Dimension of Chaos

After reviewing the rulings on the KONAMI Database, here’s how we feel the cards from Dimension of Chaos (DOCS-JP) work.

Card 79 is deceptively important.

Let’s get right to business, hm?

DOCS-JP001 – Rare
Entermate Secondonkey
Performapal Secondonkey
Level 4 EARTH Beast-Type Effect Monster
1000/2000
(1) When this card is Normal or Special Summoned: You can send 1 “Performapal” monster from your Deck to the Graveyard, except “Performapal Secondonkey”. If there are 2 cards in your Pendulum Zones, you can add it to your hand instead.

DOCS-JP002 – Rare
Entermate Mammothplash
Performapal Mammoth Splash
Level 6 WATER Beast-Type Pendulum/Effect Monster
Pendulum Scale 4
1900/2300
Pendulum Effect:
(1) Once per turn, when a Fusion Monster is Special Summoned to your side of the field: You can Special Summon 1 face-up “Odd-Eyes” Pendulum Monster from your Extra Deck.
Monster Effect:
You can only use this monster effect of “Performapal Mammoth Splash” once per Duel.
(1) During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

DOCS-JP003 – Rare
Entermate Helprincess
Performapal Helprincess
Level 4 DARK Warrior-Type Effect Monster
1200/1200
(1) When you Normal or Special Summon a “Performapal” monster(s), except “Performapal Helprincess”: You can Special Summon this card from your hand.

DOCS-JP004
Choujuu Musha Nusu-10
Superheavy Samurai Thief
Level 10 EARTH Machine-Type Effect Monster
1000/1000
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.
(2) You can Tribute this card to activate 1 of these effects;
-Destroy 1 card in your opponent’s Spell & Trap Zone, then you can Set that destroyed card to your side of the field.
-Destroy 1 card in your opponent’s Pendulum Zone, then you can place that destroyed card in your Pendulum Zone.

DOCS-JP005
Choujuu Musha Hikya-Q
Superheavy Samurai Courier
Level 5 EARTH Machine-Type Effect Monster
1200/1800
You can only use the (2) effect of “Superheavy Samurai Courier” once per turn.
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.
(2) If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent’s side of the field in Defense Position, then draw 1 card for each monster Summoned this way.

DOCS-JP006
Choujuu Musha Tsuzu-3
Superheavy Samurai Drums
Level 1 EARTH Machine-Type Tuner/Effect Monster
300/300
You can only use this effect of “Superheavy Samurai Drums” once per turn.
(1) If this card on the field is destroyed and sent to the Graveyard: You can target 1 “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Tsuzumi”; Special Summon it.

DOCS-JP007
Choujuu Musha Souru Double Horn
Superheavy Samurai Souldouble Horn
Level 1 EARTH Machine-Type Effect Monster
0/300
You can only use the (2) effect of “Superheavy Samurai Souldouble Horn” once per turn.
(1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. It can attack twice during each Battle Phase.
(2) While this card is equipped to a monster by its own effect: You can Special Summon it.

DOCS-JP008
Choujuu Musha Souru Shine Claw
Superheavy Samurai Soulshine Claw
Level 2 EARTH Machine-Type Effect Monster
500/500
You can only use the (2) effect of “Superheavy Samurai Soulshine Claw” once per turn.
(1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. It gains 500 ATK and DEF, also it cannot be destroyed by battle.
(2) While this card is equipped to a monster by its own effect: You can Special Summon it.

DOCS-JP009
Furnimal Wing
Fluffal Wings
Level 1 LIGHT Fairy-Type Effect Monster
100/100
You can only use this effect of “Fluffal Wings” once per turn.
(1) If you control “Toy Vendor”: You can banish this card from your Graveyard, then target 1 “Fluffal” monster in your Graveyard; banish that monster, and if you do, draw 1 card, then you can send 1 “Toy Vendor” you control to the Graveyard, and if you do that, draw 1 card.

DOCS-JP010 – Rare
DD Baphomet
D/D Berfomet
Level 4 DARK Fiend-Type Effect Monster
1400/1800
(1) Once per turn: You can target 1 “D/D” monster you control that has a Level, except “D/D Berfomet”, then declare a Level between 1 and 8; until the end of this turn, it becomes that Level, also you cannot Special Summon monsters for the rest of this turn, except “D/D” monsters.

DOCS-JP011
DD Swirlal Slime
D/D Swirlal Slime
Level 2 DARK Fiend-Type Effect Monster
200/200
You can only use each of the (1) and (2) effects of “D/D Swirlal Slime” once per turn.
(1) During your Main Phase: You can Fusion Summon 1 “D/D/D” Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card.
(2) You can banish this card from your Graveyard; Special Summon 1 “D/D” monster from your hand.

