When you strike gold… I guess dropping a ton of information really does something to the game.
With the recent Shipment Error Update from Yu-Gi-Oh! Master Duel and early reveals from Quarter Century Stampede, many things were found that turned the heads of the community into picking up as much as they could to prepare for the releases of what’s to come.
Who is hungry? First up, we will be seated at the finest restaurant throughout the land, Nouvelles Restaurant “At Table”. Its first course is one of the most sought-after cards from the Deck, as it allows you to procure one of your many recipes from your Deck or GY upon activation. For the second course, it allows you to place a Ritual Monster from your hand on the bottom of your Deck to draw a card, and for the final course during your End Phase, you can target two cards in your GY, including one of your “Recipes”, and place them on the bottom of your Deck to order another freshly drawn card. Having a way to recycle your recipes and another card for the next turn is great so you won’t run out of food to prepare after your opponent’s turn.
This fine establishment has recently been bought out of its Ultra Rare and Collector’s Rare printings from Wild Survivors. Hopefully we’ll see a reprint for this card soon; otherwise, this restaurant might have to close its doors forever.
I think it is a good time to order from the Voici la Carte (Today’s Menu). Our special today is a wonderful choice of revealing two “Nouvelles” monsters with different names from your Deck, one of which your opponent will choose to add to your hand, while the other gets shuffled back into the Deck. Afterwards you can add another recipe to your hand based on the Monster Type you added to your hand with this effect: if you added a Beast-Warrior, you can add Recette de Poisson (Fish Recipe) or if a Warrior was added, you can add Recette de Viande (Meat Recipe). Both are wonderful dishes for this Deck.
This card has also only been printed in Wild Survivors and has had many sales in the past week. Let’s hope whatever is summoned from these dishes won’t give you a fright.
Last time I checked, snakes weren’t on the menu; I guess that is a new item. During the last time Mitsurugi Ritual was talked about, it was hanging around the $35-40 range, but as time went on, it went down. Now, it is back in action with the second wave of Mitsurugi support coming soon. No matter how you look at this Ritual Spell, it will be a 3-of in the actual Deck or as an engine since tributing Reptile Monsters from the Deck is really strong, while Ritual Summoning Ame no Murakumo no Mitsurugi from the Deck is also better. The more Reptiles that are printed with effects that go off when they’re tributed, the better.
With the new hype from the SEU, players have been testing these new cards out, and it’ll be interesting what dish players will cook up heading into the National Season here soon.
Since we vanquished our appetite, let’s go ahead and see how Vanquish Soul Caesar Valius has been handling a new addition to its combo chart. Only being from Wild Survivors again, this card was skipped out in the Mega Tins… for some odd reason, as it is the main boss monster for the Vanquish Soul Deck. By targeting 1 non-Dragon Vanquish Soul monster you control, you can return it to the hand in order to Special Summon Caesar Valius from your hand. Given this is a Quick Effect, this is great for getting around cards like Effect Veiler and Infinite Impermanence so your Main Deck Vanquish Soul monsters don’t get their activated effects negated. As for its button inputs, you can reveal an EARTH monster to make Caesar Valius unaffected by your opponent’s activated effects that turn, but if you add a FIRE and DARK monster to the mix, you can destroy 1 card on the field instead, which is a super useful effect if you are in a pinch.
As we get close to Duelist’s Advance, it is clear players are happy and excited to see new support for one deck that they really like, and let’s hope it satisfies the players enough.
Let us move on from this restaurant talk I am getting hungry. Now even though Rock of the Vanquisher isn’t a Vanquish Soul by name, it is still a part of the Deck as their Link-1, as it allows you to add either a Vanquish Soul monster from your GY to your hand or Special Summon one from your hand during the Main Phase as a Quick Effect. This is amazing for Vanquish Soul as it centers around summoning out the playable characters, which will allow you to do combos with them by revealing a mix between FIRE, DARK, and EARTH monsters from your hand, which can interrupt your opponent on their turn or gain you advantage during your turn.
