Yer Number’s Up, Pal.
DUNE-JP080 切り番 Kiriban
Continuous Trap Card
(1) If 10 or more cards and/or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000). (This card is also still a Trap.) If Summoned this way, during your End Phase, Set this card in your Spell & Trap Zone.
(2) Once per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards they control as possible, then Set this card in your Spell & Trap Zone.
3 thoughts on “[DUNE] Kiriban”
Well this card is quiet unplayable and very hard to meet its requirement to summon herself
well yes and no, I can think of some decks that can use her, the main problem really lies down to she is not searchable, is not a handtrap thus too slow, and is basically a win more card in the grand scheme of things since by the time the 10th activation rolls around you should have completely crippled any plays they have left for that turn. it does mean that it deters any further extensions depending on the deck purely because you can just wipe their board in one go if she isn’t negated or popped on activation. she really should have been a handtrap is all I am saying. as a set card she is too exposed to the elements to function properly in the current game environment.
Could be used in Chain-Strike fun decks🤔