I hope you like Generaider and Barbaros and Resonators
Instructor Created Deck #69 “Megalith” + “Generaider Boss” Deck
3 Megalith Aratron
3 Megalith Bethor
3 Megalith Phaleg
2 Vennu, Bright Bird of Divinity
1 Sauravis, the Ancient and Ascended
3 Loptr, Shadow of the Generaider Bosses
2 Hoarr, Generaider Boss of Thunder
2 Utgarda, Generaider Boss of Delusion
1 Nidhogg, Generaider Boss of Ice
1 Hela, Generaider Boss of Doom
1 Effect Veiler
1 Impcantation Penciplume
1 Impcantation Talismandra
1 Dinowrestler Pankratops
3 Megalith Unformed
3 Generaider Boss Stage
3 Reasoning
2 Pre-Preparation of Rites
2 Primal Cry
2 Pot of Extravagance
1 Terraforming
1 Pot of Avarice
3 Generaider Boss Fight
2 Jormungandr, Generaider Boss of Eternity
1 Phantom Fortress Enterblathnir
1 Number 23: Lancelot, Dark Knight of the Underworld
1 Galaxy-Eyes Cipher Dragon
1 True King of All Calamities
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
1 World Gears of Theological Demiurgy
3 I:P Masquerena
2 Linkmail Archfiend
2 Unchained Abomination
Deck Commentary
A “Megalith” + “Generaider Boss” Deck using cards from Eternity Code.
Both these themes can Tribute during the opponent’s turn, allwing you to activate the second effect of “Vennu, Bright Bird of Divinity”, letting you add a monster from your GY to your hand.
By Tributing a “Generaider Boss” monster from your hand to Ritual Summon, you can aim to bring out the “Megalith” monsters, who are Rock monsters that can be used for the cost of the second effect of “Utgarda, Generaider Boss of Delusion”/
During your opponent’s turn, the second effect of “Generaider Boss Stage” lets you Special Summon “Generaider Boss Tokens” who can be Tributed for “Megalith Unformed”, letting you Ritual Summon a Level 8 “Megalith” monster from your Deck, making for an impressive game flow.
Use the second effect of “Megalith Bethor” to destroy a card on the opponent’s side of the field, while the second effect of “Megalith Aratron” lets you protect “Generaider Boss Stage” from being targeted by negating the activation of an effect that would target it.
– Knight of Hanoi
POINT: Aim To Activate During Your Opponent’s Turn,
The Quick-Play Spell Card “Megalith Unformed” lets you Ritual Summon during the opponent’s turn, as one of the cards you can activate during your opponent’s turn.
By activating “Reasoning”, you’ll be able to fill your GY with Ritual Monsters, allowing “Megalith Bethor” many chances to deal with destruction releated cards.
Also, “Dinowrestler Pankratops” and “Loptr, Shadow of the Generaider Bosses” have effects that let you Tribute during the opponent’s turn, allowing you the ability to add cards to your hand by the effect of “Vennu, Bright Bird of Divinity”.
Instructor Created Deck #70: “Resonator” + “Magical Musket” Deck
3 Magical Musketeer Caspar
3 Magical Musketeer Starfire
2 Magical Musketeer Doc
3 Crimson Resonator
2 Synkron Resonator
2 Clock Resonator
2 Red Resonator
3 Wandering King Wildwind
1 Magical Musket Mastermind Zakiel
1 Magical Musketeer Calamity
3 Resonator Command
3 Resonator Call
3 Reasoning
2 Magical Musket – Cross-Domination
1 Burning Soul
1 Pot of Avarice
1 Monster Reborn
1 Red Rain
1 Scrap-Iron Signal
2 Magical Musket – Last Stand
2 Magical Musket – Desperado
1 Magical Musket – Fiendish Deal
2 Red Supernova Dragon
1 Red Nova Dragon
1 Hot Red Dragon Archfiend King Calamity
1 Hot Red Dragon Archfiend Bane
1 Hot Red Dragon Archfiend Abyss
2 Red Dragon Archfiend
2 Scarlight Red Dragon Archfiend
3 Red Rising Dragon
1 Samsara, Dragon of Rebirth
1 Magical Musketeer Max
Deck Commentary
A “Magical Musket” + “Resonator” Deck using cards from Eternity Code.
