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    Shadows In Valhalla TCG: The Valkyries

    SatchmoBy SatchmoAugust 3, 2018No Comments

    Tomorrow, they’ll be showcasing Zigfried’s continuous spells.

    They also stealthily included that they’ll be revealing ninjas tomorrow in their strategy site article, but we at YGOrganization have read all 72 volumes of Naruto. We know all the tricks in the ninja scroll, and nothing escapes our Mangekyo Sharingan.

    Valkyrie Dritte
    Level 4 LIGHT Fairy Effect Monster
    ATK 1000
    DEF 1600
    If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except “Valkyrie Dritte”. You can only use this effect of “Valkyrie Dritte” once per turn. Gains 200 ATK for each of your opponent’s banished monsters.

    Valkyrie Zweite
    Level 5 LIGHT Fairy Effect Monster
    ATK 1600
    DEF 1600
    If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn.

    Valkyrie Erste
    Level 6 LIGHT Fairy Effect Monster
    ATK 1600
    DEF 1800
    If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn.

    Valkyrie Brunhilde
    Level 7 LIGHT Fairy Effect Monster
    ATK 1800
    DEF 2000
    Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.

    Fortune Chariot
    Level 6 WIND Fairy Union Effect Monster
    ATK 1000
    DEF 2000
    (This card is also always treated as a “Valkyrie” card.)
    Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.


    Ride of the Valkyries
    Normal Spell Card
    Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.


    Mischief of the Time Goddess
    Quick-Play Spell Card
    Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.

    Source: Konami’s Strategy Blog

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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