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    The Bravest Duelist Returns in “Beyond The Brave” [BETB]

    SatchmoBy SatchmoMay 7, 2026
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    “I think we should just let this one go”

    The Brave and the Bold

    Joey Wheeler/ Katsuya Jonouchi graces the cover!

     

    BETB-JP001 Shippuu no Hyousenshi Panther Warrior / Swift Panther Warrior
    Level 4 EARTH / Beast-Warrior / Effect Monster
    ATK/2000
    DEF/1600
    You can only use this card name’s (1) effect once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute 1 other monster from your hand or field, then activate 1 of these effects;
    ● Special Summon 1 monster that mentions “Dark Time Wizard” from your hand or Deck, except “Swift Panther Warrior”.
    ● Send 1 Spell/Trap that mentions “Dark Time Wizard” from your Deck to the GY.
    (2) Cannot declare attacks unless a monster(s) was Tributed this turn.

    BETB-JP002 Wyvern no Ryuukishi / Alligator’s Sword Dragon Knight
    Level 5 WIND / Dragon / Effect Monster
    ATK/1700
    DEF/1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is in your hand: You can reveal 1 other card in your hand that mentions “Dark Time Wizard”; Special Summon this card.
    (2) If this card is Normal or Special Summoned: You can add up to 2 Spells/Traps with different names from each other that mention “Dark Time Wizard” from your Deck to your hand, then discard 1 card.
    (3) Can attack directly.

    BETB-JP003 Jinzo Ningen – Psycho Energy Shocker / Jinzo – Energy Shocker
    Level 7 DARK / Machine / Effect Monster
    2400
    1500
    You can only use this card name’s (2) effect once per turn.
    (1) This card’s name becomes “Jinzo” while in the field or GY.
    (2) If this card is Normal or Special Summoned: You can destroy all Traps your opponent controls (if a card is Set, reveal it), then this card gains 300 ATK for each card destroyed this way.
    (3) Your opponent cannot activate Trap Cards or effects while you have another monster in your field or GY that mentions “Dark Time Wizard”.

    BETB-JP004 Taikai no Densetsu – Fisherman / Fisherman, Legend of the Sea
    Level 4 WATER / Warrior / Effect Monster
    1850
    1600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If your opponent activates a monster effect on the field, or when their monster declares an attack, and “Umi” or a card that mentions “Dark Time Wizard” other than “Fisherman, Legend of the Sea” is on the field: You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, also return this card on the field to the hand during the End Phase of this turn.

    BETB-JP036 Red-Eyes Black Dragon Exceed
    Level 9 DARK / Dragon / Fusion / Effect Monster
    ATK/3400
    DEF/3000
    “Red-Eyes Black Dragon” + 1 monster that mentions “Dark Time Wizard”
    Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 face-up monster on either field during the turn a monster(s) was destroyed by the effect of “Dark Time Wizard”. You can only Special Summon “Red-Eyes Black Dragon Exceed” once per turn this way, no matter which method you use.
    (1) If this card is Special Summoned: You can Special Summoned 1 Level 8 or lower monster from your hand or GY.
    (2) Unaffected by your opponent’s activated monster and Spell effects.

    BETB-JP052 Toki no Kuromajutsushi (Dark Time Wizard)
    Quick-Play Spell Card
    (1) Activate 1 of these effects (but you can only use each of these effects of this card’s name once per turn);
    ● Add 1 card that mentions “Dark Time Wizard” from your Deck to your hand, except “Dark Time Wizard”, also add 1 “Dark Time Wizard” from your GY to your hand during the End Phase of this turn.
    ● Toss a coin and call it. If you call it right, destroy as many monsters your opponent controls as possible, and if you do, inflict damage to them equal to half those monsters’ total original ATK. If you call it wrong, destroy all monsters you control.

    BETB-JP053 Tenshi to Akuma no Saikoro (Graceful Skull Dice)
    Quick-Play Spell Card
    (1) Roll a six-sided die twice and apply these effects, in sequence, for the rest of this turn.
    ● Monsters you control that mention “Dark Time Wizard” will gain ATK/DEF equal to the total x 200.
    ● Monsters your opponent controls will lose ATK/DEF equal to the total x 200.
    (2) If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card, then target 1 of those monsters; roll a six-sided die twice, and if the total is 6 or more, destroy that monster.

    BETB-JP054 Nemureru Hitsuji Scape Goat (Sleeping Scapegoats)
    Quick-Play Spell Card
    (1) Special Summon up to 4 “Scapedgoat Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, then if your opponent controls a monster, you can Special Summon 1 “Swift Panther Warrior” from your Deck, also for the rest of this turn, these Tokens cannot be Tributed for a Tribute Summon, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a card(s) you control that mentions “Dark Time Wizard” would be destroyed by battle or card effect, you can destroy 1 of your Tokens Summoned this way instead.

    BETB-JP070 Orokana Hakaarashi (Foolish Graverobber)
    Normal Trap Card
    You can only use the (1) and (2) effects of this card’s name once per turn.
    (1) Send 1 card that mentions “Dark Time Wizard” from your Deck to the GY, except “Foolish Graverobber”, then you can Special Summon 1 monster from either GY to your field.
    (2) You can banish this card from your GY; Set 1 of these cards to your field.
    ● Spell/Trap in your GY that mentions “Dark Time Wizard”, except “Foolish Graverobber”.
    ● Spell/Trap in your opponent’s GY.

    BETB-JP071 Reversal Box
    Continuous Trap Card
    (1) Once per turn, during the Standby Phase: Roll a six-sided die and place counters on this card equal to the result (max. 6).
    (2) Once per battle, if an opponent’s monster attacks, during damage calculation, OR when a monster effect is activated on your opponent’s field: You can remove 1 counter from this card, then target 1 of those monsters; toss a coin and call it. If you call it right, you can Special Summon 1 monster that mentions “Dark Time Wizard” from your Deck, and if you do, until the end of this turn, change the targeted monster’s ATK to 0, also its effects are negated.

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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