Karakuri gets 5 new cards to boost its old school strategy
IGAS-JP014 Karakuri Houshi Kunamusan (Karakuri Monk mdl 9763 “Kunamusan”)
Level 5 EARTH Machine Effect Monster
ATK 2000
DEF 1500
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand: You can target 1 “Karakuri” monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH Machine monsters, also change that monster’s battle position, and if you do, Special Summon this card, and if you do that, it is treated as a Tuner.
(2) This card must attack if able.
(3) If this card is targeted for an attack: Change its battle position.
IGAS-JP014 Karakuri Gama Shirokunishi (Karakuri Toad mdl 4624 “Shirokunishi”)
Level 1 EARTH Machine Tuner Effect Monster
ATK 200
DEF 1000
You can only use this card name’s (3) effect once per turn.
(1) This card must attack if able.
(2) If this card is targeted for an attack: Change its battle position.
(3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.
IGAS-JP043 Karakuri Daigongen Bureibu (Karakuri Daigongen mdl 00X Bureibu)
Level 9 EARTH Machine Synchro Effect Monster
ATK 3000
DEF 1500
Materials: 1 Tuner + 1+ non-Tuner Machine monsters
(1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
(2) Defense Position monsters you control cannot be destroyed by battle.
(3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): You can target 1 card your opponent controls; banish it.
IGAS-JP058 Karakuri Gama Abura (Karakuri Toad Oil)
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
(2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): The equipped monster gains 500 ATK/DEF.
IGAS-JP073 Kari Karakuri Hatagokura (Karakuri Cash Lodge)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of that first monster you control, and if you do, negate the effects of that second monster your opponent controls until the end of this turn.
(2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster on the field; change its battle position.