon of Fire”.
② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).
③ A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
DUEA-JP029
Chiryuusei – Heikan / Bian, Cosmic Dragon of Earth
Level 3 EARTH Genryuu-Type Effect Monster
1600 ATK
0 DEF
You can only use the ① effect of “Bian, Cosmic Dragon of Earth” once per turn.
① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Defense Position, except “Bian, Cosmic Dragon”.
② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).
③ A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
DUEA-JP030
Suiryuusei – Bishiki / Bixi, Cosmic Dragon of Water
Level 2 WATER Genryuu-Type Effect Monster
ATK 0
DEF 2000
You can only use the ① effect of “Bixi, Cosmic Dragon of Water” once per turn.
① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Attack Position, except “Bixi, Cosmic Dragon of Water”.
② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).
③ A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
DUEA-JP031
Fuuryuusei – Horou / Pulao,Cosmic Dragon of Wind
Level 1 WIND Genryuu-Type Effect Monster
ATK 0
DEF 1800
You can only use the ① effect of “Pulao, Cosmic Dragon of Wind” once per turn.
① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Attack Position, except “Pulao, Cosmic Dragon of Wind”.
② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).
③ A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
DUEA-JP032 – Super Rare
Kouryuusei – Rifun / Chiwen, Cosmic Dragon of Light
Level 1 LIGHT Genryuu-Type Tuner Effect Monster
0 ATK
0 DEF
You can only use 1 “Chiwen, Cosmic Dragon of Light” effect per turn, and only once that turn.
① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck, except “Chiwen, Cosmic Dragon of Light”.
② When a “Cosmic Dragon” monster you control is destroyed by battle or card effect and sent to the Graveyard while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
DUEA-JP033
Artifact Chakram
Level 5 LIGHT Fairy-Type Effect Monster
ATK 1900
DEF 2000
① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.
② When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card.
③ During either player’s turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card from your hand.
DUEA-JP034 – Rare
Artifact Longinus
Level 5 LIGHT Fairy-Type Effect Monster
ATK 1700
DEF 2300
① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.
② When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card.
③ During your opponent’s turn: You can Tribute this card from your hand or face-up from your Monster Card Zone; during this turn, neither player can banish cards.
DUEA-JP035
Daemon Eater / Archfiend Eater
Level 4 EARTH Beast-Type Effect Monster
1500 ATK
200 DEF
① You can only control 1 “Archfiend Eater”.
② If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand).
③ During your opponent’s End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy that monster, and if you do, Special Summon this card from your Graveyard.
DUEA-JP036
Shi no Daikousha Uranus / The Agent of Doom – Uranus
Level 5 DARK Fairy-Type Effect Tuner Monster
ATK 2200
DEF 1200
① If “The Sanctuary in the Sky” is on the field, you can Special Summon this card (from your hand).
② Once per turn: You can send 1 “The Agent” monster from your Deck to the Graveyard. This card’s Level becomes the Level of the monster sent to the Graveyard by this effect.
DUEA-JP037
Gishiki Majin Demolisher / Djinn Demolisher of Rituals
Level 3 DARK Fiend-Type Effect Monster
1500 ATK
600 DEF
① When you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for that Ritual Summon.
② A monster Ritual Summoned using this card cannot be targeted by your opponent’s card effects.
DUEA-JP038
Denchiman – Kakugata / Batteryman 9V
Level 4 LIGHT Thunder-Type Effect Monster
ATK 1000
DEF 1000
You can only use the ① effect of “Batteryman 9V” once per turn.
① When this card is Summoned: You can add 1 “Batteryman” monster from your Deck to your hand, and if you do, this card’s ATK and DEF become double its original ATK and DEF.
② During your End Phase: Destroy this card.
DUEA-JP039
Resonance Insect
Level 4 EARTH Insect-Type Effect Monster
ATK 1000
DEF 700
① If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand.
② If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except “Resonance Insect”.
DUEA-JP040 – Rare
Kuromadou Senshi Breaker / Breaker the Dark Magical Warrior
Level 6 DARK Spellcaster-Type Effect Monster
ATK 1600
DEF 1000
You can only use the ④ effect of “Breaker the Dark Magical Warrior” once per turn.
① If this card is Normal Summoned: Place 2 Spell Counters on this card.
② If this card is Pendulum Summoned: Place 3 Spell Counters on this card.
③ This card gains 400 ATK for each Spell Counter on it.
④ You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
DUEA-JP041
Reppuutei Raiza / Raiza the Mega Monarch
Level 8 WIND Winged Beast-Type Effect Monster
ATK 2800
DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster.
