When you awaken fierce gods, know you may not be able to put them back.
Please note as this theme is a very Japanese and Buddhist coded theme, the names of all cards are subject to change.
BETB-JP009 Konjin no Asutra Akasuna / Akasuna the Golden Deity Asutra
Level 8 FIRE / Fiend / Effect
3000
300
You can only Special Summon with the way in this card name’s (1) effect once per turn. You can only use this card name’s (2) and (3) effects once per turn each.
(1) You can Special Summon this card (from your hand) by revealing 1 of your Set cards and returning it to the hand/Extra Deck.
(2) During the Main Phase (Quick Effect): You can send 1 Trap from your hand or face-down field to the GY; change all face-up monsters your opponent controls to face-down Defense Position.
(3) During your End Phase: You can Set 1 “Asutra” Trap from your Deck.
BETB-JP010 Kojin no Asutra Kuzuha / Kuzuha the Bewitching Deity Asutra
Level 8 EARTH / Insect / Effect
2800
1500
You can only Special Summon with the way in this card name’s (1) effect once per turn. You can only use this card name’s (2) and (3) effects once per turn each.
(1) You can Special Summon this card (from your hand) by revealing 1 of your Set cards and returning it to the hand/Extra Deck.
(2) You can target up to 1 card on the field for every 2 Set cards; destroy them.
(3) During your End Phase: You can target 1 “Asutra” Trap in your GY; Set it.
BETB-JP011 Ekijin no Asutra Yoa / Yoa the Plague Deity Asutra
Level 7 WIND / Spellcaster / Effect
2400
1500
You can only Special Summon with the way in this card name’s (1) effect once per turn. You can only use this card name’s (2) and (3) effects once per turn each.
(1) You can Special Summon this card (from your hand) by revealing 1 of your Set cards and returning it to the hand/Extra Deck.
(2) During your Main Phase: You can Set 1 “Asutra” Spell/Trap from your Deck.
(3) During your opponent’s turn (Quick Effect): You can target 1 face-up monster on the field; increase or decrease its Level by 1.
BETB-JP012 Fuujin no Asutra Mikumari / Mikumari the Sealing Deity Asutra
Level 7 WATER / Wyrm / Effect
2000
2500
You can only Special Summon with the way in this card name’s (1) effect once per turn. You can only use this card name’s (2) and (3) effects once per turn each.
(1) You can Special Summon this card (from your hand) by revealing 1 of your Set cards and returning it to the hand/Extra Deck.
(2) During your Main Phase: You can add 1 non-Wyrm “Asutra” monster from your Deck to your hand.
(3) If this card is sent to the GY as Synchro Material for an “Asutra” monster: You can target 1 Normal Trap in your GY; Set it.
BETB-JP039 Asutraja Susanoo
Level 9 FIRE / Fiend / Synchro / Effect
3300
0
1 Tuner + 1+ non-Tuners
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards on the field.
(2) During the End Phase: You can target up to 2 “Asutra” monsters and/or Traps in your GY and/or banishment; for each of them, add it to your hand or Set it, then if you targeted 2 cards, return this card to the Extra Deck.
BETB-JP040 Asutraya Mikumari no Mikoto
Level 8 WATER / Wyrm / Synchro / Effect
3000
2500
1 Tuner + 1+ non-Tuners
You can only use this card name’s (1) effect once per turn each.
(1) If this card is Special Summoned: You can send 1 “Asutra” card from your Deck to the GY, and if you do, send 1 card on the field to the GY.
(2) If your opponent activates a monster effect: You can target 1 “Asutra” Trap in your GY or banishment, or if there are 3 or more Set cards on the field, you can target 1 Trap in your GY instead; Set it.
BETB-JP057 Asutrashen Sansensekai / Asutrashen Trichiliocosm
Field Spell Card
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) You can target any number of your Set cards; add “Asutra” cards from your Deck to your hand with different names from each other equal to the number of those targeted cards that are still face-down, except Field Spells, then send those Set cards to the GY.
(2) If a card(s) becomes Set while you control an “Asutra” monster and a Set card: You can target 1 card on the field; return it to the hand.
BETB-JP073 Asutra no Kodoku / Asutra Insect Poison
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
● Special Summon this card as a Normal Monster (Insect/Tuner/DARK/Level 1/ATK 0/DEF 0) (it is NOT treated as a Trap), then, immediately after this effect resolves, you can Synchro Summon 1 monster.
● Target 1 “Asutra” monster in your GY; Special Summon it.
BETB-JP074 Asutra no Juhou / Asutra Cursed Roar
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
● Special Summon this card as a Normal Monster (Spellcaster/Tuner/DARK/Level 1/ATK 0/DEF 0) (it is NOT treated as a Trap), then, immediately after this effect resolves, you can Synchro Summon 1 monster.
● If you have an “Asutra” monster in your field or GY: Target 1 monster your opponent controls; destroy it.
BETB-JP075 Asutra no Shin’iki / Asutra Divine Domain
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
● Special Summon this card as a Normal Monster (Aqua/Tuner/DARK/Level 1/ATK 0/DEF 0) (it is NOT treated as a Trap), then, immediately after this effect resolves, you can Synchro Summon 1 monster.
● When your opponent activates a Spell/Trap Card or effect and they control no Set cards: Negate that effect.
And the new alternate artwork of a card designed to work with the theme is “Trap Trick“!
![Be Wary of the Twisting Tricks of the “Asutra”! [BETB]](https://cdn.ygorganization.com/2026/06/Asutrashen.png)











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