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    News

    [OCG] Pendulum Summons, New Mechanics, and Arc-V News!

    EvaBy EvaFebruary 17, 2014164 Comments

    It’s that time of the month again

    EDIT: The site may be jumping, but we are still going!


    ‘Major Rule Changes Coming TO THE OCG:

    The player going first cannot draw on the first turn!

    Both players can both have a Field Spell Card on the field, simultaneously!

    The text for Official Card Game cards will be made easier to read!

    EDIT: You can note that the cards from the new Starter Deck have their effects numbered.

    These new rules take effect for the Official Card Game starting March 21st, 2013, when the Starter Deck comes out!

    Source:
    http://blog.livedoor.jp/maxut/archives/36431569.html

    ————



    THIS IS NOT A CLEAR EXPLANATION OF HOW PENDULUM SUMMONS WORK, WAIT FOR FURTHER DETAILS FROM THE KONAMI OFFICIAL WEBSITE OR THE OFFICIAL RULEBOOK THAT WILL BE RELEASED WITH THE NEW STARTER DECK FOR THE FULL EXPLANATION.

    1. The Field now has two new zones called the “Pendulum Zones”

    2. On these Pendulum Zones you can place the new group of monsters called “Pendulum Monsters”. These Pendulum Monsters can be used just like regular monsters, but when you place them in your Pendulum Zones they become Spell Cards with Spell effects. If a Pendulum Monster is sent to the Graveyard, it is placed face-up in your Extra Deck instead. In addition, each Pendulum Monster has something called a “Pendulum Scale” on them. These are the red and blue arrows on the cards. Pendulum Scales have different numbers depending on the card.

    3. Once you have a Pendulum placed in each Pendulum Zone, you can perform a Pendulum Summon. Pendulum Summons can only be done once per turn.

    4. In the example given, we have a Pendulum with a Pendulum Scale of 1 and another with a Pendulum Scale of 8. So for the summon, you take the numbers that are between the two Pendulum Scales, which in this case is 2-7, and you now have the Level of the monsters you can Summon. With the Pendulum Summon, you can Special Summon any number of monsters from your hand, and face-up Pendulum Monsters in your Extra Deck whose Levels are within that range.

    Source: http://blog.livedoor.jp/maxut/archives/36431842.html

    ———

    Hoshiyomi no Majutsushi (Astromancy Magician)
    Dark Spellcaster / Pendulum / Effect
    Pendulum Scale 1
    LV5 1200/2400
    Spell Effect: (1)If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. (2)If you do not control a “Majutsushi” card or “Odd-Eyes” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
    Monster Effect: (1)Once per turn, when exactly 1 Pendulum Monster you control is returned to your hand by your opponent’s card effect: You can Special Summon 1 monster with the same name from your hand.


    Tokiyomi no Majutsushi (Chronomancy Magician)
    Dark Spellcaster / Pendulum / Effect
    Pendulum Scale 8
    LV3 1200/600
    Spell Effect: Activate only if you control no monsters. (1)If a Pendulum Monster you control battles, your opponent cannot activate Trap Card until the end of the Damage Step. (2)If you do not control a “Majutsushi” card or “Odd-Eyes” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
    Monster Effect: (1)Once per turn, cards in your Pendulum Zones cannot be destroyed by your opponent’s card effects.


    Masou Seiryuu Etherweapon (Magiquipped Dragon Etherweapon)
    LIGHT/Dragon / Effect
    Level 6
    2300/1600
    You can only use the effect of “Masou Seiryuu Etherweapon” once per turn. (1)When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand.


    Masou Senshi Ventdra (Magiquipped Warrior Ventdra)
    Wind Warrior / Effect
    LV5 2000/800
    (1)This card can attack your opponent directly. (2)If this card is sent from the field to the Graveyard: You can target 1 Dragon-Type/Spellcaster-Type/Warrior-Type Normal Monster in your Graveyard; add that monster to your hand.