By activating “Resonator Command” and “Resonator Call” in the same column as a “Magical Musket” monster, you an aim to activate their various effects.
For example, with “Crimson Resonator” and “Wandering King Wildwind” in your hand, you can Synchro Summon “Red Supernova Dragon” or “Hot Red Dragon Archfiend King Calamity” without using a Normal Summon, and then later Normal Summon a “Magical Musket” monster.
After that, use the effect of “Magical Musket – Cross-Domination” to make a monster’s ATK 0, allowing you to attack with “Hot Red Dragon Archfiend King Calamity”, allowing you to inflict massive damage to your opponent.
Also, the second effect of “Scarlight Red Dragon Archfiend”, if activated, as long as you’ve activated “Magical Musket – Fiendish Deal”, your “Magical Musket” monsters will be protected from being destroyed.
– Knight of Hanoi
POINT: “Scrap-Iron” Is Strong To keep Using
“Scrap-Iron Signal”, which can negate the activation of Monster Effects, can be activated repeatedly beyond the first time it was activated.
As a result, it works well for activating the effects of “Magical Musket” monsters, as well as working with “Magical Musket – Last Stand”, letting you also protect your monsters from the effects of Spells / Traps as well.
Instructor Created Deck #71 “Barbaros” Deck
3 Beast Deity King Barbaros
3 Beast King Barbaros
1 Beast Machine King Barbaros Ur
3 Planet Pathfinder
3 Darkest Diabolos, Lord of the Lair
1 Malefic Stardust Dragon
3 Ahrima, the Wicked Warden
1 Malice, Lady of Lament
1 Lilith, Lady of Lament
1 Gizmek Orochi, the Serpentron Sky Slasher
3 Lair of Darkness
3 Advance Draw
3 Trade-In
2 Super Polymerization
3 Horn of the Phantom Beast
3 Painful Escape
3 Skill Drain
1 Number 22: Zombiestein
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Dingirsu, the Orcust of the Evening Star
1 Starving Venom Fusion Dragon
1 Predaplant Triphyovertum
1 Linkross
1 Link Spider
1 Beat Cop from the Underworld
1 Union Carrier
1 Predaplant Verte Anaconda
1 Trackblack
1 Bujinki Awashima
1 Aussa the Earth Charmer, Immovable
1 Masterking Archfiend
1 Stardust Dragon
Deck Commentary
A “Barbaros” Deck that uses “Beast Deity King Barbaros” from Eternity Code.
The first effect of “Beast Deity King Barbaros” lets you Tribute monsters you control to Special Summon it.
To that end, it’s ideal to activate and use “Lair of Darkness”, which lets you Tribute your opponent’s monsters, and if your own monster is Tributed, you can activate the first effect of “Darkest Diabolos, Lord of the Lair”.
Also, “Painful Escape” lets you use both “Beast Deity King Barbaros” and “Beast King Barbaros”, who have the same Type, Attribute and Level. The third effect of “Beast Deity King Barbaros” lets it attack all opponent monsters, allowing you to draw multiple times with “Horn of the Phantom Beast” and “Trackblack”.
If your opponent has a lot of Spells and Traps on the field, the effects of cards like “Linkross” will let you activate the 4th effect of “Beast King Barbaros” by securing 3 Tributes for its Tribute Summon.
– Knight of Hanoi
POINT: Cards That Work With “Barbaros”
“Lair of Darkness” works well with “Lilith, Lady of Lament” and “Malice, Lady of Lament”, while the Trap Cards are “Painful Escape” and “Horn of the Phantom Beast” synergize with “Barbaros”.
Besides being able to Normal Summon “Barbaros”, many cards here work with “Trade-In”.
“Barbaros”‘ ability to work in tandem with “Darkest Diabolos, Lord of the Lair” is quite powerful.