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    Misc Product Set Spoilers Yu-Gi-Oh! ARC-V

    Booster Special – Highspeed Riders

    EvaBy EvaAugust 21, 2015110 Comments

    Don’t expect the TCG’s list to be too similar.

    SPHR-JP001 – Super Rare
    Speedroid Beigomax
    Level 3 WIND Machine-Type Effect Monster
    1200/600
    You can only use the (2) effect of “Speedroid Beigomax” once per turn.
    (1) If you control no monsters, you can Special Summon this card (from your hand).
    (2) When this card is Normal or Special Summoned: You can add 1 “Speedroid” monster from your Deck to your hand, except “Speedroid Beigomax”.

    SPHR-JP002
    Speedroid Mitsume no Dice / Speedroid Three-Eyed Dice
    Level 3 WIND Machine-Type Tuner/Effect Monster
    300/1500
    (1) During your opponent’s turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

    SPHR-JP003
    Speedroid Double Yo-yo
    Level 4 WIND Machine-Type Effect Monster
    1400/1400
    (1) When this card is Normal Summoned: You can target 1 Level 3 or lower “Speedroid” monster in your Graveyard; Special Summon it.

    SPHR-JP004
    Speedroid Shave Boomerang
    Level 4 WIND Machine-Type Effect Monster
    2000/0
    (1) Cannot attack the turn it is Normal Summoned.
    (2) Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

    SPHR-JP005
    Speedroid Mencoat
    Level 4 WIND Machine-Type Effect Monster
    100/2000
    (1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in face-up Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

    SPHR-JP006
    Speedroid Taketonborg
    Level 3 WIND Machine-Type Effect Monster
    600/1200
    You can only Special Summon “Speedroid Taketonborg(s)” once per turn.
    (1) If you control a WIND monster, you can Special Summon this card (from your hand).
    (2) You can Tribute this card; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon 1 “Speedroid” Tuner monster from your Deck.

    SPHR-JP007
    Speedroid Ohajikid
    Level 3 WIND Machine-Type Effect Monster
    1000/200
    (1) When this card is Normal Summoned: You can target 1 Tuner monster in either player’s Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

    SPHR-JP008 – Super Rare
    Speedroid Akame no Dice / Speedroid Red-Eyed Dice
    Level 1 WIND Machine-Type Tuner/Effect Monster
    100/100
    (1) When this card is Normal or Special Summoned: You can target 1 “Speedroid” monster you control, except “Speedroid Red-Eyed Dice”, then declare a Level from 1 to 6; until the end of this turn, it becomes that Level.

    SPHR-JP009 – Super Rare
    High-Speedroid Maken Dahma / Hi-Speedroid Kendama

    SPHR-JP010 – Secret Rare
    High-Speedroid Chanbarider / Hi-Speedroid Chanbarider
    Level 5 WIND Machine-Type Synchro/Effect Monster
    2000/1000
    1 Tuner + 1 or more non-Tuner monsters
    You can only Special Summon “Hi-Speedroid Chanbarider(s)” once per turn.
    (1) This card can make a second attack during each Battle Phase.
    (2) At the start of the Damage Step, if this card battles: It gains 200 ATK.
    (3) If this card is sent to the Graveyard: You can target 1 of your banished “Speedroid” cards; add it to your hand.

    SPHR-JP011 – Super Rare
    Speed Rebirth
    Normal Spell
    (1) Target 1 “Speedroid” monster in your Graveyard; Special Summon it.
    (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Speedroid” monster in your Graveyard; add it to your hand.

    SPHR-JP012
    Hidden Shot
    Normal Spell
    (1) Banish up to 2 “Speedroid” monsters from your Graveyard, then target an equal number of cards on the field; destroy them.

    SPHR-JP013
    Synchro Cracker
    Normal Spell
    (1) Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls whose ATK is lower than or equal to the original ATK of that Synchro Monster.

    SPHR-JP014
    Dice Roll Battle
    Normal Trap
    (1) When an opponent’s monster declares an attack: Target 1 “Speedroid” monster in your Graveyard; banish both that monster from your Graveyard and 1 “Speedroid” Tuner monster from your hand, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total original Levels of those 2 monsters.
    (2) During your opponent’s Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; that face-up Attack Position monster your opponent controls attacks that monster you control, and you proceed to damage calculation.

