Following onto the reveals on decklists, here are the new skills for the Speed Duel Format.
This is a continuation of the previous article, where you can find each of the 8 decklists for the upcoming Yu-Gi-Oh! Speed Duel GX: Duel Academy Box. Listed below, are all 20 of the new Skill Cards you can use to upgrade your Speed Duel decks with.
All images in the article, are sourced from the Yugituber Lithium2300. The video may be found also at the bottom of the article. The effect texts below, were taken with permission from our sister site Yugipedia.
SGX1-ENS01 Here Goes Something!
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 “Elemental HERO” monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent’s monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn.
SGX1-ENS02 Powerful Group of Guys
Skill activation
Flip this card over when you activate this Skill.
Effect
While you control exactly 1 “Destiny HERO” monster (and no other monsters), and your opponent controls more monsters than you, Special Summon 1 “Destiny HERO” monster from your hand or Deck with a lower Level than the monster you control. You can only Summon “Destiny HERO” monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill.
SGX1-ENS03 Land of the Ojamas
Skill activation
At the start of the Duel, flip this card over and place it in your Field Spell Zone.
Effect
Once per turn: You can send 1 “Ojama” card from your hand to the GY; Special Summon 1 “Ojama” monster from your GY. While you control an “Ojama” monster, switch the original ATK/DEF of all monsters on the field.
SGX1-ENS04 Ancient Fusion
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, you can discard 1 card to Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an “Ancient Gear Golem” monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved.
SGX1-ENS05 Cyber Blade Fusion
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per turn, you can discard 1 card to Fusion Summon 1 “Cyber Blader” by sending either “Etoile Cyber” or “Blade Skater” from your field to the GY as 1 Fusion Material, and the other material from your hand, field, or Deck to the GY. That “Cyber Blader” gains 400 ATK. This Skill can be used twice per Duel.
SGX1-ENS06 Crystal Transcendance
Skill activation
Flip this card over when you activate this Skill.
Effect
You can only Summon/Set “Crystal” monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many “Crystal Beast” monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel.
SGX1-ENS07 Forbidden Cyber Style Technique
Skill activation
Flip this card over when you activate this Skill.
Effect
Activate this Skill once per Duel, if your LP are 1500 or less and you control no monsters. Reduce your LP to 50, then Special Summon up to 3 Machine “Cyber” monsters from your hand, Deck, and/or GY. They each become “Cyber Dragon” (Machine/LIGHT/Level 5/ATK 2100/DEF 1600), and cannot be Tributed. For the rest of this turn, you cannot Summon/Set except by Fusion Summoning, nor attack except with Fusion Monsters. Destroy any monsters Summoned by this Skill during your End Phase.
SGX1-ENS08 Blaze Accelerator Deployment
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per turn, you can change the name of 1 “Blaze Accelerator” you control to “Tri-Blaze Accelerator”. This Skill can be used twice per Duel.
SGX1-ENS09 The Right Hero for the Job
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, during your Main Phase, you can shuffle 1 “Elemental HERO” monster you control into your Deck, then Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Main Deck with a different name than the shuffled card.
SGX1-ENS10 Looking into the Future
Skill activation
Flip this card over when you activate this Skill.
Effect
During your Main Phase, you can look at the top 3 cards of your Deck and return them in any order. You cannot activate Spell Cards the turn you use this Skill. Flip this card over at the end of the turn you activated this Skill.
SGX1-ENS11 Armed and Ready!
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, during your Main Phase, you can send 1 “LV” monster you control to the GY, then Special Summon the “LV” monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster’s effect.
SGX1-ENS12 Middle-Aged Mechs
Skill activation
At the start of your first turn of the Duel, flip this card over and place it in your center Spell & Trap Zone.
Effect
All “Ancient Gear” monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an “Ancient Gear” monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
SGX1-ENS13 Machine Angel Ascension
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per turn, during your Main Phase, you can use 1 of these Skills, but each can only be used once per Duel
● Discard 1 Spell, then add 1 “Cyber Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your Deck to your hand.
● Shuffle 1 “Cyber Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your GY into the Deck.
SGX1-ENS14 Rainbow Crystal Collection
Skill activation
Flip this card over when you activate this Skill.
Effect
If a face-up “Crystal Beast” monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for “Ultimate Crystal” monsters.
SGX1-ENS15 Cyberdark Style
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per turn, choose 3 “Cyberdark” monsters from your Deck. Your opponent randomly adds 1 of them to your hand. Shuffle the other 2 along with 1 card from your hand back into your Deck, then flip this card over. This Skill can be used up to three times, once when your LP are 3000 or less, once when your LP are 2000 or less, and once when your LP are 1000 or less.
SGX1-ENS16 Volcanic Cannon
Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, you can send 1 face-up “Tri-Blaze Accelerator” you control to the GY, then Special Summon 1 “Volcanic Doomfire” from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill.
SGX1-ENS17 Energizing Elements
Skill activation
Flip this card over when you activate this Skill.
Effect
You can declare FIRE, WATER, EARTH, or WIND. This turn, monsters with the declared Attribute gain 500 ATK and lose 400 DEF, also any battle damage they inflict is halved. If you control no monsters with the declared Attribute, flip this card over.
SGX1-ENS18 Room for Growth
Skill activation
Flip this card over when you activate this Skill.
Effect
During your Main Phase, you can increase the ATK of 1 Level 3 or lower monster you control by 300 x its Level, until the end of this turn. Flip this card over at the end of the turn you activated this Skill.
SGX1-ENS19 I’ve Got Dino DNA!
Skill activation
At the start of the Duel, flip this card over.
Effect
During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn.
SGX1-ENS20 Consumed By Darkness
Skill activation
During your turn, you can flip this card over and place it in your Field Spell Zone.
Effect
All “Crystal Beast” monsters on the field and in the GY become DARK. If an “Ultimate Crystal” monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a “Crystal Beast” monster you control battles and you would take damage: You can send 1 “Crystal Beast” monster from your Deck to the GY; you take no battle damage from that battle.