Old Infernoids learn new tricks.
Instructor Created Deck #131: “Infernoid” Deck Featuring “Dark World Reinforcements”
Featuring Cards From Phantom Rage!!
3 Infernoid Decatron
2 Infernoid Pirmais
1 Infernoid Antra
1 Infernoid Harmadik
2 Infernoid Patrulea
1 Infernoid Sjette
2 Infernoid Seitsemas
1 Infernoid Attondel
2 Infernoid Devyaty
2 Infernoid Onuncu
3 Dark World Reinforcements
3 Void Imagination
3 Void Vanishment
1 Void Expansion
2 Forbidden Droplet
2 Performapal Popperup
1 Lair of Darkness
1 Pot of Desires
1 Terraforming
1 Harpie’s Feather Duster
1 Twin Twisters
1 Triple Tactics Talent
3 Void Feast
1 Metaverse
2 Infernoid Tierra
2 Elder Entity N’tss
1 Fossil Warrior Skull Knight
1 Deep Sea Prima Donna
1 Wind Pegasus @Ignister
1 PSY-Framelord Omega
1 Linkuriboh
1 Gravity Controller
1 Crystron Halqifibrax
1 Hiita the Fire Charmer, Ablaze
1 Tribrigade Felidgette the Fruitless Flower
1 Crusadia Equimax
1 Accesscode Talker
Deck Concept
An “Infernoid” Deck that uses “Dark World Reinforcements”.
“Infernoid Decatron”, if Normal or Special Summoned, you can send an Infernoid monster to the GY. Noteworthy, its effect has no hard once per turn restriction, meaning if it’s sent to the GY for a Link Summon, you can Special Summon it back from the GY with “Dark World Reinforcements”.
Since Level 5+ “Infernoid” monsters can Special Summon themselves from the GY, you can send them to the GY with “Dark World Reinforcements”. Keep loading your GY with “Infernoid” monsters and Special Summon them, then later use “Crusadia Equimax” to wipe out your opponent’s LP with a single attack.
POINT: A Fiend Deck That Revives From The GY
Special Summon various Fiends from the GY, while sending monsters to the GY synergizes well with “Infernoid” Decks, making it a very synergistic card. Send all sorts to the GY, allowing you to bring out further monsters.