DOCS-JP012
DD Necro Slime
D/D Necro Slime
Level 1 DARK Fiend-Type Effect Monster
300/300
You can only use this effect of “D/D Necro Slime” once per turn.
(1) If this card is in your Graveyard: You can Fusion Summon 1 “D/D/D” Fusion Monster from your Extra Deck, by banishing monsters from your Graveyard as Fusion Materials, including this card.

DOCS-JP013
Raid Raptors – Wild Vulture
Raidraptor – Wild Vulture
Level 6 DARK Winged Beast-Type Effect Monster
1600/2000
(1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 “Raidraptor” monsters from your hand and/or Graveyard whose total Levels equal 6.

DOCS-JP014
Raid Raptors – Skull Eagle
Raidraptor – Skull Eagle
Level 3 DARK Winged Beast-Type Effect Monster
1000/500
You can only use the (1) effect of “Raidraptor – Skull Eagle” once per turn.
(1) If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster’s effect: You can banish this card from your Graveyard, then target 1 “Raidraptor” card in your Graveyard; add it to your hand.
(2) An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
-If it is Xyz Summoned: It gains 300 ATK.

DOCS-JP015
Entermage Mirror Conductor
Performage Mirror Conductor
Level 4 LIGHT Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 3
600/1400
Pendulum Effect:
(1) Once per turn: You can target 1 face-up Special Summoned monster on the field; until the end of this turn, its ATK and DEF both become equal to its ATK or its DEF (whichever is lower, your choice if tied).
Monster Effect:
(1) Once per turn, during either player’s turn: You can target 1 face-up monster on the field; switch its ATK and DEF until the end of this turn, then you take 500 damage.

DOCS-JP016
Entermage Higurumi
Performage Flame Mascot
Level 4 FIRE Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 5
1000/1000
Pendulum Effect:
You can only use this Pendulum Effect of “Performage Flame Mascot” once per turn.
(1) If a face-up “Performage” monster you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then you take 500 damage.
Monster Effect:
(1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Performage” monster from your hand or Deck, except “Performage Flame Mascot”.

DOCS-JP017 – Rare
Densentsu no Fisherman Sansei
The Legendary Fisherman III
Level 7 WATER Warrior-Type Effect Monster
2500/2000
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by Tributing 1 “The Legendary Fisherman”, and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can activate this effect; this card cannot attack during this turn, also banish all monsters your opponent controls.
(2) This card cannot be destroyed by battle or card effects, also it is unaffected by Spell/Trap effects.
(3) Once per turn: You can return as many of your opponent’s banished cards to the Graveyard as possible, and if you do, double the next damage your opponent takes this turn from either an attack or a card effect.

DOCS-JP018 – Rare
Assault Black Feather – Kirisame no Kunai
Assault Blackwing – Kunai the Drizzle
Level 5 DARK Winged Beast-Type Effect Monster
2100/1600
(1) You can Special Summon this card (from your hand) by Tributing 1 “Blackwing” monster. If you do, it is treated as a Tuner monster.
(2) Once per turn: You can target 1 Synchro Monster you control, then declare a Level between 1 and 8; until the end of this turn, it becomes that Level.

DOCS-JP019 – Super Rare
Shissou no Ankoku Kishi Gaia
Galloping Gaia The Fierce Knight
Level 7 LIGHT Warrior-Type Effect Monster
2300/2100
You can only use the (3) effect of “Galloping Gaia The Fierce Knight” once per turn.
(1) You can Normal Summon this card without Tributing.
(2) If this card is Normal Summoned without Tributing, its original ATK becomes 1900.
(3) If this card is Tributed: You can add 1 “Black Luster Soldier” monster from your Deck to your hand.

DOCS-JP020 – Rare
Kuriball
Level 1 DARK Fiend-Type Effect Monster
300/200
(1) When an opponent’s monster declares an attack: You can send this card from your hand to the Graveyard; change that attacking monster to Defense Position.
(2) If you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

DOCS-JP021
Chousenshi no Tamashii
Soul of the Super Soldier
Level 1 EARTH Warrior-Type Effect Monster
0/0
You can only use each of the (1) and (2) effects of “Soul of the Super Soldier” once per turn.
(1) You can send 1 “Black Luster Soldier” monster from your hand to the Graveyard; this card’s ATK becomes 3000, also its name becomes “Black Luster Soldier”. These changes last until your opponent’s next End Phase.
(2) You can banish this card from your Graveyard; add 1 “Knight of the Beginning” or “Knight of the Evening Twilight” from your Deck to your hand.

