Cardfight Coalition

Booster Special – Raging Masters

Praise the Asian overlords for the whole set being leaked early.

BTW there’s a printing error in this.

Set has 60 cards, 3 SCR, 15 SR, and 42 Commons, each common can be Parallel Rare, the type of parallel they used on the second gen of DT Machines. Each box has 1 SCR and 5 SRS, each pack comes with a parallel common.

SPRG-JP001
DD Lilith
Dark Fiend / Effect
LV4 100/2100
You can only use the effect of “DD Lilith” once per turn. (1) If this card is Normal or Special Summoned: You can activate 1 of the following effects.
● Target 1 “DD” monster in your Graveyard; add that monster to your hand.
● Add 1 face-up “DD” Pendulum Monster from your Extra Deck to your hand.

SPRG-JP002 – Super Rare
DD Night Howling
Dark Fiend / Tuner / Effect
LV3 300/600
(1) When this card is Normal Summoned: You can target 1 “DD” monster in your Graveyard; Special Summon that monster. Its ATK and DEF become 0, and if it is destroyed you take 1000 damage. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

SPRG-JP003
DD Madou Kenja Galilei / DD Magical Philosopher Galilei
Dark Fiend / Pendulum / Effect
PS 1/1
LV10 0/0
Pendulum Effect: (1) You cannot Pendulum Summon monsters, except for “DD” monsters. This effect cannot be negated. (2) During each of your Standby Phases: Increase this card’s Pendulum Scale by 2 (max. 10). Then, destroy all monsters you control with a Level that is lower than the Pendulum Scale of this card, except for “DD” monsters.
Monster Effect: You can only use the monster effect of “DD Magical Philosopher Galilei” once per turn. (1) During either player’s turn: You can discard this card, then target 1 “DD” or “Covenant” card you control; return it to the hand.

SPRG-JP004
DD Madou Kenja Kepler / DD Magical Philosopher Kepler
Dark Fiend / Pendulum / Effect
PS 10/10
LV1 0/0
Pendulum Effect: Pendulum Effect: (1) You cannot Pendulum Summon monsters, except for “DD” monsters. This effect cannot be negated. (2) During each of your Standby Phases: Decreas this card’s Pendulum Scale by 2 (min. 1). Then, destroy all monsters you control with a Level that is higher than the Pendulum Scale of this card, except for “DD” monsters.
Monster Effect: You can only use the monster effect of “DD Magical Philosopher Kepler” once per turn. (1) When this card is Normal or Special Summoned: You can activate 1 of the following effects.
● Target 1 other “DD” card you control; return it to the hand.
● Add 1 “Covenant” card from your Deck to your hand.

SPRG-JP005 – Secret Rare
DDD Shiiou Hell Armageddon / DDD Hell Armageddon the Great Death Lord
Dark Fiend / Pendulum / Effect
PS 4/4
LV8 3000/1000
Pendulum Effect: (1) Once per turn: You can target 1 “DD” monster you control; it gains 800 ATK until the end of the turn.
Monster Effect: (1) Once per turn, if a monster you control is destroyed by battle or effect: You can target that destroyed monster; this card gains ATK equal to the original ATK of that target until the end of the turn. This card cannot attack your opponent directly during the turn you activate this effect. (2) This card cannot be destroyed by Spell/Trap Effects that do not target it.

SPRG-JP006 – Secret Rare
DDD Rekkaou Temujin / DDD Temujin the Blaze Lord
Fire Fiend / Fusion / Effect
LV6 2000/1500
2 “DD” monsters
You can only use the (1) effect of “DDD Temujin the Blaze Lord” once per turn. (1) If a “DD” monster except for this card is Special Summoned to your side of the field: You can target 1 “DD” monster in your Graveyard; Special Summon it. (2) If this card is destroyed by battle or your opponent’s card effect: You can target 1 “Covenant” card in your Graveyard; add it to your hand.

SPRG-JP007 – Secret Rare
DDD Shippuou Alexander / DDD Alexander the Gale Lord
Wind Fiend / Synchro / Effect
LV7 2500/2000
1 “DD” Tuner + 1 or more non-Tuner monsters
You can only use the effect of “DDD Alexander the Gale Lord” once per turn. (1) If a “DD” monster except for this card is Normal or Special Summoned to your side of the field: You can target 1 Level 4 or lower “DD” monster in your Graveyard; Special Summon it.

SPRG-JP008 – Super Rare
Jigokumon no Keiyakusho / Covenant with the Hell Gate
Spell Continuous
You can only use the (1) effect of “Covenant with the Hell Gate” once per turn. (1) During your Main Phase: You can add 1 “DD” monster from your Deck to your hand. (2) During each of your Standby Phases: You take 1000 damage.

SPRG-JP009
Mashinou no Keiyakusho / Covenant with the Swamp King
Spell Continuous
You can only use the (1) effect of “Covenant with the Swamp King” once per turn. (1) During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Materials. If you are attempting to Fusion Summon a “DD” Fusion Monster, you can also banish monsters from your Graveyard as Fusion Material. (2) During each of your Standby Phases: You take 1000 damage.

SPRG-JP010
Valkyrie no Keiyakusho / Covenant with the Valkyrie
Trap Continuous
You can only use the (1) effect of “Covenant with the Valkyrie” once per turn. (1) Send 1 “DD” or “Covenant” card from your hand to the Graveyard, then target 1 card on the field; destroy it. (2) All Fiend-Type monsters you control gain 1000 ATK during your opponent’s turn. (3) During each of your Standby Phases: You take 1000 damage.

