What waits on the other side of darkness is the worst possible ending…
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絶望狂魔神ジ・エンド Zetsubou Kyoumashin The End (The End the Mad Fiend Deity of Despair)
Level 11 DARK Fiend Fusion Effect Monster
ATK 3500
DEF 2400
Materials: “Dead End the Mad Fiend of Despair” + “Bad End the Mad Fiend of Despair”
【REQUIREMENT】 Shuffle 6 monsters from your Graveyard into the Deck.
【EFFECT】 Choose up to 2 cards on your opponent’s field and destroy them. Then, you can choose 1 monster in your opponent’s Graveyard and Special Summon it to your field face-up.
絶望狂魔デッド・コア Zetsubou Kyouma Dead Core (Dead Core the Mad Fiend of Despair)
Level 3 DARK Fiend Ritual Effect Monster
ATK 0
DEF 2400
【REQUIREMENT】 None
【EFFECT】 Fusion Summon a DARK Fiend monster with 2400 DEF by sending monsters from your hand or field to the Graveyard as material.
絶望の儀 Zetsubou no Gi (Rite of Despair)
Ritual Spell Card
【REQUIREMENT】 None
【EFFECT】 Ritual Summon “Dead Core the Mad Fiend of Despair” by sending Fiend monsters from your field to the Graveyard whose combined levels total 3 or more as material. (You cannot use more monsters than necessary as material.)
Source: V Jump
![The Core Cards of the “Mad Fiends of Despair” [ORP4]](https://cdn.ygorganization.com/2026/02/4ba47b6d-1024x987.jpg)





4 Comments
I need Bruno Santo/Kronos457 to tell me the information about these cards but not how to play these cards! Because he doesn’t play the game!
So, Mad Fiends of Despair is a Fusion-Ritual hybrid. Unexpected.
What I can deduce from this:
– Bad End the Mad Fiend of Despair is a Main Deck Boss Monster (possibly Level 8)
– The Deck will have several cards focused on reusing/recovering Dead Core the Mad Fiend of Despair and Rite of Despair.
Also, this implies that Charmers in Rush Duels is a Ritual Deck by default.
The second level 11, huh?
I also nearly did a spit take seeing level 3, 2400 DEF. I didn’t see it was a Ritual at first xD
I am glad they’re using a monster to facilitate fusion summoning, but I am a bit surprised at the lack of additional milling given how GY-intensive Dead End’s (and The End’s) effect requirement is. Gonna reserve further judgment though; they wanted to show the deck’s end goals first which is respectable.
They’re still hard to judge with the limited reveals, but the theme clearly demands a heavy monster GY setup. Dead Line being used as Ritual material conflicts with its own effect, since it has to send itself to the GY to mill and revive Dead End unless you can recycle it.
The Ritual functions like a Cocoon of Evolution to fix dead hands, but the Fusion it leads into needs 6 GY monsters, and you’ll only have 3 when you activate it. However, this also means opting out of Dead End’s own effect as he needs four monsters for its first effect and six same‑Attribute monsters for the second. The Ritual Spell pushes you into Fiends, and the Fusion requires two in‑archetype monsters, the deck effectively forces you into DARK and/or Fiend even without an explicit lock.
That’s why the rest of the support really needs to be monster‑heavy, not backrow‑heavy.
The Fusion itself is extremely strong, though — destroying up to two cards and reviving any monster from the opponent’s GY with no archetypal attack or effect lock makes it a huge payoff.