Don’t expect the TCG’s list to be too similar.
SPHR-JP001 – Super Rare
Speedroid Beigomax
Level 3 WIND Machine-Type Effect Monster
1200/600
You can only use the (2) effect of “Speedroid Beigomax” once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) When this card is Normal or Special Summoned: You can add 1 “Speedroid” monster from your Deck to your hand, except “Speedroid Beigomax”.
SPHR-JP002
Speedroid Mitsume no Dice / Speedroid Three-Eyed Dice
Level 3 WIND Machine-Type Tuner/Effect Monster
300/1500
(1) During your opponent’s turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
SPHR-JP003
Speedroid Double Yo-yo
Level 4 WIND Machine-Type Effect Monster
1400/1400
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower “Speedroid” monster in your Graveyard; Special Summon it.
SPHR-JP004
Speedroid Shave Boomerang
Level 4 WIND Machine-Type Effect Monster
2000/0
(1) Cannot attack the turn it is Normal Summoned.
(2) Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
SPHR-JP005
Speedroid Mencoat
Level 4 WIND Machine-Type Effect Monster
100/2000
(1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in face-up Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
SPHR-JP006
Speedroid Taketonborg
Level 3 WIND Machine-Type Effect Monster
600/1200
You can only Special Summon “Speedroid Taketonborg(s)” once per turn.
(1) If you control a WIND monster, you can Special Summon this card (from your hand).
(2) You can Tribute this card; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon 1 “Speedroid” Tuner monster from your Deck.
SPHR-JP007
Speedroid Ohajikid
Level 3 WIND Machine-Type Effect Monster
1000/200
(1) When this card is Normal Summoned: You can target 1 Tuner monster in either player’s Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
SPHR-JP008 – Super Rare
Speedroid Akame no Dice / Speedroid Red-Eyed Dice
Level 1 WIND Machine-Type Tuner/Effect Monster
100/100
(1) When this card is Normal or Special Summoned: You can target 1 “Speedroid” monster you control, except “Speedroid Red-Eyed Dice”, then declare a Level from 1 to 6; until the end of this turn, it becomes that Level.
SPHR-JP009 – Super Rare
High-Speedroid Maken Dahma / Hi-Speedroid Kendama
SPHR-JP010 – Secret Rare
High-Speedroid Chanbarider / Hi-Speedroid Chanbarider
Level 5 WIND Machine-Type Synchro/Effect Monster
2000/1000
1 Tuner + 1 or more non-Tuner monsters
You can only Special Summon “Hi-Speedroid Chanbarider(s)” once per turn.
(1) This card can make a second attack during each Battle Phase.
(2) At the start of the Damage Step, if this card battles: It gains 200 ATK.
(3) If this card is sent to the Graveyard: You can target 1 of your banished “Speedroid” cards; add it to your hand.
SPHR-JP011 – Super Rare
Speed Rebirth
Normal Spell
(1) Target 1 “Speedroid” monster in your Graveyard; Special Summon it.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Speedroid” monster in your Graveyard; add it to your hand.
SPHR-JP012
Hidden Shot
Normal Spell
(1) Banish up to 2 “Speedroid” monsters from your Graveyard, then target an equal number of cards on the field; destroy them.
SPHR-JP013
Synchro Cracker
Normal Spell
(1) Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls whose ATK is lower than or equal to the original ATK of that Synchro Monster.
SPHR-JP014
Dice Roll Battle
Normal Trap
(1) When an opponent’s monster declares an attack: Target 1 “Speedroid” monster in your Graveyard; banish both that monster from your Graveyard and 1 “Speedroid” Tuner monster from your hand, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total original Levels of those 2 monsters.
(2) During your opponent’s Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; that face-up Attack Position monster your opponent controls attacks that monster you control, and you proceed to damage calculation.
SPHR-JP015 – Super Rare
Red Sprinter
Level 4 FIRE Fiend-Type Effect Monster
1700/1200
You can only use this effect of “Red Sprinter” once per turn.
(1) When this card is Normal or Special Summoned, if you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard.
SPHR-JP016
Red Resonator
Level 2 FIRE Fiend-Type Tuner/Effect Monster
600/200
You can only use the (2) effect of “Red Resonator” once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
(2) When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK.
SPHR-JP017
Synclone Resonator
Level 1 DARK Fiend-Type Tuner/Effect Monster
100/100
You can only Special Summon “Synclone Resonator” with its (1) effect once per turn.
(1) If a Synchro Monster is on the field, you can Special Summon this card (from your hand).
(2) If this card is sent from the field to the Graveyard: You can target 1 “Resonator” monster in your Graveyard, except “Synclone Resonator”; add that monster to your hand.
SPHR-JP018
Chain Resonator
Level 1 LIGHT Fiend-Type Tuner/Effect Monster
100/100
(1) When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 “Resonator” monster from your Deck, except “Chain Resonator”.
SPHR-JP019 – Super Rare
Mirror Resonator
Level 1 LIGHT Fiend-Type Tuner/Effect Monster
0/0
You can only use the (1) effect of “Mirror Resonator” once per turn.
(1) If this card is in your hand or Graveyard, and your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not: You can Special Summon this card. If Summoned this way, banish it when it leaves the field.
(2) Once per turn: You can target 1 face-up monster your opponent controls; treat this card as having a current Level equal to that target’s original Level when using this card for a Synchro Summon this turn.
SPHR-JP020
Dark Resonator
SPHR-JP021
Vice Dragon
SPHR-JP022 – Secret Rare
Red Wyvern
Level 6 FIRE Dragon-Type Synchro/Effect Monster
2400/2000
1 Tuner + 1 or more non-Tuner monsters
(1) During either player’s turn, if a face-up monster on the field has ATK higher than this card’s: You can destroy the 1 face-up monster on the field with the highest ATK (your choice, if tied). This effect can only be used once while this Synchro Summoned card is face-up on the field.
