they patch a few holes in the existing synchros
SR11-JP002 Dragunity Legatus
Wind Winged Beast / Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control a “Dragunity” monster or “Dragon Ravine”: You can Special Summon this card from your hand.
(2) If you control a “Dragunity” Monster Card(s) in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it.
SR11-JP003 Dragunity Remus
Wind Dragon / Tuner / Effect
You can only use this card name’s (1) and (2) effects once per turn each. Cannot be used as Synchro Material, except for the Synchro Summon of a “Dragunity” monster.
(1) You can discard this card; add 1 “Dragon Ravine” from your Deck to your hand.
(2) If you control a “Dragunity” monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters.
SR11-JP004 Dragunity Arma Leyvaten
SR11-JP005 Dragunity Arma Mystletainn
SR11-JP012 Dragunity Aklys
SR11-JP028 Dragunity Divine Lance
SR11-JPP02 Dragunity Knight – Barcha
SR11-JPP03 Dragunity Knight – Gae Dearg
SR11-JPP04 Dragunity Knight – Vajrayana
SR11-JPP05 Dragon Ravine