Basically, names get confirmed, that’s mostly it.
EP19-JP001 Walkure Erda (Valkyrie Erda)
Level 8 LIGHT Fairy Effect Monster
ATK 2000
DEF 2200
(1) You can only control 1 “Valkyrie Erda”.
(2) While you control this card, Special Summoned by the effect of a “Valkyrie” card, all face-up monsters your opponent controls lose 1000 ATK.
(3) Any card destroyed by battle or card effect that would be sent to your opponent’s GY is banished instead.
EP19-JP020 Walkure Brünhild (Valkyrie Brunhilde)
Level 7 LIGHT Fairy Effect Monster
ATK 1800
DEF 2000
(1) Unaffected by your opponent’s Spell effects.
(2) Gains 500 ATK for each monster your opponent controls.
(3) When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.
EP19-JP003 Walkure Alteste (Valkyrie Erste)
Level 6 LIGHT Fairy Effect
ATK 1600
DEF 1800
You can only use each effect of this card’s name once per turn.
(1) If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand.
(2) If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn.
Note: Alteste is German for “Oldest”
EP19-JP004 Walkurie Zweite (Valkyrie Zweite)
Level 5 LIGHT Fairy Effect Monster
ATK 1600
DEF 1600
You can only use each effect of this card’s name once per turn.
(1) If this card is Summoned: You can target 1 monster your opponent controls; destroy it.
(2) After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand.
EP19-JP005 Walkure Dritte (Valkyrie Dritte)
Level 4 LIGHT Fairy Effect Monster
ATK 1000
DEF 1600
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except “Valkyrie Dritte”.
(2) Gains 200 ATK for each of your opponent’s banished monsters.
EP19-JP006 Walkure Vierte (Valkyrie Vierte)
Level 3 LIGHT Fairy Effect Monster
ATK 1400
DEF 1400
You can only use each effect of this card’s name once per turn.
(1) During your Main Phase: You can excavate the top cards of your Deck equal to the number of other “Valkyrie” monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck.
(2) When this card is destroyed by battle and sent to the GY: You can Special Summon 1 “Valkyrie” monster from your Deck.
EP19-JP007 Walkure Funfte (Valkyrie Funfte)
Level 2 LIGHT Fairy Effect Monster
ATK 800
DEF 1200
You can only use the 2nd effect of this card’s name once per turn.
(1) “Valkyrie” monsters you control gain 200 ATK for each of your opponent’s banished monsters.
(2) If you control a “Valkyrie” monster other than “Valkyrie Funfte”: You can send 1 Spell/Trap from your Deck to the GY.
EP19-JP008 Walkure Sechste (Valkyrie Sechste)
Level 1 LIGHT Fairy Effect Monster
ATK 0
DEF 2000
You can only use each effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”.
(2) During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY.
EP19-JP009 Fortune Chariot
Level 6 WIND Fairy Union Effect Monster
ATK 1000
DEF 2000
(This card is also always treated as a “Valkyrie” card.)
(1) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
EP19-JP010 Walkure Chariot (Valkyrie Chariot)
Level 3 WIND Fairy Union Effect Monster
ATK 500
DEF 1000
(1) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
EP19-JP011 Walkuren Ritt (Ride of the Valkyries)
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck.
(2) You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand.
EP19-JP012 Toki no Megami no Itazura (Mischief of the Time Goddess)
Quick-Play Spell Card
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher.
(1) At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.
EP19-JP013 Shuumaku no Hikari (Final Light)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Pay LP in multiples of 1000, then target 1 “Valkyrie” monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect.
EP19-JP014 Walkure no Houyou (Valkyrie’s Embrace)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If all monsters you control are “Valkyrie” monsters: Target 1 Attack Position “Valkyrie” monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent’s monster. You cannot Special Summon monsters the turn you activate this card, except “Valkyrie” monsters.
EP19-JP015 Tenma no Tsubasa (Pegasus Wing)
Normal Spell Card
If you have a Union monster in your GY: Target any number of “Valkyrie” monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
EP19-JP016 Megami Skuld no Takusen (Goddess Skuld’s Oracle)
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande’s Guidance” from your Deck to your hand.
(2) Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters.
EP19-JP017 Megami Verdande no Michibiki (Goddess Verdande’s Guidance)
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd’s Verdict” from your Deck to your hand.
(2) Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand.
EP19-JP018 Megami Urd no Saidan (Goddess Urd’s Verdict)
Continuous Spell Card
(1) Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects.
(2) Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
EP19-JP019 Freya no Ringo (Freya’s Apple/TCG: Apple of Enlightenment)
Normal Trap Card
(1) Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them.
(2) If this Set card in its owner’s control has left the field because of an opponent’s effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you control +1.
EP19-JP020 Loge no Hono (Loge’s Flame)
Continuous Trap Card
(1) While you control a “Valkyrie” monster, monsters your opponent controls with 2000 or less ATK cannot attack.
(2) If this card in your possession is destroyed by an opponent’s card effect: You can Special Summon 1 Level 5 or higher “Valkyrie” monster from your hand or Deck.