Welcome to Phase 2.
DOOD-EN090 R.B. Lambda Cannon
Level 6 DARK Machine Effect Monster
ATK 1200
DEF 1200
If this card is Normal or Special Summoned: You can target 1 “R.B.” monster in your GY, except “R.B. Lambda Cannon”; add it to your hand. While this card is Linked to an “R.B.” Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent’s hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of “R.B. Lambda Cannon” once per turn.
DOOD-EN091 R.B. Lambda Blade
Level 7 DARK Machine Effect Monster
ATK 1400
DEF 1400
If this card is Normal or Special Summoned: You can send 1 “R.B.” card from your Deck to the GY, except “R.B. Lambda Blade”. During your opponent’s Main Phase, if this card is linked to an “R.B.” Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of “R.B. Lambda Blade” once per turn.
DOOD-EN092 R.B. Ga10 Pile Bunker
Level 8 EARTH Machine Effect Monster
ATK 1500
DEF 1500
If you control no face-up monsters, or the only face-up monsters you control are “R.B.” monsters, you can Special Summon this card (from your hand). You can only Special Summon “R.B. Ga10 Pike Bunker” once per turn this way. When an attack is declared involving an opponent’s monster and “R.B. The Brute Blues” that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of “R.B. Ga10 Pile Bunker” once per turn.
DOOD-EN093 R.B. Shepherd’s Crook
Link-3 DARK Machine Link Effect Monster
ATK 1500
Links: Left, Bottom, Bottom-Right
Materials: 2+ monsters, including an “R.B.” monster
Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of “R.B. Shepherd’s Crook” once per turn. During your Main Phase: You can Set 1 “R.B.” Trap from your Deck or GY. During your opponent’s Main Phase (Quick Effect): You can target 3 Level 3 or higher “R.B.” monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.
DOOD-EN094 R.B. Operation Test
Continuous Spell Card
When this card is activated: You can target 1 Level 3 or higher “R.B.” monster in your GY; Special Summon it. You can target any number of “R.B.” monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 “R.B.” monster from your hand. You can only use this effect of “R.B. Operation Test” per turn. You can only activate 1 “R.B. Operation Test” per turn.
DOOD-EN095 R.B. Last Stand
Normal Trap Card
Special Summon 1 “R.B.” monster from your Deck, Extra Deck, or GY with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an “R.B.” monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 “R.B. Last Stand” effect per turn, and only once that turn.
DOOD-EN096 R.B. Next Phase
Counter Trap Card
When your opponent activates a monster effect while you control an “R.B.” monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 “R.B. Next Phase” per turn.
![ROUND 2! FIGHT! WITH “R.B.”! [DOOD-EN]](https://cdn.ygorganization.com/2025/09/TheNextWarWillBeTheLastWar-1024x747.jpg)




32 Comments
Disapointed.
these are good support for R.B.
why are you disappointed? you need to be specific, explain with numbers.
???? These are all good cards why are you disappointed
Someone wanted support for their old decks in the sense to say “I don’t care for the others”.
Pretty sure the link is a link 3 & not 2 based on its arrows
All systems functional
Proceed to next stage
R.B => Really Bad
At least they didn’t get a random Fusion Monster this time.
How are these cards bad? Did you even read them?
Looks fun. I hope they get 1 more wave of support.
They have the court-mandated OCG card(s) when it gets there.
99% of yugioh players quit TCG exclusives before that 1 card makes it meta
YugiohSeller, u mean like 99% of Yugituber, that switch the Game on and off like some ppl switch they’re underwear?
(and making every time a video of it – that they quit and 2 weeks later theyre making a local video)
The new Link is really good, and the Spell can be for Clockwork, but the other monsters and Traps are bricks. They technically have more options and counter play now but nowhere enough to be meta.
I’m going to strongly disagree with you on a few points here; for starters, Pile Bunker behaves like the first wave did so it’s an instant 3-of — like, forget the nuke it’s packing, it’s FREE and can make Booster and that’s all that matters; that it has the same original ATK as Brute Blues is, frankly, whipped cream on a perfectly good pound cake: pleasant and never something I’d turn down.
Secondly, while I would definitely rather run other Counter Traps than what they were given (sure, the field will let what you kill float into something useful, but losing a monster to my own Counter Trap makes me break out in hives), the Normal Trap is an excellent card for if one’s going first, so even if folks don’t main it I’d definitely suggest siding it — a Trap that not only lets us throw almost anything we could want into one of Brute Blues’s zones so that even if our opponent kills a part or forces us to spend one (like Cutter) we can replace it (potentially with something worse for them, even), but also can be spent from the GY to negate targeting removal or negation, is not something I’d sleep on, personally.
That all being said, not sure how I feel about the Lambda parts since you aren’t wrong about them, they ARE bricks; of the two, I probably like Lambda Blade better since on-summon it can dump a part for revival or a copy of Last Stand for safety purposes, but I don’t like that I’m stuck relying on Booster or one of the deck’s Spells to get the darned thing out reliably since for whatever reason Lambda brand seems allergic to easy deployment . . . the Link Monster they’re meant to pair with at least seems like he’ll be good to either summon into one of Brute Blues’s zones or revive outside of them, though, so there is that for the brand.
Typically TCG, 1 archetype exclusive Mitsurugi is meta because it’s basically a free monster and extender which combos with better decks.
Then they make R.B, Deadool’s Retired and Boring. Which can’t even compete in Table 500.
