Cardfight Coalition

[DBTM] Labrynth and Her Palace of a Million Traps

Welcome to the Princess’ Trap-Em-Up Dungeon. May you have a delightful time as you realize the floor is lava.

The pack image for Tactical Masters.

DBTM-JP014 Shirogane no Shiro no Labrynth (Labrynth of the Silver Palace)
Level 8 DARK Fiend Effect Monster
ATK 2900
DEF 1900
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards.
(2) You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster.
(3) If a monster(s) leaves the field by your Normal Trap Card’s effect: You can destroy 1 card your opponent controls or 1 random card in their hand.

DBTM-JP015 Labrynth Daemon (Labrynth Archfiend)
Level 7 DARK Fiend Effect Monster
ATK 2000
DEF 2800
You can only use the 1st and 2nd effect of this card’s name each once pe turn.
(1) If a Trap Card is activated: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can Set 1 Normal Trap Card that activates only when an attack is declared, directly from your Deck to your field.
(3) Gains 400 ATK for each Normal Trap with different names in your GY. Monsters your opponent controls cannot target Fiend monsters you control for attacks, except “Labrynth Archfiend”.

DBTM-JP017 Labrynth Servants Arianna (Labrynth Servant Arianna)
Level 4 DARK Fiend Effect Monster
ATK 1600
DEF 2100
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Labrynth” card from your Deck to your hand, except “Labrynth Servant Arianna”.
(2) If a monster(s) leaves the field by your Normal Trap Card’s effect: You can draw 1 card, then you can Special Summon 1 Fiend monster, or Set 1 Spell/Trap, from your hand.

Note: Arianna sounds like “Please, have a trap pit” in Japanese.

DBTM-JP018 Labrynth Chandra
Level 3 DARK Fiend Effect Monster
ATK 1500
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 “Labrynth” Spell/Trap from your hand or Deck to your field.
(2) If a monster(s) leaves the field by your Normal Trap Card’s effect while this card is in your GY: You can add this card to your hand.

Note: It’s Chandelier plus Dragon

DBTM-JP019 Labrynth Stovee
Level 2 DARK Fiend Effect Monster
ATK 0
DEF 2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 “Labrynth” Spell/Trap from your hand or Deck to your field.
(2) If a monster(s) leaves the field by your Normal Trap Card’s effect while this card is in your GY: You can Special Summon this card.

DBTM-JP020 Labrynth Cuclock
Level 1 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can discard this card; this turn, while you control a “Labrynth” monster, you can activate 1 Normal Trap Card the turn it was Set.
(2) If you send a card(s) from your hand to the GY to activate a “Labrynth” card’s effect, except “Labrynth Cuclock”, or a Normal Trap Card while this card is in your GY: You can either add this card to your hand or Special Summon it.

Note: Cuckoo plus Clock

DBTM-JP021 Labrynth Labyrinth
Field Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you activate a Set “Welcome Labrynth” Normal Trap Card, you can add this additional effect to its effect.
‚óŹ Destroy 1 card on the field.
(2) If you activate a non-“Labrynth” Normal Trap Card: You can Special Summon 1 Fiend monster from your hand or GY.

DBTM-JP022 Labrynth Setting
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 2 of your “Labrynth” Spells/Traps that are banished and/or in your GY, except “Labrynth Setting”; shuffle them to the Deck, then, if you control a Fiend monster, you can Set non-“Labrynth” Normal Traps with different names from each other directly from your Deck equal to the number of cards shuffled.

DBTM-JP023 Welcome Labrynth
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Labrynth” monster from your Deck, but you cannot Special Summon monsters from the Deck and Extra Deck until the end of the next turn after this card resolves, except Fiend monsters
(2) If a monster(s) leaves the field by your Normal Trap Card’s effect while this card is in your GY, except the turn this card was sent to the GY: You can Set this card to your field.

DBTM-JP024 Fairwelcome Labrynth / Farewelcome Labrynth
Normal Trap Card
(1) When a monster declares an attack, if you control a Fiend monster: Target 1 card on the field; negate that attack, and if you do, destroy that target, then you can Set 1 non-“Labrynth” Normal Trap from your hand or Deck to your field.

Note: It’s a play on Fair thee well, Farewell and Welcome most likely.

DBTM-JP025 Labrynth Barrage
Normal Trap Card
(1) When you activate a Set Normal Trap Card, except “Labrynth Barrage”: Your opponent takes no further damage from your card effects until the end of their next turn after this card resolves, also this card’s effect becomes that Normal Trap Card’s effect when that card is activated.

DBTM-JP026 Daemon Glitch (Archfiend Glitch)
Normal Trap Card
(1) If you control a Fiend monster: Target 1 card on the field; destroy it, then you can send 1 Fiend monster from your Deck to the GY.

DBTM-JP044 Compulsory Evacuation Device (Reprint)

Source

NeoArkadia

NeoArkadia is the 2nd number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle. You can also follow them at @neoarkadia24 on Twitter.