You know what they say: Mill baby Mill!
Replays:
Strategic Summary:
Welcome back for another CDP, and this time I’m taking on Dan’s challenge to me to make a semi-functional Cubic deck… because let’s face it, that’s the best we got for the Cubic theme right now. The Cubic archetype is led by Crimson Nova the Dark Cubic Lord, a Level 10 DARK Fiend that can Special Summon itself from the hand by revealing 3 other Cubic cards. To facilitate this requirement, some Cubic S/T support cards can banish themselves from the GY to provide additional effects, such as Cubic Karma which tutors a Cubic Monster or Cubic Dharma which recovers one from the GY. After you’ve accumulated 3 Crimson Nova, you might be lucky and may be able to Fusion Summon Crismon Nova Trinity the Dark Cubic Lord, a powerful Fusion that can’t be destroyed or targeted by card effects, can attack twice, and halve your opponent’s LP when it declares an attack. While you can use the in-theme Fusion method of Unification of the Cubic Lords, I prefer to use Dark World Accession, since it can banish the Fusion Materials from your GY!
Moving along, let’s talk about the Lightsworn side of the deck, since this is how you mill all of your Cubic support cards to the GY. The Lightsworn is a theme of predominantly LIGHT monsters that send cards from the top of your deck to the GY, or benefit from being sent to the GY. Wulf, Lightsworn Beast and Felis, Lightsworn Archer contribute Level 4 monsters to your board, ultimately letting you Synchro or Xyz Summon to send even more cards to the GY, and Judgment Dragon and Punishment Dragon serve as the twin Level 8 Dragon bosses. Speaking of Level 8s, that’s also where the Horus theme comes in, as access to The Zombie Vampire is a great way to increase your milling capabilities, as well as give you a solid option for getting dead draws out of your hand and into the GY. Finally, since we are milling so much, a few members of the Tearlaments archetype have also earned slots in the build, giving you even more Fusion Summoning opportunities, as well as just more mass milling. Finally, the ultimate mass milling card also makes an appearance: That Grass Looks Greener. This mills until your deck matches the decksize of the opponent, priming your GY for endless potential plays. Enjoy my 2024 take on the Cubic theme, and catch you next time with a heavy Fusion hybrid strategy.
Provided Decklist:
Monsters: 33
||| Crimson Nova the Dark Cubic Lord
| Punishment Dragon
| Judgment Dragon
||| Imsety, Glory of Horus
| Grapha, Dragon Lord of Dark World
| Hapi, Guidance of Horus
||| Wulf, Lightsworn Beast
| Tearlaments Scheiren
||| Duza the Meteor Cubic Vessel
||| Lightsworn Dragonling
||| Felis, Lightsworn Archer
| Genta, Gateman of Dark World
||| Weiss, Lightsworn Archfiend
| Buster Gundil the Cubic Behemoth
| Minerva, Lightsworn Maiden
| Tearlaments Merrli
||| Vijam the Cubic SeedSpells: 20
| That Grass Looks Greener
| Triple Tactics Talent
| Triple Tactics Thrust
| Metalfoes Fusion
| Foolish Burial
||| Charge of the Light Brigade
| Chaos Space
| Dark World Accession
|| Cubic Dharma
||| Cubic Karma
|| King’s Sarcophagus
| Walls of the Imperial Tomb
| The Gates of Dark World
| Primeval Planet PerlereinoTraps: 7
| Cubic Ascension
| Lightsworn Aegis
||| Unification of the Cubic Lords
| Titanocider
| Lost WindExtra Deck:
| Crimson Nova Trinity the Dark Cubic Lord
| Enlightenment Dragon
| Grapha, Dragon Overlord of Dark World
| Garura, Wings of Resonant Life
| Minerva, the Athenian Lightsworn
| Super Starslayer TY-PHON – Sky Crisis
| The Zombie Vampire
| Garunix Eternity, Hyang of the Fire Kings
| Bujintei Kagutsuchi
| Number 41: Bagooska the Terribly Tired Tapir
| Minerva, the Exalted Lightsworn
| Number 60: Dugares the Timeless
| Borrelend Dragon
| S:P Little Knight
| I:P Masquerena
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Valkyrie, Dragonmaid, P.U.N.K., Nekroz, Fabled, Crystal Beast, Amazement, Ursarctic, Amorphage, @Ignister
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4 Comments
I gotta ask why are there so many random picks??????
Why the lost wind and the titanocider, WHY only 1 thrust talents and perlereino and no terra
These could be MILES better if whoever makes these does these few adjustments
But I guess we’ll never see that
Hi there! I make these to showcase potential. I am actually a fairly big fan of both of those traps in mill-heavy builds, as they can help you snowball advantage once milled. Sure, some combo-heavy Lightsworn builds don’t need that and go for an OTK playstyle, but because this was meant to meet the Cubic request, the full LS experience wasn’t the best option.
You can always add more Thrust/Talents if you want, i jusy don’t enjoy running too many copies of those as a personal preference. They have a time and place when more copies is better, for sure, but in here, it is filler that reduces the chance of milling something worthwhile. Same logic for Terraforming, if you want to run LS Tear, you can, but then you wouldnt be using Cubic.
All that said more generally, I do feature some optimized builds, but it just isnt realistic for one person to design, test, and optimize 15 decks a month, not to mention everything that goes into video production, thumbnails, articles, etc. If you (or anyone) want to join my team and help improve my content, I welcome the assistance and feedback! Feel free to reach out to me on Discord, my DMs are always open!
Bro questions why the only 2 useful grave recurring traps are ina MILL deck.
Besides tear ain’t the main theme, cubic is. So perlereino doesn’t matter as much.
Would we be able to use Fusion subs (e.g versago the destroyer) to help in case we don’t draw crimson nova?.
Not sure tho.
Someone played this In MD, duelist cup stage 2, was actually more advantageous, although less tense as regular teat. As If they don’t MILL the tear stuff they still MILL advantage via Cubic cards.
Would be a shame if someone Had a little something called Dimension Shifter.