SPHR-JP023
Red Daemons Dragon / Red Dragon Archfiend
SPHR-JP024 – Super Rare
Scar-Red Nova Dragon / Red Nova Dragon
SPHR-JP025
Call Resonator / Resonator Call
SPHR-JP026
Scar-Red Cocoon / Red Cocoon
Normal Trap
(1) Target 1 Dragon-Type Synchro Monster you control; equip this card to that target.
(2) If the monster equipped with this card by this effect battles an opponent’s monster, negate the effects of all face-up monsters your opponent controls until the end of the Damage Step.
(3) During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 “Red Dragon Archfiend” in your Graveyard; Special Summon it.
SPHR-JP027
Scar-Red Carpet / Red Carpet
SPHR-JP028
PSYFrame Driver
Light Psychic
LV6 2500/0
A Psychic Warrior capable of manipulating electricity, he wields the Autonomous Amplification Units known as “PSYFrames” and uses them to assault the “Security Force”. His form in such endeavors is truly fast as lightning.
SPHR-JP029
PSYFrame Gear Alpha
Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
500/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
(1) When your opponent Normal or Special Summons a monster(s) while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, add 1 “PSYFrame” card from your Deck to your hand, except “PSYFrame Gear Alpha”. Banish all monsters Special Summoned by this effect during the End Phase.
SPHR-JP030
PSYFrame Gear Beta
Level 1 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
700/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
(1) When an opponent’s monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, destroy that attacking monster, then end the Battle Phase. Banish all monsters Special Summoned by this effect during the End Phase.
SPHR-JP031
PSYFrame Gear Gamma
Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
1000/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
(1) When an effect of an opponent’s monster is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.
SPHR-JP032
PSYFrame Gear Delta
Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
1200/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
(1) When an opponent’s Spell Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.
SPHR-JP033
PSYFrame Gear Epsilon
Level 2 LIGHT Psychic-Type Special Summon/Tuner/Effect Monster
1500/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways.
(1) When an opponent’s Trap Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.
SPHR-JP034 – Super Rare
PSYFrame Lord Zeta
Level 7 LIGHT Psychic-Type Synchro/Effect Monster
2500/1800
1 Tuner + 1 or more non-Tuner monsters
(1) Once per turn, during either player’s turn: You can target 1 face-up Attack Position Special Summoned monster your opponent controls; banish both it and this card from the field, until your next Standby Phase.
(2) If this card is in your Graveyard: You can target 1 other “PSYFrame” card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
SPHR-JP035 – Secret Rare
PSYFrame Lord Omega
Level 8 LIGHT Psychic-Type Synchro/Effect Monster
2800/2200
1 Tuner + 1 or more non-Tuner monsters
(1) Once per turn, during either player’s Main Phase: You can banish both 1 random card in your opponent’s hand and this face-up card on the field, until your next Standby Phase.
(2) During your opponent’s Standby Phase: You can target 1 banished card; return it to the Graveyard.
(3) If this card is in your Graveyard: You can target 1 card in either Graveyard; shuffle into the Deck(s) both that card and this card from your Graveyard.
SPHR-JP036
PSYFrame Circuit
Field Spell
(1) If a “PSYFrame” monster is Special Summoned to your side of the field, you can: Immediately after this effect resolves, Synchro Summon using only “PSYFrame” monsters you control.
(2) At the start of the Damage Step, if a “PSYFrame” monster you control battles an opponent’s monster: You can discard 1 “PSYFrame” monster; that battling monster you control gains ATK equal to the discarded monster’s ATK, until the end of this turn.
SPHR-JP037
PSYFrame Overload
Continuous Trap
(1) Once per turn: You can banish 1 “PSYFrame” monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down.
(2) During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “PSYFrame” card, other than “PSYFrame Overload”, from your Deck to your hand.
SPHR-JP038 – Super Rare
Goyo Chaser
Level 5 EARTH Warrior-Type Synchro/Effect Monster
1900/1000
1 Tuner + 1 or more non-Tuner monsters
(1) This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field, except this card.
(2) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved.
SPHR-JP039 – Super Rare
Goyo Predator
Level 6 EARTH Warrior-Type Synchro/Effect Monster
2400/1200
1 Tuner + 1 or more non-Tuner monsters
You can only use this effect of “Goyo Predator” once per turn.
(1) When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to either player is halved.
SPHR-JP040 – Super Rare
Enmaryuu Red Daemon Abyss / Hot Red Dragon Archfiend Abyss
Level 9 DARK Dragon-Type Synchro/Effect Monster
3200/2500
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can only use each of these effects of ‘Hot Red Dragon Archfiend Abyss” once per turn.
(1) During either player’s turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(2) When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position.
SPHR-JP041 – Super Rare
Enmaryuu Red Daemon Belial / Hot Red Dragon Archfiend Belial
Level 10 DARK Dragon-Type Synchro/Effect Monster
3500/3000
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can only use each of these effects of “Hot Red Dragon Archfiend Belial” once per turn.
(1) You can Tribute 1 monster, then target 1 “Red Dragon Archfiend” monster in your Graveyard; Special Summon it.
(2) When this card inflicts battle damage to your opponent: You can Special Summon, in Defense Position, 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard).
SPHR-JP042
Cardcar D
SPHR-JP043
Cyclone / Mystical Space Typhoon
SPHR-JP044
Gouyoku de Kenkyo na Tsubo / Pot of Duality
SPHR-JP045
Kyousei Dasshutsu Souchi / Compulsory Evacuation Device