Very much in line with the first cards, which isn’t a good thing. At least the effects are a bit more oppressive. Creating these types of archetypes makes more sense in OCG because they basically design 70% of the cards that come out
In TCG, they’re a bit more limited, although the recent indirect support for TCG themes by the OCG may change this situation
Who is responsible for this?
And why can’t I just have Valon’s Armor deck?
Because Valon’s Deck likely violates copyright with the anime Borgman.
I think Last Stand and Nexp Phase should’ve had each other’s names.
Arby’s they got the meat
On the one hand, these are obviously pretty mediocre. I really cannot defend this junk…on the other hand, as a huge fan of Armored Core…PILE BUNKER!!!
Jesus christ these are broken.
The continuous trap is infinite monster negates, the main deck mons are okish and the new link 3 is solid.
The trap is also very solid, this wave is good
Oh woops misread the Counter trap as continuous trap lmao.
Heh, only mid. Still crazy strong once striker camelia drop since after it every 2 effect monsters become combo
R.B. is so underrated. It’s such a good engine in machine pile. Giving access to a lot of endboard pieces from any 2 machine bodies.
This support is really good too, but some of them being dark is kinda annoying.
Not seeing any potential in Cannon or Operation. The rest is good, but not amazing. This does add 3 additional points of interaction to their end board though which is nice.
Was really hoping for the continuous spell to work as a starter and some protection for the main deck monsters
Cannon is for nibiru
It’s kind of a gamble though. If they don’t have a hand trap, you are possibly just giving them free extension.
Special summon is optional. Reading moment
Fair, did miss the “then you can”. Still just doesn’t seem worth it. Blade looks better and you probably don’t want to run both. It could be a decent side deck option though?
Operation is actually a lot nicer than it first appears, I’d say, because of two things; first, it’s searchable by either Funk Dock (if you don’t need it to search a Booster mat) or Booster (if you don’t need it to search Funk Dock), and second, it sets off Funk Dock without you actually losing anything.
In the former case, this search priority basically means that you’re grabbing it to hand either before or after you make Booster and thus you can use Operation to grab back a Booster mat — sure, without that you have some issues to sort out, but between what the deck already had and Pile Bunker working just like ’em if we can’t make Booster we already have bigger problems than whether or not Operation has anything to revive.
In the latter case, Funk Dock goes off if one of your R.B. monsters leaves the field by card effect, and Operation provides that for free since it lets you re-summon one of the things you bounced with it (and, really, all you need to bounce is the one thing unless you’re trying to make room under Brute Blues for something I guess), so it’s honestly very nice to just have that little extra shove along the path of getting Brute Blues either loaded up to sweep or making a Shepherd’s Crook to go with him for some extra beef, a searched Trap, and the ability to just spring one of your parts back into place (and have it live even if Blues is full because Crook has a left arrow to fit a part in) on a whim.
As for Cannon, I’ve been trying a pair of Blades and a single Cannon and it’s been nice to me so far, haven’t drawn them much so they’ve been good to fetch with Funk Dock, Stage Landing, or Last Stand; Lambda Blade’s benefits need no introduction, but Cannon’s recovery effect has had its odd moments of fun (e.g., I use Gizmek Inaba to make Booster on occasion, so the part Inaba summoned out still had its summon free when Cannon got it back).
Clockwork Knight is kinda just better than Operation though. It triggers the field spell and summons from grave. Also has the benefit of not clogging your deck or requiring searchers. Not saying it is bad, but it doesn’t look great.
I’m not sure I could ever agree with saying Clockwork Knight’s superior to Operation when Knight is a Link Monster that requires you to Tribute a monster that isn’t itself in order to revive a non-Link machine with 1000 or less ATK from your GY, and whom itself needs to be made with a non-Link machine that has 1000 or less ATK.
On the other hand, we have a Continuous Spell that specifically revives any of your non-Link “R.B.” monsters (even the ones with over 1000 ATK, and while that may not sound as fabulous for the Lambda parts out of the gate, the Ga10 Pile Bunker is clearly going to see use) for no cost, and is designed to trigger the Field Spell in its own right with its second effect, ALSO for free (since you just need to bounce one monster, which you then re-summon, and that’s enough for Funk Dock to rock). This, in a deck that has no less than three ways to search it (Funk Dock, Booster, and Brute Blues himself) that it was already running and can get away with sparing one of them to fetch it (though clearly not before getting more important things, like Funk Dock itself).
Clockwork Knight doesn’t actually benefit the deck all that much more by comparison, I’d say, since you’re spending two monsters (the one to summon it and the one for its effect) to get back one monster, two if we count Funk Dock’s search, and Booster already solves that problem without needing Funk Dock’s search unless the Extra Monster Zone isn’t free . . . so, I’m tempted to say that Clockwork Knight only really shines in this case in making a Shepherd’s Crook under Brute Blues, and even then that’s still you needing to spend two monsters and a Funk Dock search to make one Link-3; I wouldn’t say that one use case puts it above Operation given how under the same conditions that Knight wants to be able to turn a profit an Operation sets you up to make Booster just as easily, and in almost every other case besides the aforementioned Crook-under-Blues play I can think of Booster already exists to do the job Clockwork Knight wants to unless you’re for whatever reason wanting to search Clockwork Night . . . in which case you need Operation anyways because it’s a searchable Continuous Spell you can use with Knight’s effect to search Night.
If still worried about deck space, let’s not forget that the deck has an embarrassment of searching options for it, so you can afford to not run three and still end up seeing one by your own power. I think it’ll be fine.