    Byakko no Shoukanshi (White Tiger Summoner)
    Earth Spellcaster / Effect
    LV3 1000/1700
    (1)When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. (2)Monsters you control gain 100 ATK and DEF.

    Source: http://blog.livedoor.jp/maxut/archives/36432118.html

    —————
    The Duelist Advent cards:

    Clearer Picture of the Gusto Part
    DUEA-JP048
    El-Shadoll Midrash
    Dark Spellcaster / Fusion / Effect
    LV5 2200/800
    1 “Shadoll” monster + 1 DARK monsters
    Must first be Fusion Summoned. (1)Cannot be destroyed by your opponent’s card effects. (2)Neither player can Special Summon more than once per turn. (3)If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that card to your hand.

    DUEA-JP050
    Ryuukishin Saphira (Dragonprincess Saphira)
    Light Dragon / Ritual / Effect
    LV6 2500/2400
    Can be ritual Summoned with “Song of Blessing”. You can only use the effect of “Ryuukishin Saphira” once per turn. (1)During the End Phase of the turn this card is Ritual Summoned, or during the End Phase of the turn a LIGHT monster is sent from your hand or Deck to the Graveyard while this card was face-up: You can activate 1 of the following effects;
    -Draw 2 cards, then discard 1 card.
    -Discard 1 random card from your opponent’s hand.
    -Add 1 LIGHT monster from your Graveyard to your hand.

    DUEA-JP052
    Tenseiryuu Samsara (Reincarnation Dragon Samsara)
    Dark Dragon / Synchro / Effect
    LV5 100/2600
    1 Tuner + 1 or more non-Tuner monsters
    You can only use the effect of “Tenseiryuu Samsara” once per turn. (1)If this card on the field is sent to the Graveyard by your opponent’s card effect or by being destroyed by battle: You can target 1 monster in either Graveyard, except for “Tenseiryuu Samsara”; Special Summon that monster.

    Source: http://blog.livedoor.jp/maxut/archives/36433213.html

    DUEA-JP020
    Satellaknight Vega
    Light Warrior / Effect
    LV4 1200/1600
    You can only use the effect of “Satellaknight Vega” once per turn. (1)When this card is Summoned: You can Special Summon 1 “tellaknight” monster, other than “Satellaknight Vega”, from your hand.

    DUEA-JP018
    Satellaknight Deneb
    Light Warrior / Effect
    LV4 1500/1000
    You can only use the effect of “Satellaknight Deneb” once per turn. (1)When this card is Summoned: You can add 1 “tellaknight” monster, except for “Satellaknight Deneb”, from your Deck to your hand.

    DUEA-JP019
    Satellaknight Altair
    Light Warrior / Effect
    LV4 1700/X
    You can only use the effect of “Satellaknight Altair” once per turn. (1)When this card is Summoned: You can target 1 “tellaknight” monster in your Graveyard, except for “Satellaknight Altair”; Special Summon that monster in face-up Defense Position. If you activate this effect, monsters you control other than “tellaknight” monsters cannot attack for the rest of the turn.

    Source: http://blog.livedoor.jp/maxut/archives/36433416.html


    DUEA-JP053
    Stellaknight Deltatellos
    Light Warrior/ Xyz / Effect
    RK4 2500/2100
    3 Level 4 monsters
    (1)While this card has an Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards or effects. (2)Once per turn: You can detach 1 Xyz Material from this card then target 1 card on the field; destroy that card. (3)If this card is sent from the field to the Graveyard: You can Special Summon 1 “tellaknight” monster from your hand or Deck.

    Amakakeru Satellaknight (Satellaknight Bridge)
    Spell Quick-Play
    You can only activate 1 “Amakakeru Satellaknight” per turn. (1)Target 1 “tellaknight” monster you control; Special Summon 1 “tellaknight” monster with a different name from your Deck, and if you do, shuffle that targeted monster into the Deck. While that Special Summoned monster is face-up, you cannot Special Summon monsters, except for “tellaknight” monsters.