① If this card is Tribute Summoned: Target 1 card on the field and 1 card in either Graveyard; return them to the top of the Deck in any order. If this card was Tribute Summoned by Tributing a WIND monster, add this additional effect.
• You can also target 1 additional card on the field; return that target to the hand.
DUEA-JP042
Doguu / Dogu
Level 4 EARTH Rock-Type Effect Monster
ATK 1900
DEF 0
You can only use this effect of “Dogu” once per turn.
① During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent’s card effect: You can add from your Deck to your hand, 1 monster with a different Level from any monsters you control or in your Graveyard.
DUEA-JP043
Hypnosister
Level 4 WIND Psychic-Type Effect Monster
ATK 1300
DEF 1400
① This card gains effects based on the number of cards in Pendulum Zones.
• 1 or more: This card gains 800 ATK and DEF.
• 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
• 3 or more: All monsters your opponent controls must attack this card, if able.
• 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
DUEA-JP044
Re Bible / Resurrectome
Level 1 EARTH Psychic-Type Effect Tuner Monster
ATK 700
DEF 300
You can only use the effect of “Ressurectome” once per turn.
① If this card is in your Graveyard, and your opponent has at least 5 more cards in their Extra Deck than you have in yours: You can pay 2000 Life Points; Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
DUEA-JP045
Bunborg 001 / Denominator 001
Level 1 EARTH Machine-Type Effect Tuner Monster
ATK 500
DEF 500
① This card gains 500 ATK and DEF for each Machine-Type monster you control.
② If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in the Graveyard: You can Special Summon this card from your Graveyard.
DUEA-JP046
Kareinaru Spy – C / Spy C “Curry”
Level 3 FIRE Warrior-Type Effect Monster
ATK 1200
DEF 1300
① If this card is Normal Summoned: Look at 1 random card in your opponent’s Extra Deck, and if that monster has 2000 or more ATK, this card gains 1000 ATK, otherwise you gain Life Points equal to that monster’s ATK..
DUEA-JP047
Wightprince
Level 1 DARK Zombie-Type Effect Monster
ATK 0
DEF 0
① While this card is in your Graveyard, its name is treated as “Skull Servant”.
② If this card is sent to the Graveyard: You can send to the Graveyard, from your hand and/or your Deck, 1 copy each of “Skull Servant” and “The Lady in Wight”.
③ You can banish from your Graveyard both this card and 2 copies of “Skull Servant”; Special Summon 1 “King of the Skull Servants” from your Deck.
DUEA-JP048 – Super Rare
El-Shadoll Midrash
Level 5 DARK Spellcaster-Type Fusion Effect Monster
ATK 2200
DEF 800
1 “Shadoll” monster + 1 DARK monster
Must first be Fusion Summoned.
① This card cannot be destroyed by your opponent’s card effects.
② Neither player can Special Summon more than once per turn.
③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.
DUEA-JP049 – Ultra Rare
El-Shadoll Nephilim
Level 8 LIGHT Fairy-Type Fusion Effect Monster
ATK 2800
DEF 2500
1 “Shadoll” monster + 1 LIGHT monster
Must first be Fusion Summoned.
① If this card is Special Summoned: You can send 1 “Shadoll” card from your Deck to the Graveyard.
② If this card battles a Special Summoned monster, at the start of the Damage Step: Destroy that monster.
③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.
DUEA-JP050 – Ultra Rare
Ryuukishin Saphira / Saphira the Dragon Princess
Level 6 LIGHT Dragon-Type Ritual Effect Monster
ATK 2500
DEF 2400
You can Ritual Summon this card with “Hymn of Blessing”.
You can only use the effect of “Saphira the Dragon Princess” once per turn.
① During the End Phase of the turn this card was Ritual Summoned, OR during the End Phase of the turn a LIGHT monster was sent from your hand or Deck to the Graveyard while you controlled this face-up card: You can activate 1 of these effects.
• Draw 2 cards, then discard 1 card.
• Discard 1 random card from your opponent’s hand.
• Add 1 LIGHT monster from your Graveyard to the hand.
DUEA-JP051 – Ultra Rare
Kiryuusei – Shoufuku / Gongfu, Cosmic Dragon of Brilliance
Level 8 LIGHT Genryuu-Type Synchro Effect Monster
ATK 2300
DEF 2600
1 Tuner + 1 or more non-Tuner Genryuu-Type monsters
① When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes among the Genryuu-Type monsters used as Synchro Materials for its Synchro Summon; shuffle those targets into the Deck.
② Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that target on the field, and if you do, Special Summon that other monster from your Graveyard.