Being the centerpoint of the Deck, it has three total printings from Wild Survivors, OTS Pack 24 as an Ultimate Rare, and its 2024 25th Anniversary Tin: Dueling Mirrors, so let us hope we see another print for this card soon.
Mastering their craft of using this Fire Sword, Fighting Flame Sword has gone up in price due to the recent SEU. This card was one of the few new Flame Swordsman cards that didn’t receive a reprint in the 2024 Mega Tins for really no reason. As an essential Quick-Play Spell for the theme, it comes with 3 effects, but you can activate 1 of them per turn. First, it lets you add a card that mentions Flame Swordsman from your Deck to your hand. Second, you can target and destroy a card when an attack is declared involving a FIRE Warrior you control. Lastly, you can negate a card or effect that your opponent activated by targeting a Flame Swordsman or a monster that mentions it. All in all, this makes it one of THE BEST utility cards for any FIRE Warrior Deck that needs a way to get extra interruption or an extra extender.
Even though this card was only from Maze of Millennia, it would be appreciated by lovers of the original Yu-Gi-Oh! Anime for this card to get a reprint in different rarities for easier access outside of its original set.
Dominus Purge and Dominus Impulse are a pair of Hand Traps that lock the user out of specific attributes if they are used from the hand, but only a few decks can use them efficiently, like Blue-Eyes or Temple of the Kings with Dominus Purge and Maliss or Atlantean Mermail with Dominus Impulse.
Both of these cards have slowly been going down over time because of the lack of Decks that could use them, but this is a good thing for most who are on a tight budget. Each has their own applications, with Purge negating effects that add a card(s) from the Deck to the hand, while Impulse negates a card or effect that Special Summons a monster. Both have made their homes in the current top contenders, which is always a great reflection on how Hand Traps should be made from here on out.
It is impressive how Konami made these cards extremely selective with what Decks could use them, and honestly, only a select few should be able to run them.
An important new Fusion Monster has entered the chat for the Fiendsmith engine, being The Duke of Demise. This new card was finally released in the TCG with Maze of the Master, and players have already found ways to utilize it extremely well. For those who play Fiendsmith Odion, I highly suggest this card, as it meshes both themes together quite well. Being able to use Anubis the Last Judge and Necroquip Princess as Fusion Materials with the effect of Fiendsmith’s Sequence is wonderful, as it not only shuffles back a card to search The Man with the Mark, it also puts back the super impactful Necroquip Princess for a later Contact Fusion Summon to make either Silhouhatte Rabbit or D/D/D Wave High King Caesar. Being a Level 6 DARK Fiend is extra important as it can help make a Chaos Angel with a LIGHT and DARK monster or a free Rank 6 with Fiendsmith Engraver. It also has the ability to grant you an additional Normal Summon, so if you do have The Man with the Mark in your hand and you Normal Summoned Fabled Lurrie or Lacrima the Crimson Tears previously that turn, it’ll allow you to place the Man on the field. Finally, on top of all of this, you can banish this card from your GY to target a Level 4 or higher Fiend or Zombie Monster in your GY and add it to your hand, which is a great way to recycle cards like Anubis the Last Judge or Fiendsmith Engraver.
Despite being a card that not many Decks can utilize, Fiendsmith as a whole has defined what this card could do right now, whereas when the Eldlich Support comes out in Alliance Insight, it might find a new home to explore around with, even if it could just be a simple Super Polymerization target.
