We can all return to our childhood for a while.
“Melffy” is is a Faiy Tale (Marchen) theme of little Level 2 creatures based around a growing number of friends who activate their effects in response to your opponent’s actions. During your End Phase, they can appear, and during either turn, you can perform various actions to bring out a variety of Xyz and Synchro aces which is a part of their charm.
CORI-JP021 Melffy Rabbys
Level 2 EARTH Beast Tuner Effect Monster
ATK 300
DEF 1000
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) If your opponent Normal or Special Summons a monster(s): You can Special Summon this card from your hand, then you can Fusion Summon 1 “Melffy” monster from your Extra Deck, using monsters from your hand or field.
(2) If this card is Normal or Special Summoned: You can add 1 “Melffy” monster from your Deck to your hand, then if it is a Normal Monster, you can Special Summon any number of Beast monsters from your hand.
CORI-JP034 Wakudoki Melffys (Excited Melffys)
Level 4 EARTH Beast Fusion Effect Monster
ATK 0
DEF 2500
Materials: 1 “Melffy” monster + 1 Beast monster
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target an equal number of “Melffy” cards you control and cards your opponent controls; return them to the hand.
(2) If your opponent Normal or Special Summons a monster(s), or this card is targeted for an attack: You can target 1 Beast monster in your GY; decrease this card’s Level by 2, and if you do, Special Summon that monster.
CORI-JP038 Melffy God Mommy
Rank 2 EARTH Beast Xyz Effect Monster
ATK 0
DEF 2000
Materials: 3+ Level 2 Beast monsters
Once per turn, you can also Xyz Summon “Melffy God Mommy” by using “Melffy Mommy” you control (transfer its material).
(1) If this card is Special Summoned: You can add 1 “Melffy” Spell/Trap from your Deck or GY to your hand.
(2) Gains ATK equal to the combined ATK and DEF of all “Melffy” monsters attached to it.
(3) You can detach 5 materials from the card; return all cards your opponent controls to the hand.
CORI-JP059 Melffy ga Koronda (Melffy Statues Game)
Normal Spell
You cannot Special Summon the turn you activate this card, except “Melffy” monsters. You can only use the (2)nd effect of this card’s name once per turn.
(1) Add up to 4 “Melffy” monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn.
(2) You can banish this card from your GY, then target 2 “Melffy” cards in your GY, except “Melffy Statues Game”; add 1 of them to your hand, and if you do, place the other on the bottom of the Deck.
Note: This is the game known as “Red Light, Green Light” or “Fairy Footsteps”.
CORI-JP075 Dokidoki Melffy Time (Exciting Melffy Time)
Normal Trap Card
You can only use the (1)st and (2nd) effects of this card’s name each once per turn.
(1) Target 1 “Melffy” monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast monster from your Extra Deck, using monsters from your hand or field.
(2) If you control a “Melffy” Xyz Monster: You can banish this card from your GY; your “Melffy” monsters Special Summoned from the Extra Deck are unaffected by your opponent’s activated effects this turn.
![Play Brand New Games With “Melffy” [CORI]](https://cdn.ygorganization.com/2026/04/Melffy-Melffy-Melffy-meme-text.gif)






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