    Shinsei naru Inshi (Sacred Constellation Factor)
    Trap Counter
    (1)When an effect monster’s effect or a Spell/Trap Card is activated: You can send 1 face-up “tellaknight” monster you control to the Graveyard; negate that activation, and if you do destroy that card. Then, draw 1 card.

    Source: http://blog.livedoor.jp/maxut/archives/36433547.html

    ————

    The next subscription promos for V-JUMP are Junk Anchor from Yu-Gi-Oh! 5D’s and Primitive Butterfly from Yu-Gi-Oh! Zexal

    Source: http://blog.livedoor.jp/maxut/archives/36432871.html

    ————–

    Deck Customization Pack:
    It contains 6 cards and a Deck Strengthening Guide
    Price: 143 yen

    Confirmed reprints: Skelengel, Mage Power, Time Machine

    Source: http://blog.livedoor.jp/maxut/archives/36432500.html

    ————-

    Memories of the Duel King: Confirmed reprints:

    Catapult Turtle, Summoned Skull, Brain Control, Black Luster Ritual.

    Kuriboh, Multiply, Detonate.

    Makiu.

    Choudenshi Turtle
    Electromagnetic Turtle
    LIGHT/Machine
    Level 4
    0/1800
    During your opponent’s Battle Phase: You can banish this card from your Graveyard; end the Battle Phase. You can only use the effect of “Electromagnetic Turtle” once per Duel.

    Source: http://blog.livedoor.jp/maxut/archives/36432707.html

    —————–

    A product called “Yu-Gi-OH OCG Perfect Rulebook” is being released on 4/4. No more information is known.

    The Master Guide 4 will be released on 3/20 (Price: 1200 yen). It will contain information on all the stuff released from 2011 to date.
    The promo cards will be “Zexal’s ultimate card, CX Kibouou Barian (CXyz Dystopic Barian) and the ultimate evolution of “Utopia”.

    —————
    Arc-V Anime Information:







    The setting for the story is a city on the shoreline of Japan called “Maiami City”. The development of their technology is mostly focused on Dueling.

    Akaba Reiji is the CEO of Leo Corporation. This company has developed something called “Solid Vision with Mass”, and with its spread around Maiami City, “Action Duel” was born, and is widely popular all around the world.

    The children adore Pro Duelists like stars, and they learn the many ways of Dueling and Summoning in different cram schools like “Yuushuujuku” which the main character Sakaki Yuya attends, or “Leo Duel School”, the most influential one around.

    One day out of nowhere, Yuya got himself into an Exhibition Duel with the current Pro Dueliest Champion…?

    Sakaki Yuya
    CV: Ono Kenshuu
    A 2nd Year Middle School Student who loves to entertain people. Even though he is kind of on the short side, he has a tough body with which to hone his skills in Action Duels with. His dream is to become an “Entertainment Duelist” and give people smiles from his Duels.

    Hiiragi Yuzu
    CV: Inamura Yuuna
    Yuya’s childhood friend and someone who gives very powerful pep talks. Her father runs the “Yuushuujuku” and she and Yuya spend their time there to hone their Dueling skills.

    Akaba Reiji
    CV: Hosoya Yoshimasa
    The second CEO of the huge Leo Corporation. He is also a Super Elite Duelist with a genius brain.

    Duel Composition: Hikokubo Masahiro
    Director: Ono Katsumi
    Character Designs: Miyoshi Naohito
    Series Composer/Series Editor: Kamishiro Tsutomu


    On March 21st, “Bonds Beyond Time” will air for the first time on broadcast Japanese TV!
    On March 30th, there will be a Special airing for Arc-V, commemorating its start!

    Share. Facebook Twitter Reddit
    Eva

    Number III, Eva is a master in the art of Blurography and a firm believer in not sleeping just to translate moonrunes for a card game.

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