As we wait for more Duelist’s Advance reveals, Konami really has been teasing the new Lunalight cards extremely blatantly. While most of the deck is cheaper, Lunalight Fusion on the other hand, is starting to hit off more for its Legendary Duelists: Sisters of the Rose Super Rare copy. Being able to Fusion Summon any Lunalight Fusion Monster is great, as it uses materials from your hand or field like most Fusion Spells, but if your opponent controls a monster Special Summoned from the Extra Deck, you can use 1 other Lunalight monster from your Deck or Extra Deck as Fusion Material as well. This is amazing for this Deck because it allows you to Fusion Summon monsters that are harder to bring out, like Lunalight Leo Dancer or Lunalight Panther Dancer. Both of these Fusions have their upsides for the Deck on what you need for your turn. Leo Dancer is great since it cannot be destroyed or targeted by your opponent’s card effects, can make a second attack during each Battle Phase, and once per turn at the end of the Damage Step, when this card attacks a monster, you can destroy all Special Summoned monsters your opponent controls. This is great for more removal if you couldn’t clear their board just by attacking. While Panther Dancer simply cannot be destroyed by your opponent’s effects, it has the better upside, as once per turn during your Main Phase 1, you can activate its effect to grant itself a special effect during each Battle Phase that turn. The effect goes as follows: The first time each monster your opponent controls would be destroyed by battle with Panther Dancer, it survives, and the Dancer can attack all monsters your opponent controls twice each as well. This helps you go in for an One-Turn-Kill (OTK) against your opponent since having 2800 ATK can help reach that goal, but it gets even easier still. Each time it destroys an opponent’s monster by battle, it gains an additional 200 ATK until the end of the Battle Phase. This guarantees a way for Lunalight itself to have a more potent OTK.
Even though it does have a Common Printing from Legendary Duelists: Season 2, players have preferred going all out with Lunalight after all these years.
While Lunalight Leo Dancer and Lunalight Panther Dancer are amazing boss monsters for the Lunalight Deck, Lunalight Sabre Dancer just so happens to be another powerful Fusion Monster to deal with. Like Lunalight Fusion, this card also comes from Legendary Duelists: Sisters of the Rose as a Super Rare as well and is a force to be reckoned with. Taking 3 Lunalight monsters for this card’s Fusion Summon isn’t a hefty cost for the Deck since it can swarm out multiple Lunalight monsters to the field. Sabre Dancer also cannot be targeted by your opponent’s card effects and gains 200 ATK for each Beast-Warrior monster that is in your GY or banishment, taking this 3000 ATK monster soaring over Lunalight Leo Dancer after it’s Fusion Summoned. Even though it doesn’t have any other on-field effects, it still has a strong GY effect, as you can banish it from your GY, except the turn it was sent there, to target 1 Fusion Monster you control and make it gain 3000 ATK, making it a perfect pair to overkill your opponent with Lunalight Panther Dancer.
With this card also having a Common Printing from Legendary Duelists: Season 2, its Super Rare is the one that players want to seek out, being the highest rarity for the card. Let’s hope the new support gives this Deck a new breath of life.
Finally, I wanted to take a look at a card that hasn’t been covered in a while, that being Veidos the Eruption Dragon of Extinction. This card is still the Field Spell killer thanks to its first effect. During either player’s Main Phase, while Veidos is in your hand, you can quickly target 1 card in a Field Zone and destroy it, which brings Veidos out of your hand and onto your opponent’s field. By doing so, you get to grab an Ashened Continuous Trap from your Deck and either add it to your hand or set it to your field. Your opponent might have a big monster on their board, but if Veidos leaves their field, however, it will destroy all other monsters they control. This is super impactful when paired with Super Polymerization, which grants you access to any one of the Ashened Fusions, Garura, Wings of Resonant Life, or Muddy Mudragon, while also wiping away your opponent’s monsters in the process.
Even if support for Ashened in the future isn’t the best, Veidos the Eruption Dragon of Extinction will always be a thing to consider if the format becomes Field Spell heavy like how today’s game is.
Hopefully a lot changes again in the market as we inch closer to the reveals for Quarter Century Stampede, as the openings are tomorrow on the sponsored Youtube Channels!
Edited and co-written by Angryjon and Sanokal
6 Comments
Card image goes here-even if support for Ashened in the future isn’t the…
Did not know how that was missed, thank you!
These % increase and % decrease notes are all over the place, some of them make no sense. For the nouvelle cards for example, 30 is not a 25% increase from 5.5. And has mitsurugi ritual increased or decreased? The numbers contradict each other. It says it went from 20 to 13, but somehow it increased?
I’ll fix those when I’m available thank you for pointing them out.
Edit: They have been fixed
The ulti rock of the vanquisher sound like a great deal compared to ultras…
Cool write up