Valkyrion awakens.
RD/ORP2-JP035 Magnet Thunder Charge
Normal Spell Card
[REQUIREMENT] Send 1 Rock monster from the hand to the GY.
[EFFECT] Draw 2 cards, also, if there is a face-up Rock monster with an original ATK of 3500 on your field, then you can choose 1 monster your opponent controls and destroy it.
5 Comments
Trade Rock
Magnet has such a strong draw engine. Thunder Charge, Impactor Comet, and Citadel Jar in theme, and Ship and Telegraphed Strike outside it.
A bit of a shame we don’t have more Fusions to go with this consistency.
Do we still have space for more Magnet Fusions? It’s so weird Alpha got an exclusive one but not the other two.
all the magnet cards have bee already revealed. If we receive a new fusion, it will be in the next set or in the others, but not in this one.
Man, this Spell Card is generic which is a blessing for many future Rock Decks, not just Magnet Warrior.
It’s also curious that several Spell Cards for Rush’s Magnet Warrior encourage the use of Valkyrion the Unity Warrior as a Fusion Monster that you must use.
The only sad thing here is the lack of more Fusion Monsters or Spell Cards that allow anything other than consistent (i.e. increased ATK or interruption to your Opponent)