DUEA-JP052
Tenseiryuu Samsara / Reincarnation Dragon Samsara
Level 5 DARK Dragon-Type Synchro Effect Monster
ATK 100
DEF 2600
1 Tuner + 1 or more non-Tuner monsters
You can only use the effect of “Reincarnation Dragon Samara” once per turn.
① If this card you control is sent to the Graveyard by an opponent’s card effect, or because it was destroyed by battle: You can target 1 monster in either Graveyard, except “Reincarnation Dragon Samsara”; Special Summon that monster.
DUEA-JP053 – Ultra Rare
Stellaknight Deltatheros
Rank 4 LIGHT Warrior-Type Xyz Effect Monster
ATK 2500
DEF 2100
3 Level 4 monsters
① When you Normal or Special Summon a monster while this card has Xyz Material, your opponent cannot activate cards or effects.
② Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that target.
③ If this card is sent from the field to the Graveyard: You can Special Summon 1 “tellaknight” monster from your hand or Deck.
DUEA-JP054
Choujuushi Castel / Castel the Avian Skyblaster
Rank 4 WIND Winged Beast-Type Xyz Effect Monster
ATK 2000
DEF 1500
2 Level 4 monsters
You can only use 1 “Castel the Avian Skyblaster” effect per turn, and only once that turn.
① Detach 1 Xyz Material from this card, then target 1 face-up monster; change that monster to face-down Defense Position.
② Detach 2 Xyz Materials from this card, then target 1 other face-up card; shuffle that target into the Deck.
DUEA-JP055
Kabaa Carnival / Hippo Carnival
Quick-Play Spell Card
① Special Summon 3 “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). (These Tokens cannot be Tributed.) While you control a “Hippo Token”, you cannot Special Summon monsters from your Extra Deck. f you activate this card, your opponent target any monsters for attacks for the rest of the turn, except “Hippo Tokens”.
DUEA-JP056
Banzoku no Kyouen LV5 / Barbaric Feast LV5
Normal Spell Card
① Special Summon up to 2 Level 5 Warrior-Type monsters from your hand or Graveyard. Their effects are negated, also they cannot attack this turn.
DUEA-JP057
Satellaknight no Inshi / Stellaknight Factor
Equip Spell Card
Equip only to a “tellaknight” monster you control.
① It gains 500 ATK and DEF, also it is unaffected by your opponent’s card effects.
② If you control a monster that is not a “tellaknight” monster, destroy this card.
DUEA-JP058
Amakakeru Satellaknight / Starcrossed Satellaknights
Quick-Play Spell Card
You can only activate 1 “Starcrossed Satellaknights” per turn.
① Target 1 “tellaknight” monster you control; Special Summon 1 “tellaknight” monster with a different name from your Deck, and if you do, shuffle the target into the Deck. While you control the Special Summoned monster, you cannot Special Summon monsters, except “tellaknight” monsters.
DUEA-JP059 – Super Rare
Shadoll Fusion
Normal Spell Card
You can only activate 1 “Shadoll Fusion” per turn.
① Fusion Summon 1 “Shadoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials.
DUEA-JP060
Kagerou no Jubaku / Cursed Shadow’s Snare
Field Spell Card
① Each time a “Shadoll” monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each of those monsters.
② During your opponent’s turn, each monster they control loses 100 ATK for each Spellstone Counter on this card.
③ Each time you would Fusion Summon a “Shadoll” Fusion Monster, you can remove 3 Spellstone Counters from this card once per Fusion Summon and use 1 face-up monster your opponent controls as a Fusion Material for that Summon.
DUEA-JP061
Ryuusei no Kiseki / Cosmic Dragon Comet Trail
Normal Spell Card
You can only activate 1 “Cosmic Dragon Trailblazing” per turn.
① Target 3 “Cosmic Dragon” monsters in your Graveyard; shuffle those 3 monsters into the Deck, then draw 2 cards.
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Ryuusei no Kimyaku / Cosmic Dragon Leyline
Continuous Spell Card
① This card gains effects based on the number of different original Attributes among the “Cosmic Dragon” monsters in your Graveyard.
• 2 or more: “Cosmic Dragon” monsters you control gain 500 ATK.
• 3 or more: If a “Cosmic Dragon” monster(s) you control would be destroyed by battle or by a card effect, you can send this card to the Graveyard instead.
• 4 or more: Your opponent cannot Set monsters, also all face-up monsters your opponent controls are changed to Attack Position.
• 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
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Shukutou no Seika / Hymn of Blessing
Ritual Spell Card
This card is used to Ritual Summon “Saphira the Dragon Princess”.
① Tribute monsters from your hand and/or field whose total Levels equal 6 or more and Ritual Summon 1 “Saphira the Dragon Princess” from your hand.
