Matei Angmar / Angmar the Witch Monarch
Level 6 DARK Fiend-Type Effect Monster
(1): When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished card from your Deck to your hand.
Ultimitl Bishbalkin the Ultimate Legendary God
Level 0 DARK Dragon-Type Synchro Effect Monster
(This card’s original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways.
(1): Cannot be destroyed by card effects.
(2): This card gains 1000 ATK for each monster on the field.
(3): Once per turn, during either player’s Main Phase: You can Special Summon as many “Utchatzimime Token” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) as possible to anywhere on the field in Defense Position, but you must Special Summon an equal number of Tokens on each side, also this card cannot attack for the rest of this turn.
Note: This card requires a Level 8 or higher Tuner and non-Tuner, not the Level 6 that everyone was expecting.
Number 37: Hope Woven Dragon Spider Shark
Rank 4 WATER Sea Serpent-Type Xyz Effect Monster
Materials: 2 Level 4 WATER monsters
You can only use each effect of “Number 37: Hope Woven Dragon Spider Shark” once per turn.
(1) When any player’s monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn.
(2) When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it.
Number 38: Hope Harbinger Dragon Titanic Galaxy
Rank 8 LIGHT Dragon-Type Xyz Effect Monster
Materials: 2 Level 8 monsters
(1): Once per turn, during either player’s turn, when a Spell effect on the field is activated: You can negate that effect, and if you do, attach that card to this card as an Xyz Material.
(2): When an opponent’s monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation.
(3): If exactly 1 Xyz Monster you control (and no other cards) is destroyed by battle or card effect: You can target 1 Xyz Monster you control; that target gains ATK equal to the destroyed monster’s original ATK.
Phantom Knights Shade Brigandine / The Phantom Knights of Shade Brigandine
Normal Trap Card
You can only activate 1 “Phantom Knights Shade Brigandine” per turn. If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set.
(1): Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.)
Confirmed: Level 4
Phantom Knights Tomb Shield / The Phantom Knights of Tomb Shield
Normal Trap Card
(1): Special Summon this card in Attack Position as a Normal Monster. (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.)
(2): During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn.
Confirmed: Level 3
Source: V Jump