    SPHR-JP015 – Super Rare
    Red Sprinter
    Level 4 FIRE Fiend-Type Effect Monster
    1700/1200
    You can only use this effect of “Red Sprinter” once per turn.
    (1) When this card is Normal or Special Summoned, if you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard.

    SPHR-JP016
    Red Resonator
    Level 2 FIRE Fiend-Type Tuner/Effect Monster
    600/200
    You can only use the (2) effect of “Red Resonator” once per turn.
    (1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    (2) When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK.

    SPHR-JP017
    Synclone Resonator
    Level 1 DARK Fiend-Type Tuner/Effect Monster
    100/100
    You can only Special Summon “Synclone Resonator” with its (1) effect once per turn.
    (1) If a Synchro Monster is on the field, you can Special Summon this card (from your hand).
    (2) If this card is sent from the field to the Graveyard: You can target 1 “Resonator” monster in your Graveyard, except “Synclone Resonator”; add that monster to your hand.

    SPHR-JP018
    Chain Resonator
    Level 1 LIGHT Fiend-Type Tuner/Effect Monster
    100/100
    (1) When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 “Resonator” monster from your Deck, except “Chain Resonator”.

    SPHR-JP019 – Super Rare
    Mirror Resonator
    Level 1 LIGHT Fiend-Type Tuner/Effect Monster
    0/0
    You can only use the (1) effect of “Mirror Resonator” once per turn.
    (1) If this card is in your hand or Graveyard, and your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not: You can Special Summon this card. If Summoned this way, banish it when it leaves the field.
    (2) Once per turn: You can target 1 face-up monster your opponent controls; treat this card as having a current Level equal to that target’s original Level when using this card for a Synchro Summon this turn.

    SPHR-JP020
    Dark Resonator

    SPHR-JP021
    Vice Dragon

    SPHR-JP022 – Secret Rare
    Red Wyvern
    Level 6 FIRE Dragon-Type Synchro/Effect Monster
    2400/2000
    1 Tuner + 1 or more non-Tuner monsters
    (1) During either player’s turn, if a face-up monster on the field has ATK higher than this card’s: You can destroy the 1 face-up monster on the field with the highest ATK (your choice, if tied). This effect can only be used once while this Synchro Summoned card is face-up on the field.

    SPHR-JP023
    Red Daemons Dragon / Red Dragon Archfiend

    SPHR-JP024 – Super Rare
    Scar-Red Nova Dragon / Red Nova Dragon

    SPHR-JP025
    Call Resonator / Resonator Call

    SPHR-JP026
    Scar-Red Cocoon / Red Cocoon
    Normal Trap
    (1) Target 1 Dragon-Type Synchro Monster you control; equip this card to that target.
    (2) If the monster equipped with this card by this effect battles an opponent’s monster, negate the effects of all face-up monsters your opponent controls until the end of the Damage Step.
    (3) During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 “Red Dragon Archfiend” in your Graveyard; Special Summon it.

    SPHR-JP027
    Scar-Red Carpet / Red Carpet

    SPHR-JP028
    PSYFrame Driver
    Light Psychic
    LV6 2500/0
    A Psychic Warrior capable of manipulating electricity, he wields the Autonomous Amplification Units known as “PSYFrames” and uses them to assault the “Security Force”. His form in such endeavors is truly fast as lightning.

    SPHR-JP029
    PSYFrame Gear Alpha
    Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
    500/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
    (1) When your opponent Normal or Special Summons a monster(s) while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, add 1 “PSYFrame” card from your Deck to your hand, except “PSYFrame Gear Alpha”. Banish all monsters Special Summoned by this effect during the End Phase.

    SPHR-JP030
    PSYFrame Gear Beta
    Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
    700/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
    (1) When an opponent’s monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, destroy that attacking monster, then end the Battle Phase. Banish all monsters Special Summoned by this effect during the End Phase.