DOCS-JP022
Kaibyaku no Kishi
Knight of the Beginning
Level 4 LIGHT Warrior-Type Effect Monster
500/2000
You can only use each of the (1) and (2) effects of “Knight of the Beginning” once per turn.
(1) A “Black Luster Soldier” monster Ritual Summoned using this card gains these effects.
-Once per turn: You can target 1 monster your opponent controls; banish that monster.
-When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
(2) If this card in the Graveyard is banished: You can add 1 Ritual Spell Card from your Deck to your hand.

DOCS-JP023
Yoiyami no Kishi
Knight of the Evening Twilight
Level 4 DARK Warrior-Type Effect Monster
500/2000
You can only use each of the (1) and (2) effects of “Knight of the Evening Twilight” once per turn.
(1) A “Black Luster Soldier” monster Ritual Summoned using this card gains these effects.
-Once per turn: You can target 1 monster your opponent controls; banish that monster.
-Once per turn: You can banish 1 random card from your opponent’s hand face-down, until your opponent’s next End Phase.
(2) If this card in the Graveyard is banished: You can add 1 Ritual Monster from your Deck to your hand.

DOCS-JP024 – Super Rare
Ryuumaoh Vector Pendulum
Vector Pendulum, the Dracoruler
Level 4 DARK Dragon-Type Pendulum/Normal Monster
Pendulum Scale 3
1850/0
Pendulum Effect:
(1) Negate card effects in your opponent’s Pendulum Zones.
Flavor Text:
A demon lord who suddenly appeared leading armies of draconic fiends in a campaign of world conquest. It is said that he changes all that exists into evil dragons using the unknown “secret art of draconization”. The stories say that his vast stores of demonic power are not of this dimension.

DOCS-JP025 – Rare
Majespecter Cat
Level 3 WIND Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 2
100/1800
Pendulum Effect:
None
Monster Effect:
You can only use the (1) monster effect of “Majespecter Cat” once per turn.
(1) When this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 “Majespecter” card from your Deck to your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

DOCS-JP026
Majespecter Raccoon
Level 3 WIND Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 5
1200/900
Pendulum Effect:
None
Monster Effect:
You can only use the (1) monster effect of “Majespecter Raccoon” once per turn.
(1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” monster from your Deck to your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

DOCS-JP027
Majespecter Crow
Level 4 WIND Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 5
1000/1500
Pendulum Effect:
None
Monster Effect:
You can only use the (1) monster effect of “Majespecter Crow” once per turn.
(1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” Spell Card from your Deck to your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

DOCS-JP028
Majespecter Fox
Level 4 WIND Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 2
1500/1000
Pendulum Effect:
None
Monster Effect:
You can only use the (1) monster effect of “Majespecter Fox” once per turn.
(1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” Trap Card from your Deck to your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

DOCS-JP029 – Rare
Majespecter Unicorn
Level 6 WIND Spellcaster-Type Pendulum/Effect Monster
Pendulum Scale 2
2000/2000
Pendulum Effect:
None
Monster Effect:
You can only use the (1) monster effect of “Majespecter Unicorn” once per turn.
(1) During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return those monsters to the hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

DOCS-JP030
Igknight Derringer
Level 5 FIRE Warrior-Type Pendulum/Normal Monster
Pendulum Scale 2
2400/1200
Pendulum Effect:
(1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy both this card and that other card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text:
The lone woman amongst the Igknights who is coddled by her comrades. Her prized weapon strikes her allies more than her enemies, but not a single one of her comrades complain about this.

DOCS-JP031
Igknight Uzi
Level 6 FIRE Warrior-Type Pendulum/Normal Monster
Pendulum Scale 7
1300/2700
Pendulum Effect:
(1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy both this card and that other card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text:
The chaperone and fan club president for“Derringer”. He always has to clean up after her reckless ways, so one can usually find him complaining to “Caliber”, the only person who understands him.

DOCS-JP032 – Rare
Graydle Slime
Level 5 WATER Aqua-Type Tuner/Effect Monster
0/2000
You can only use the (1) effect of “Graydle Slime” once per turn.
(1) If this card is in your hand or Graveyard: You can target 2 “Graydle” cards you control; destroy them, and if you do, Special Summon this card.
(2) When you do: You can target 1 “Graydle” monster in your Graveyard; Special Summon it in Defense Position.

DOCS-JP033
Graydle Alligator
Level 3 WATER Aqua-Type Effect Monster
500/1500
(1) If this monster you control is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
(2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

DOCS-JP034
Graydle Cobra
Level 3 WATER Aqua-Type Effect Monster
1000/1000
(1) If this monster you control is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
(2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

DOCS-JP035
Graydle Eagle
Level 3 WATER Aqua-Type Effect Monster
1500/500
(1) If this monster you control is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
(2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

DOCS-JP036
Jukuren no Akamajutsushi
Skilled Red Magician
Level 4 DARK Spellcaster-Type Effect Monster
1600/1600
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3).
(2) You can Tribute this card with 3 Spell Counters on it; Special Summon 1 “Archfiend” monster from your hand, Deck or Graveyard.
(3) You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

DOCS-JP037 – Super Rare
Ryuuguu no Tsugai
Romantic Royal Swamp Oarfish
Level 6 WATER Wyrm-Type Effect Monster
2000/1200
You can only use this effect of “Romantic Royal Swamp Oarfish” once per turn.
(1) You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck.

