Rise of the Duelist Theme support

A ton of themes getting send offs

Nemesys Keystone
Earth Rock / Effect
LV1 700/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesys Keystone”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) During the End Phase, if this card is currently banished, and was banished this turn: You can add it to your hand.

Megalith Phul
Earth Rock / Ritual / Effect
LV2 500/2000
You can Ritual Summon this card with any “Megalith” card.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card’s Level becomes that monster’s Level, then add that target to your hand.
(2) During the Main Phase (Quick Effect): You can Ritual Summon 1 “Megalith” Ritual Monster from your hand or Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the monster you Ritual Summon.

Senka Meishou – Souryuu / Ancient Warriors Allies – Shuanglong
Wind Beast-Warrior / Link / Effect
Link-2 1100 / BL BR
2 Beast-Warrior monsters, including a WIND “Ancient Warriors” monster
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If this card is Link Summoned: You can add 1 “Ancient Warriors” card from your Deck to your hand.
(2) “Ancient Warriors” monsters you control gain 500 ATK/DEF.
(3) (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.

Shinkai no Miyako – Magallanica / Magallanica, the Deep Sea City
Spell Field
(This card is always treated as “Umi”.)
(1) When this card is activated: You can place 1 WATER monster from your Deck to the top of your Deck.
(2) Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn.
(3) Once per turn, if you Special Summon a WATER Synchro Monster(s) during your Main Phase: You can look at your opponent’s hand, and if you do, banish 1 card from it face-up until the End Phase.

Senka Shiryaku – Tounan no Kaze / Ancient Warriors Saga – Southeast Winds
Spell Continuous
Send this card to the GY during your 2nd Standby Phase after activation.
(1) Once per turn: You can toss a coin once, and if the result is heads, send this card to the GY.
(2) If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects in response to your “Ancient Warriors” effects’ activations, also all “Ancient Warriors” Effect Monsters you control gain this effect.
– When this card declares an attack: You can destroy 1 card your opponent controls.

Shaddoll Ruq
Trap Continuous
You can only use this card name’s (1) effect once per turn.
(1) During the Main Phase: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly, then you can send 1 monster your opponent controls with the same Attribute as the Summoned monster to the GY.


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Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"