SPRG-JP011
Lease Laundering
Trap Normal
(1) Destroy all “Covenant” cards in your Spell & Trap Zones, and if you do, draw cards equal to the number you destroyed, then, you gain 1000 LP for each card drawn.

SPRG-JP012
DDD no Jinjiken / DDD Human Resources
Trap Normal
(1) Shuffle 3 “DD” monsters from your hand, field, or Graveyard, or “DD” cards in your Pendulum Zones into the Deck, then add 2 “DD” monsters from your Deck to your hand.

SPRG-JP013
DD Recruit
Trap Normal
You can only activate 1 “DD Recruit” per turn. (1) If your opponent’s monsters outnumber your monsters: Target any number of “DD” monsters or “Covenant” cards in your Graveyard, up to the monster deficit; add them to your hand.

SPRG-JP014
X-Saber Airbellum

SPRG-JP015
X-Saber Pashuul

SPRG-JP016 – Super Rare
XX-Saber Fautroll

SPRG-JP017
XX-Saber Ragigura

SPRG-JP018
XX-Saber Fulhelmknight

SPRG-JP019
XX-Saber Emmersblade

SPRG-JP020
XX-Saber Boggart Knight

SPRG-JP021
XX-Saber Darksoul

SPRG-JP022
XX-Saber Gottoms

SPRG-JP023
X-Saber Souza

SPRG-JP024 – Super Rare
M-X-Saber Invoker

SPRG-JP025
Saber Reflect
Spell Quick-Play
You can only activate 1 “Saber Reflect” per turn. (1) When you take battle or effect damage while you control an “X-Saber” monster: You gain LP equal to the damage you took, and if you do, inflict that same amount of damage to your opponent, then you can add 1 “Saber” Spell/Trap Card, or 1 “Gottoms” card, from your Deck to your hand.

SPRG-JP026
Gottoms no Kinkyuushirei / Gottoms’ Emergency Call

SPRG-JP027
Gem-Knight Gannet / Gem-Knight Garnet

SPRG-JP028
Gem-Knight Saphia / Gem-Knight Sapphire

SPRG-JP029
Gem-Knight Urmaline / Gem-Knight Tourmaline

SPRG-JP030
Gem-Knight Crysta / Gem-Knight Crystal

SPRG-JP031
Gem-Knight Alexando / Gem-Knight Alexandrite

SPRG-JP032
Gem-Knight Obsidia / Gem-Knight Obsidian

SPRG-JP033
Gem-Knight Lazuli

SPRG-JP034
Gem-resis / Gem-Armadillo

SPRG-JP035
Gem-Knight Rubyz / Gem-Knight Ruby

SPRG-JP036
Gem-Knight Aquamarina / Gem-Knight Aquamarine

SPRG-JP037
Gem-Knight Paz / Gem-Knight Topaz

SPRG-JP038
Gem-Knight Madeira / Gem-Knight Citrine

SPRG-JP039
Gem-Knight Amethys / Gem-Knight Amethyst

SPRG-JP040
Gem-Knight Prismaura

SPRG-JP041
Gem-Knight Zirconia

SPRG-JP042 – Super Rare
Gem-Knight Master Dia / Gem-Knight Master Diamond

SPRG-JP043 – Super Rare
Gem-Knight Fusion

SPRG-JP044
Absorb Fusion
Spell Normal
You can only activate 1 “Absorb Fusion” per turn. During the turn you activate this card, you cannot Special Summon monsters, except for “Gem-Knight” monsters. (1) Add 1 “Gem-Knight” card from your Deck to your hand, then you can apply the following effect.
● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck by banishing monsters you control or from your hand as Fusion Materials.

SPRG-JP045
Doublet Fusion / Fragment Fusion

SPRG-JP046
Sacred Sheratan / Constellar Sheratan

SPRG-JP047
Sacred Giedi / Constellar Algiedi

SPRG-JP048
Sacred Pollux / Constellar Pollux

SPRG-JP049
Sacred Kaust / Constellar Kaus

SPRG-JP050 – Super Rare
Sacred Sombress / Constellar Sombre

SPRG-JP051 – Super Rare
Sacred Pleiades / Constellar Pleiades

SPRG-JP052
Sacred Beehive / Constellar Praesepe

SPRG-JP053 – Super Rare
Sacred Ptolemy’s Messier 7 / Sacred Ptolemy M7

SPRG-JP054
Sacred Tempest / Constellar Tempest
Spell Continuous
You can only use the (1) effect of “Constellar Tempest” once per Duel. (1) During your End Phase: You can target 2 “Constellar” Xyz Monsters you control that have Xyz Materials; detach all Xyz Materials from each of those 2 monsters, and if you do, halve your opponent’s Life Points. (2) During your Standby Phase: You can target 1 “Constellar” Xyz Monster you control and 1 “Constellar” monster in your Graveyard; attach that second target to the first target as Xyz Material.

SPRG-JP055 – Super Rare
Elemental HERO The Earth / Elemental HERO Terra Firma

SPRG-JP056 – Super Rare
Elemental HERO Great Tornado
*THIS CARD IS MISPRINTED WITH 2000 DEF INSTEAD OF 2200 DEF. http://www.yugioh-card.com/japan/notice/information/?4

SPRG-JP057 – Super Rare
Mist Wurm

SPRG-JP058 – Super Rare
Juushin Vulcan / Vulcan the Divine

SPRG-JP059 – Super Rare
Zenmai Soukou Zenmaioh / Wind-Up Arsenal Zenmaioh

SPRG-JP060 – Super Rare
Armor Kappa / Armored Kappa

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Eva

Number III, Eva is a master in the art of Blurography and a firm believer in not sleeping just to translate moonrunes for a card game.

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