② If a Ritual Monster you control would be destroyed by battle or by a card effect, you can banish this card from your Graveyard instead.
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Genkai Toppa / Metaphization
Continuous Spell Card
① Once per turn: You can Tribute 1 Dragon-Type monster; Special Summon from your Deck 1 Genryuu-Type monster whose Level is equal to the original Level of the Tributed monster. Monsters destroyed by battle with a monster Summoned this way are shuffled into the Deck instead of sent to the Graveyard.
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Maryoku no Izumi / Spell Power Spring
Quick-Play Spell Card
You can only activate 1 “Spell Power Spring” per turn.
① Draw 1 card for each face-up Spell/Trap Card your opponent controls, then discard 1 card for each face-up Spell/Trap Card you control. Until the end of your opponent’s next turn, Spell and Trap Cards your opponent controls cannot be destroyed, and their activations and effects cannot be negated.
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Teiou no Ressen / The Monarchs Storm Forth
Quick-Play Spell Card
You can only activate 1 “The Monarchs Storm Forth” per turn, and you cannot Special Summon monsters from your Extra Deck during the turn you activate this card.
① Once during this turn, if you would Tribute Summon a monster, you can Tribute 1 monster your opponent controls as 1 of the Tributes required for that Tribute Summon.
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Pop-Pull-Up
Normal Spell Card
You can only activate 1 “Pop-Pull-Up” per turn.
① If a card is in your opponent’s Field Card Zone and there is no card in your Field Card Zone: Activate 1 Field Spell Card from your Deck.
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Barbarian Rage / Battleguard Rage
Continuous Trap Card
① Activate by targeting 1 Warrior-Type monster you control. It gains 1000 ATK, also any monsters it destroys by battle are returned to the hand instead of being sent to the Graveyard. When that monster leaves the field, destroy this card.
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Barbarian Howling / Battleguard Howling
Normal Trap Card
① When a Warrior-Type monster you control is targeted for an attack, or by an opponent’s monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster’s original ATK, and if you do, return it to the hand.
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Shinseinaru Hadou / Celestial Aura
Continuous Trap Card
① Once per turn, during your Main Phase or your opponent’s Battle Phase: You can Special Summon 1 “tellaknight” monster from your hand.
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Shinseinaru Inshi / Celestial Factor
Counter Trap Card
① When a Spell Card, Trap Card, or monster effect is activated: Send 1 face-up “tellaknight” monster you control to the Graveyard; negate that activation, and if you do, destroy it, then draw 1 card.
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Ochikage no Ugomeki / Facing the Shadows
Normal Trap Card
① Send 1 “Shadoll” card from your Deck to the Graveyard, then you can change any number of face-down Defense Position “Shadoll” monsters you control to face-up Defense Position.
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Shadoll Roots
Continuous Trap Card
① Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this card for any 1 Fusion Material Monster listed-by-Attribute on a “Shadoll” Fusion Monster.
② If this card is sent to the Graveyard by a card effect: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard, except “Shadoll Roots”; add that target to your hand.
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Ryuusei no Gushouka / Cosmic Dragon Incarnation
Continuous Trap Card
① Once per turn, if a monster you control is destroyed by battle or by a card effect: You can Special Summon 1 “Cosmic Dragon” monster from your Deck.
② You cannot Special Summon monsters from your Extra Deck, except Synchro Monsters.
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Ryuusei no Kiwami / Cosmic Dragon Zenith
Continuous Trap Card
① All monsters your opponent controls must attack, if able.
② During either player’s Main Phase or Battle Phase: You can send this face-up card to the Graveyard; Synchro Summon 1 Synchro Monster, using 1 or more “Cosmic Dragon” monsters as Synchro Material.
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Chain Dispel
Normal Trap Card
① When a Spell/Trap Card is activated: Destroy all cards in its controller’s Deck with the same name as that activated card.
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Shinken Shoubu / Showdown
Counter Trap Card
① During the Damage Step, when a monster effect or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it.
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Pendulum Back
Normal Trap Card
① If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard whose Levels could currently be Pendulum Summoned based on the Pendulum Scales of those cards in your Pendulum Zones; add those monsters to your hand.
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Jikuu no Otoshiana / Spacetime Trap Hole
Normal Trap Card
(1) When your opponent Special Summons a monster(s) from their hand and/or Extra Deck: Shuffle into the Deck that monster(s) that was Special Summoned from the hand and/or the Extra Deck, then you lose 1000 Life Points for each monster returned.
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Detarame / Ridiceulous
Continuous Trap Card
① If either player rolls a six-sided die, treat the result as follows.
