We return to your regularly scheduled news with an on-the-scene rescue!
DBAD-JP001 Rescue-ACE Impulse
Level 3 FIRE Warrior Effect Monster
ATK 1500
DEF 1500
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can make the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied) unable to activate its effects on the field this turn.
(2) When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 Machine “Rescue-ACE” monster from your Deck.
DBAD-JP002 Rescue-ACE Air Hoister
Level 4 FIRE Warrior Effect Monster
ATK 1700
DEF 1700
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Rescue-ACE” Spell from your Deck to the hand.
(2) When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 “Rescue-ACE” monster from your hand, except “Rescue-ACE Air Hoister”.
DBAD-JP004 Rescue-ACE Hydrant
Level 1 FIRE Machine Effect Monster
ATK 0
DEF 0
You can use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot target this card for attacks or with card effects while you control a “Rescue-ACE” monster other than “Rescue-ACE Hydrant”.
(2) You can activate 1 Quick-Play Spell or Trap the turn it is Set by your “Rescue-ACE” card’s effect.
(2) During your Main Phase: You can add 1 “Rescue-ACE” monster from your Deck to your hand, except “Rescue-ACE Hydrant”.
DBAD-JP005 Rescue-ACE Fire Attacker
Level 6 FIRE Machine Effect Monster
ATK 2200
DEF 2200
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Attacker” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
(2) If a card(s) is added to your opponent’s hand, except by drawing: You can draw 2 cards, then send 1 card from your hand to the GY.
DBAD-JP006 Rescue-ACE Fire Engine
Level 7 FIRE Machine Effect Monster
ATK 2500
DEF 2500
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Engine” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
(2) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon 1 Level 4 or lower “Rescue-ACE” monster from your hand, Deck, or GY.
DBAD-JP007 Rescue-ACE Turbulance
Level 9 FIRE Machine Effect Monster
ATK 3000
DEF 3000
You can use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can banish 2 “Rescue-ACE” cards from your GY; Special Summon this card from your hand.
(2) During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck.
(3) If another card(s) you control leaves the field by an opponent’s card effect: You can target 1 card on the field; destroy it.
DBAD-JP008 Rescue-ACE Headquarters
Field Spell
(1) “Rescue-ACE” monsters you control gain 500 ATK/DEF while your opponent controls a monster.
(2) During your Main Phase, you can Normal Summon 1 “Rescue-ACE” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) Once per turn: You can target 4 of your “Rescue-ACE” cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
DBAD-JP009 RESCUE!
Quick-Play Spell Card
(This card is always treated as a “Rescue-ACE” card.) You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Rescue-ACE” monster in your GY, or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent’s GY instead; Special Summon it to your field.
DBAD-JP010 ALERT!
Quick-Play Spell
(This card is always treated as a “Rescue-ACE” card.) You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Rescue-ACE” monster from your GY to your hand, or, if you control “Rescue-ACE Hydrant”, you can add 1 “Rescue-ACE” monster from your Deck to your hand instead.
DBAD-JP011 CONTAIN!
Normal Trap
(This card is always treated as a “Rescue-ACE” card.)
(1) If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; it cannot attack, its effects are negated, also, if you control “Rescue-ACE Hydrant”, it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. These effects last until the end of this turn.
DBAD-JP012 EXTINGUISH!
Normal Trap
(This card is always treated as a “Rescue-ACE” card.)
(1) If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; destroy it, and if you control “Rescue-ACE Hydrant”, this turn, your opponent cannot activate the effects of the destroyed monster as well as monsters with the same original name.
DBAD-JP037 Gizmek Naganaki, the Sunrise Signaler (Reprint)