    SPHR-JP031
    PSYFrame Gear Gamma
    Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
    1000/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
    (1) When an effect of an opponent’s monster is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

    SPHR-JP032
    PSYFrame Gear Delta
    Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
    1200/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
    (1) When an opponent’s Spell Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

    SPHR-JP033
    PSYFrame Gear Epsilon
    Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
    1500/0
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
    (1) When an opponent’s Trap Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

    SPHR-JP034 – Super Rare
    PSYFrame Lord Zeta
    Level 7 LIGHT Psychic-Type Synchro/Effect Monster
    2500/1800
    1 Tuner + 1 or more non-Tuner monsters
    (1) Once per turn, during either player’s turn: You can target 1 face-up Attack Position Special Summoned monster your opponent controls; banish both it and this card from the field, until your next Standby Phase.
    (2) If this card is in your Graveyard: You can target 1 other “PSYFrame” card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

    SPHR-JP035 – Secret Rare
    PSYFrame Lord Omega
    Level 8 LIGHT Psychic-Type Synchro/Effect Monster
    2800/2200
    1 Tuner + 1 or more non-Tuner monsters
    (1) Once per turn, during either player’s Main Phase: You can banish both 1 random card in your opponent’s hand and this face-up card on the field, until your next Standby Phase.
    (2) During your opponent’s Standby Phase: You can target 1 banished card; return it to the Graveyard.
    (3) If this card is in your Graveyard: You can target 1 card in either Graveyard; shuffle into the Deck(s) both that card and this card from your Graveyard.

    SPHR-JP036
    PSYFrame Circuit
    Field Spell
    (1) If a “PSYFrame” monster is Special Summoned to your side of the field, you can: Immediately after this effect resolves, Synchro Summon using only “PSYFrame” monsters you control.
    (2) At the start of the Damage Step, if a “PSYFrame” monster you control battles an opponent’s monster: You can discard 1 “PSYFrame” monster; that battling monster you control gains ATK equal to the discarded monster’s ATK, until the end of this turn.

    SPHR-JP037
    PSYFrame Overload
    Continuous Trap
    (1) Once per turn: You can banish 1 “PSYFrame” monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down.
    (2) During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “PSYFrame” card, other than “PSYFrame Overload”, from your Deck to your hand.

    SPHR-JP038 – Super Rare
    Goyo Chaser
    Level 5 EARTH Warrior-Type Synchro/Effect Monster
    1900/1000
    1 Tuner + 1 or more non-Tuner monsters
    (1) This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field, except this card.
    (2) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved.

    SPHR-JP039 – Super Rare
    Goyo Predator
    Level 6 EARTH Warrior-Type Synchro/Effect Monster
    2400/1200
    1 Tuner + 1 or more non-Tuner monsters
    You can only use this effect of “Goyo Predator” once per turn.
    (1) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to either player is halved.

    SPHR-JP040 – Super Rare
    Enmaryuu Red Daemon Abyss / Hot Red Dragon Archfiend Abyss
    Level 9 DARK Dragon-Type Synchro/Effect Monster
    3200/2500
    1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
    You can only use each of these effects of ‘Hot Red Dragon Archfiend Abyss” once per turn.
    (1) During either player’s turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
    (2) When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position.

    SPHR-JP041 – Super Rare
    Enmaryuu Red Daemon Belial / Hot Red Dragon Archfiend Belial
    Level 10 DARK Dragon-Type Synchro/Effect Monster
    3500/3000
    1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
    You can only use each of these effects of “Hot Red Dragon Archfiend Belial” once per turn.
    (1) You can Tribute 1 monster, then target 1 “Red Dragon Archfiend” monster in your Graveyard; Special Summon it.
    (2) When this card inflicts battle damage to your opponent: You can Special Summon, in Defense Position, 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard).

    SPHR-JP042
    Cardcar D

    SPHR-JP043
    Cyclone / Mystical Space Typhoon

    SPHR-JP044
    Gouyoku de Kenkyo na Tsubo / Pot of Duality

    SPHR-JP045
    Kyousei Dasshutsu Souchi / Compulsory Evacuation Device

    Goyo HYUGO Jack PSYFrame Roid SPHR
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    Eva

    Number III, Eva is a master in the art of Blurography and a firm believer in not sleeping just to translate moonrunes for a card game.

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