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    Anime Yu-Gi-Oh! ARC-V

    December 2014 V Jump SECE News

    NeoArkadiaBy NeoArkadiaOctober 17, 201463 Comments

    We’re starting with anime stuff.

    Update 2: Superheavy Samurai!
    Update 3: Raid Raptors!
    Update 4: Unizombie!
    Update 5: Infernoids!

    Gem-Knight Lady Lapis Lazuli
    Level 5 EARTH Rock-Type Fusion Effect Monster
    ATK 2400
    DEF 1000
    “Gem-Knight Lapis” + 1 “Gem-Knight” monster
    Must first be Fusion Summoned by using the above cards as Fusion Material. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict (6)00 damage to your opponent for each Special Summoned monster on the field.


    SECE-JP053
    Illusion Balloon
    Spell Quick-Play
    (1) If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also shuffle the other cards into your Deck.

    SECE-JP067
    Entermate Call / Performapal Call
    Trap Normal
    (1) When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activated this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn.

    SECE-JP007 – Super Rare
    Choujuu Musha Kagebou-C / Superheavy Samurai Kagebou-C
    Earth Machine / Effect
    LV3 500/1000
    You can only use each effect of “Superheavy Samurai Kagebou-C” once per turn. (1) You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. (2) During either player’s turn, when a “Superheavy Samurai” monster you control is targeted by a card effect: You can banish this card from your Graveyard; negate that activation, and if you do, destroy it.

    SECE-JP008 – Rare
    Choujuu Musha Horaga-E / Superheavy Samurai Horaga-E
    Earth Machine / Tuner / Effect
    LV2 300/600
    (1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters for the rest of the turn, except for “Superheavy Samurai” monsters. (2) If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard.

    Choujuu Musha Souru Iwatooshi / Superheavy Samurai Soul Iwatooshi
    Earth Machine / Effect
    LV4 1200/0
    (1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. (2) The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”.

    Choujuu Koujin Susano-O / Superheavy Deity Susano-O
    EARTH/Machine
    Level 10
    Synchro/Effect
    2400/3800
    1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
    (This card is also always treated as a “Superheavy Samurai” card.)
    (1) This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation.
    (2) Once per turn, during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished.

    SECE-JP011 – Rare
    Raid Raptors – Banishing Lanius
    Dark Winged Beast / Effect
    LV4 1300/1600
    (1) Once, during the turn this card was Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand.

    SECE-JP054 – Rare
    Raid Raptors – Nest
    Spell Continuous
    You can only use the effect of “Raid Raptors – Nest” once per turn. (1) If you control 2 or more “Raid Raptors” monsters: You can add 1 “Raid Raptors” monster from your Deck or Graveyard to your hand.

    Raid Raptors – Readiness
    Normal Trap Card
    (1) During this turn, “Raid Raptors” monsters you control cannot be destroyed by battle. (2) If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

    Unizombie
    Level 3 DARK Zombie-Type Tuner Effect Monster
    ATK 1300
    DEF 0
    You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters.


    Infernoid Astaroth
    Level 4 FIRE Fiend-Type Special Summon Effect Monster
    ATK 1800
    DEF 0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

    Infernoid Asmodai
    Level 5 FIRE Fiend-Type Special Summon Effect Monster
    ATK 2200
    DEF 0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card inflicts battle damage to your opponent by attacking a monster they control: You can send 1 random card from your opponent’s hand to the Graveyard. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

    Infernoid Baal
    Level 7 FIRE Fiend-Type Special Summon Effect Monster
    ATK 2600
    DEF 0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing (3?) “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) At the end of the Battle Phase, if this card attacked a monster: You can banish 1 card on the field. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

    Infernoid Adramelech
    Level 8 FIRE Fiend-Type Special Summon Effect Monster
    ATK 2800
    DEF 0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing (3?) “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) During the Damage Step, if this attacking card destroys an opponent’s monster by battle and sends it to the Graveyard: It can make a second attack in a row. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

     

    Source: V Jump, Maxut

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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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