Conditions count as Effects, so sayeth Konami.
RD/SJMP-JP042 Elemental HERO Mudballman
Level 6 EARTH Warrior Fusion Effect Monster
ATK 1900
DEF 3000
Materials: “Elemental HERO Bubbleman” + “Elemental HERO Clayman”
Must be Fusion Summoned.
[REQUIREMENT] None
[EFFECT] None
Source: Birth of Hero Stream
32 Comments
they dropped the ball with this one
The mudball?
This card is only useful for Circulation if you have Bubbleman in your hand, but seeing as Bubbleman doesn’t fuse into anything else and isn’t a vanilla it isn’t worth using in the Deck anyway.
Did anyone ever think about the body being a suit? Like, it looks as though Bubbleman is just wearing a huge, ironman like, suit and pretending to be Clayman.
Which is understandable as Clayman is a Meta destroyer.
3k wall has marginal uses. 3k wall that demands from player an extra investments is kinda bad. Unless there’s some super surprise support I don’t see this being played.
I remember getting this card from a McDonald’s pack back in the day.
This card won’t see play, even in Bo1. Just trash af. It requires two garbage hero cards: Bubbleman and Clayman, who hardly even worth running on your hero deck these days.
Jaden has so many other hero fusions, that are much better than this one. Even Mask Hero Dian is better than this one, good for collecting, but that’s it. Even Grandmerch is still better than this Bubbleman-Clayman fusion.
Clayman does see play
And he has no effects at all. So, not worth invesying on vanilla fusions these days. Even Blue Eyes Ultimate Dragon don’t see play anymore. He has no effects to protect him from card effects. Same with this vanilla wall hero monster
In what? For fodder to get Grandmerch out? There are burstinatrix and avian, who are see more play, despite they suck. Just fodder for other hero fusions, including the aforemention Grandmerch, Nova Master, Great Tornado.
Are you aware that this is Rush Duel?
What are you talking about?
This is RD, completely different game.
2k level 4 wall is above the average for level 4 in Rush Duels. Clayman is also material for literally the best E-Hero Fusion currently in RD – Thunder Giant.
Like, stop talking if you have no idea what you’re talking about.
I think this is just a bit he’s doing. every time there’s been hero support for Rush, he’s been in the comments acting like it’s support for the main game
and then talking about legacy support for Rush like Salamangreats or Rokkets.
either he’s just a really confused fan or its a really elaborate and unfunny bit.
It is. This card is trash even in Rush fornats. No effects to protect it from battle or card effects. Not even worth summoning at all, this card is not even seeing play in Speed Duel, never mind Rush Duels. And plenty of fusions have ways to get rid him from the field, from battle or card effects.
Even Mask Hero Dian is better than him, and takes only 3 cards, unlike Mudballman, who needs 4. And Bubbleman is trash. Even Clayman barely see play, these days.
Don’t just say “Are you awere this is Rush Duels?” it is pathetic reply. And don’t waste my time. I’m done replying!
You are probably right in that Mudballman won’t see play, but it has less to do with the cards only available in Master Duel, and more so because it doesn’t immediately generate advantage in any way and requires you to run Bubbleman who isn’t well supported by the new cards in here.
Now watch them make the Burst Wingman equivalent for this thing cracked as hell.
Garbage card. Don’t expect hero players to run it, as it is vanilla, lack the protection from battle/card effects, even Mask Hero Dian is worth the hussle of summoning him, for fodder of Vision Hero Adoration, which is a staple in Hero builds, regardless formats.
Heck! Even Mask Hero Blast is better than Mudballman, as he has the effect of targetting your opponents’ backrows, returning it to the hand, (bad news for traphole cards lol), and like Dian, only needs just 2 cards, excluding Blast itself. Hence why Mask Heroes are the best hero build by far. No, not pure ones, mix it with Elemental heroes. Pure ones are garbage, as Dark Law is limit 1. But, you only need 1 Dark Law anyway. Most Hero players only run the fusions at 1 at most. Mostly because ED room for Heroes are cramped these days.
P.S: Just no more pathetic replies on my comments, not worth my time spending on replying trolls anyway.
You’re the only one being the troll. We get it. You hate Rush Duel format. Shut up and stop commenting if you hate the game that much. Nobody will miss you.
lol this comment is like the Yu-Gi-Oh! equivalent of a guy yelling at a brick wall.
Nah. The effect is: *Must be fusion summoned.* 🙂
No, it has no effects. He’s vanilla.
Vanillas means non effect monsters
I seriously hate them for doing this. Mudballman was my favorite E-Hero fusion alongside Tempest, and I hated how he was the only fusion without an effect. After seeing how RD fixed the Harpies and even tweaked Skyscraper to make it more playable, I was hoping they’d surprise us by doing the same here with Mudballman by FINALLY giving him an effect.
I even had a fitting one for him in mind way back before E-Heroes even came to RD:
REQUIREMENT: Discard 1 “Elemental HERO” monster from your hand.
EFFECT: Inflict 300 damage to your opponent for each card in their hand. Monsters you control cannot declare an attack the turn you activate this effect, except for Level 6 or higher Warrior Type monsters.
(And the effect could be shown visually as him shooting mud balls from the orbs in his palms at the opponent)
It’s a good idea, but I would leave some protection effect, as a continuous effect: during your opponent’s turn while this card is in defense mode, it is not destroyed by card effects.
decent idea but RD doesn’t do archetype names. and honestly for a burn effect that weak given 90% of ppl dump their entire hand by yours, you should just make it “send the top card of Deck to the GY.”
Oh, that’d be a nice addition. How about this then?
REQUIREMENT: Discard 1 “Elemental HERO” monster from your hand while this card is in Defense Position.
EFFECT: Inflict 300 damage to your opponent for each card in their hand, also, until the end of your opponent’s next turn, “Elemental HERO” monsters you control cannot attack or be destroyed by card effects.
Good point. How about this then?
REQUIREMENT: Send the top card of your Deck to the GY while this card is in Defense Position.
EFFECT: Inflict 300 damage to your opponent for each card in their hand, also, until the end of your opponent’s next turn, Level 6 and higher Warrior Type monsters you control cannot attack or be destroyed by card effects.
(Disregard my idea after this. I just saw the second reply. I didn’t know RD didn’t do archetype names.)
Or would 500 damage be a better amount instead of 300…? I don’t want Mudballman to be broken…
3,000 def is nothing these days, and even with Super poly or instant fusion, it is not good at all. There are better super poly target in heroes than him. Heck! I rather pick Vision Hero Adoration or Elemental Hero Sunrise instead of Mudballman. Even his evil hero counterpart is better, despite restricted with dark fusion, to fusion summon him.
serious question, are you even a real person? I feel like i’m reading something a bot or some Ai came up with. None of the things you mentioned have ANYTHING to do with the card posted in the article!
Dude, I’m starting to think you know the difference between the formats very well 👀 but you’re annoying people because you think it’s fun hahaha 😂
I cannot use words I want to use without my message being filtered.
Absolute Cinema.
Peak game design.