• If it’s 1, 3, or 5: Treat it as 6.
• If it’s 2, 4, or 6: Treat it as 1.
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Heroic Challenger Kyoushuu no Halbert / Heroic Challenger – Assault Halberd
Level 4 EARTH Warrior-Type Effect Monster
ATK 1800
DEF 200
① If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
② If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
③ When this card inflicts battle damage to your opponent: You can add 1 “Heroic” card from your Deck to your hand.
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Heroic Challenger – Thousand Blade / Heroic Challenger – Thousand Blades
Level 4 EARTH Warrior-Type Effect Monster
ATK 1300
DEF 1100
You can only use the ② effect of “Heroic Challenger Thousand Blade” once per turn.
① Once per turn: You can discard 1 “Heroic” card; Special Summon 1 “Heroic” monster from your Deck, and if you do, change this card to Defense Position. If you activate this effect, you cannot Special Summon any monsters for the rest of the turn, except “Heroic” monsters.
② When you take damage while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position.
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Holy Lightning Scepter / Star Seraph Scepter
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1800
DEF 400
① When this card is Normal or Special Summoned: You can add 1 “Star Seraph” monster from your Deck to your hand, except “Star Seraph Scepter”.
② An Xyz Monster that was Summoned by using 3 monsters you control as Xyz Material, including this card, gains this effect.
• When it is Xyz Summoned: You can target 1 other card on the field; destroy that target, and if you do, draw 1 card.
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Holy Lightning Scale / Star Seraph Scale
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1500
DEF 900
① When this card is Special Summoned: You can Special Summon 1 “Star Seraph” monster from your hand, then you can choose 1 LIGHT monster from your Graveyard and place it on top of the Deck.
② An Xyz Monster that was Summoned by using 3 monsters you control as Xyz Material, including this card, gains this effect.
• Once per turn, when either player Special Summons a monster(s) from the hand while this card has Xyz Material, immediately draw 1 card.
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Holy Lightning Throne / Star Seraph Sovereign
Level 4 LIGHT Fairy-Type Effect Monster
ATK 800
DEF 2000
This card cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
① If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card, and if that drawn card is a “Star Seraph” monster, you can Special Summon it.
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Numbers Hunter / No. Hunter
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1600
DEF 1400
① If this card is Summoned: Shuffle all “Number” Xyz Monsters on the field into the Extra Deck.
② Neither player can Special Summon “Number” Xyz Monsters, this card cannot be destroyed by battle with Xyz Monsters, also this card is unaffected by Xyz Monsters’ effects.
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Numbers 86 Heroic Champion Rhongomiant / Numbers 86: Heroic Champion – Rhongomiant
Rank 4 DARK Warrior-Type Xyz Effect Monster
ATK 1500
DEF 1500
2 or more Level 4 Warrior-Type monsters (max. 5)
① During your opponent’s End Phase: Detach 1 Xyz Material from this card.
② This card gains effects based on the number of Xyz Materials attached to it.
• 1 or more: This card cannot be destroyed by battle.
• 2 or more: This card gains 1500 ATK and DEF.
• 3 or more: This card is unaffected by other card effects.
• 4 or more: Your opponent cannot Normal or Special Summon.
• 5 or more: Once per turn: You can destroy all cards your opponent controls.
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Ken Majin Humihumihumming / Humhumming the Keyboard Djinn
Rank 3 WATER Fiend-Type Xyz Effect Monster
ATK 1100
DEF 1800
2 Level 3 monsters
① When this card is Special Summoned: You can target 1 “Djinn” Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials.
② Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Djinn” Xyz Monster you control; that monster can attack your opponent directly this turn.
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Kiboukyou Onomatopia / Onomatopia
Field Spell Card
① Each time a “Utopia” monster is Special Summoned to your side of the field, place 1 I’m Feeling The Flow! Counter on this card.
② Monsters you control gain 200 ATK and DEF for each I’m Feeling The Flow! Counter on this card.
③ Once per turn: You can remove 2 I’m Feeling The Flow! Counters from this card; Special Summon 1 “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster from your Deck.
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Marshalling Field
Continuous Trap Card
① You cannot Special Summon monsters, except Machine-Type monsters.
② Once per turn: You can declare 1 Level between 5 and 9; all Level 5 or higher Machine-Type monsters you currently control become that Level.
③ If a Machine-Type Xyz Monster you control would be destroyed, you can send this card to the Graveyard instead.
④ If this card is sent from the field to the Graveyard: You can add 1 “Rank-Up-Magic Argent Chaos Force” from your Deck or Graveyard to your hand.