“You’ve got the touch! You’ve got the power!”
INTRODUCTION
The three nations of Artmage, D.O.O.M.D.U.R.G. and Oratio Garden joined forces to confront the manifested Vidolium and the Power Patron Shades.
Thanks to her friends’ desperate efforts, Finmel managed to reach Medius deep inside Vidolium.
What she discovered inside Medius’ spiritual world was the overwhelming feelings towards his unjust fate as “The Gatekeeper” that had been imposed on him. And constantly reliving the conflicts he’d been through to protect his friends.
Having learned all this, Finmel decided to help him shoulder that fate.
STORY GUIDE
Finmel, who had become the Purification Power Patron, and Medius who absorbed a portion of the power of the Power Patrons that Graflare and Litera possessed, together gave birth to a new Power Patron, “Medicrius the Power Patron of Illusions”.
However, Vidolium, no longer restrained by Medius, went berserk as its power started running wild. And so it began to transform. Medicrius, armed with the powers of their own imagination and the ability to make things real, brought the power of their friends to life using the purest art: “Ars Magna” and leapt forth into the Final Battle.
Source: V Jump
![“Ars Magna” Lore [OCG]](https://cdn.ygorganization.com/2026/07/TheMagnumOpus.png)


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