A Deck that combines Maximum and Fusion together? More likely than you think!
RD/KP14-JP002 Jointech Cobra
Level 2 EARTH Machine Effect Monster
ATK 1000
DEF 600
[REQUIREMENT] If you control no other monsters.
[EFFECT] Special Summon 1 “Jointech Arc Scorpio”, “Jointech Spike Centipede” or “Jointech Rex” from your GY in Defense Position, also you cannot activate the effects of non-Machine monsters for the rest of this turn.
RD/KP14-JP003 Mega Jointech Fortrex [L]
Level 4 EARTH Machine Maximum Effect Monster
ATK 1300
DEF 0
[REQUIREMENT] Send 1 EARTH Machine monster from your hand to the GY.
[EFFECT] This card loses 600 ATK until the end of the turn, then toss 1 coin, and if the result is heads, this card can attack three times during each Battle Phase this turn. If the result is tails, this card can make attacks on monsters twice during each Battle Phase this turn, and if it does, inflict piercing battle damage to your opponent.
RD/KP14-JP004 Mega Jointech Fortrex
Level 4 EARTH Machine Maximum Effect Monster
MAXIMUM ATK 3000
ATK 1300
DEF 0
You can Maximum Summon this card together with “Mega Jointech Fortrex [L]” and “Mega Jointech Fortrex [R]”
[REQUIREMENT] Maximum Mode.
[CONTINUOUS EFFECT] Increase the Level of this card by 6, also if you have a Level 7 or higher Machine monster in your GY, this card cannot be destroyed by effects.
RD/KP14-JP005 Mega Jointech Fortrex [R]
Level 4 EARTH Machine Effect Monster
ATK 1300
DEF 0
[REQUIREMENT] None
[EFFECT] Each player returns 3 monsters from their opponent’s GY to the Deck, then if this card is in Maximum Mode, this card gains ATK equal to the total Levels of EARTH Machine monsters returned to the Deck by this effect x 100 until the end of this turn.
RD/KP14-JP006 Jointech Arc Scorpio
Level 7 EARTH Machine Effect Monster
ATK 2200
DEF 1600
[REQUIREMENT] Send 1 Machine monster from your hand or face-up on your field to the GY.
[EFFECT] Add 1 “Fusion” or “Power Bond” from your GY to your hand, then you can Special Summon 1 “Jointech Spike Centipede” from your GY.
RD/KP14-JP007 Jointech Spike Centipede
Level 7 EARTH Machine Effect Monster
ATK 2400
DEF 1600
[REQUIREMENT] Return 1 other face-up Level 5 or higher EARTH Machine monster you control to the hand.
[EFFECT] Destroy 1 monster your opponent controls, also you cannot activate the effects of non-Machine monsters for the rest of this turn.
RD/KP14-JP008 Jointech Hero
Level 7 EARTH Machine Effect Monster
ATK 2500
DEF 1500
[REQUIREMENT] During the turn this card is Normal Summoned by Tributing “Jointech Ace”, send the top card of the Deck to the GY.
[EFFECT] This card gains 1500 ATK until the end of the turn, then, you can choose 1 EARTH Machine monster in your GY and add it to the hand.
RD/KP14-JP043 Jointech Fighter
Level 6 EARTH Machine Fusion Effect Monster
ATK 2600
DEF 2600
Materials: “Jointech Ace” + “Jointech Ace”
[REQUIREMENT] None
[EFFECT] Choose 1 Level 7 EARTH Machine Monster in your GY and either add it to the hand or Special Summon it to your field face-up. If you choose “Jointech Hero” with this effect, also, you can choose 1 “Jointech Ace” in your GY, and add it to the hand.
RD/KP13-JP044 Jointech Killer Stinger
Level 9 EARTH Machine Fusion Effect Monster
ATK 3000
DEF 2500
Materials: “Jointech Arc Scorpio” + “Jointech Spike Centipede”
[REQUIREMENT] Activate by sending the top card of your Deck to the GY.
[EFFECT] All face-up monsters your opponent controls lose 700 ATK for each monster they control until the end of the turn, then you gain 700 LP for each monster they control.
RD/KP14-JP047 Jointech Dig-Up
Normal Spell Card
[REQUIREMENT] Send 1 EARTH Machine monster from the hand to the GY.
[EFFECT] Excavate the top 3 cards of your Deck and reveal them. Choose 1 card among the excavated cards, add it to the hand, also, place the remaining cards on the top of the Deck in whichever order you desire OR send them to the GY.
RD/KP14-JP058 Jointech Ignition
Normal Trap Card
[REQUIREMENT] When an attack is declared on a face-up EARTH Machine monster you control.
[EFFECT] The monster being attacked is not destroyed by that attack. If you control a face-up Level 7 or higher EARTH Machine monster, also, you can destroy that attacking monster.
4 Comments
Hero and Fighter aren’t new.
Not the first time Ark covered every card (even prior reveals) in a set compendium.
It is also easier for users who want everything in one place instead of looking at several articles.
“The goggles… They do NOTHING!!”
Anyway, glad to finally see Yuhi’s major backlog and currentlog getting printing all together. Hopefully that will include Jointech Burst Dragon. Sadly, the setcode confirms that no room exists for Jointech Workshop right now.
Behold. I joked a while ago that there would be more Jointech Coin Monsters, but I didn’t think they would give a Maximum that kind of Effect (and a Jointech Maximum of all things).
Either way, Jointech is now: a Normal Monster-focused Deck, a Coin Effects-focused Deck, a Power Bond-focused Deck, a Fusion Monster-focused Deck, and a Maximum-focused Deck.