DOCS-JP038 – Rare
Toon Revolver Dragon
Toon Barrel Dragon
Level 7 DARK Machine-Type Toon/Effect Monster
2600/2200
(1) Cannot attack the turn it is Summoned.
(2) While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
(3) Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

DOCS-JP039
Bunborg 006
Deskbot 006
Level 6 EARTH Machine-Type Pendulum/Effect Monster
Pendulum Scale 1
500/500
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effect:
You can only use the (3) monster effect of “Deskbot 006” once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.
(2) This card gains 500 ATK for each face-up “Deskbot” monster in your Extra Deck.
(3) If this card in the Pendulum Zone is destroyed: You can target 1 “Deskbot” card in your Graveyard; add it to your hand.

DOCS-JP040 – Normal Rare
Kinki no Tsubo
Pot of Taboos
Level 9 EARTH Rock-Type Flip/Effect Monster
2000/3000
You can only use this effect of “Pot of Taboos” once per turn.
(1) FLIP: You can activate 1 of these effects;
-Draw 2 cards.
-Return all Spell/Trap Cards on the field to the hand.
-Destroy all monsters your opponent controls.
-Look at your opponent’s hand and shuffle 1 card from their hand into the Deck.

DOCS-JP041 – Normal Rare
Dr. Frange
Doktor Frankenfind
Level 3 DARK Psychic-Type Effect Monster
300/300
You can only use this effect of “Doktor Frankenfind” once per turn.
(1) If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then either return it to the bottom of your Deck or reveal it and add it to your hand, and if you added it to your hand, skip your next Draw Phase.

DOCS-JP042 – Ultra Rare
Chousenshi Chaos Soldier
Black Luster Soldier – Super Soldier
Level 8 EARTH Warrior-Type Ritual/Effect Monster
3000/2500
You can Ritual Summon this card with “Ritual of the Super Soldier”.
You can only Special Summon “Black Luster Soldier – Super Soldier(s)” once per turn.
(1) If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its original ATK.
(2) If this card is destroyed by battle or an opponent’s card effect and sent to the Graveyard: You can Special Summon 1 “Gaia The Fierce Knight” monster from your hand, Deck, or Graveyard.

DOCS-JP043 – Rare
Deathtoy Sabre Tiger
Frightfur Sabre Tiger
Level 8 DARK Fiend-Type Fusion/Effect Monster
2400/2000
1 “Frightfur” Fusion Monster + 1 or more “Fluffal” or “Edge Imp” monsters
(1) When this card is Fusion Summoned: You can target 1 “Frightfur” monster in your Graveyard; Special Summon it.
(2) All “Frightfur” monsters you control gain 400 ATK.
(3) If this card was Fusion Summoned using 3 or more monsters as Fusion Material, it cannot be destroyed by battle or card effects.

DOCS-JP044 – Super Rare
DDD Dotou Kaichi-Oh Caesar Ragnarok
D/D/D Wave Oblivion King Caesar Ragnarok
Level 10 DARK Fiend-Type Fusion/Effect Monster
3200/3000
2 “D/D/D” monsters
(1) Once per turn, when an attack is declared involving this card: You can target 1 other “D/D” card or “Covenant” card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the monster this card is battling.
(2) This card gains ATK equal to the combined original ATK of all monsters equipped to it by its own effect.

DOCS-JP045 – Ultra Rare
Odd-Eyes Vortex Dragon
Level 7 WIND Dragon-Type Fusion/Effect Monster
2500/3000
1 “Odd-Eyes” monster + 1 Pendulum Monster
You can only use each of the (1) and (2) effects of “Odd-Eyes Vortex Dragon” once per turn.
(1) When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return that monster to the hand.
(2) During either player’s turn, when another monster’s effect is activated, or a Spell/Trap Card is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into your Main Deck, and if you do, negate that activation, and if you do that, destroy it.

DOCS-JP046 – Ultra Rare
Red Daemons Dragon Scar-Right
Red Dragon Archfiend Scar-Right
Level 8 DARK Dragon-Type Synchro/Effect Monster
3000/2500
1 Tuner + 1 or more non-Tuner monsters
(1) This card’s name becomes “Red Dragon Archfiend” while it is face-up or in the Graveyard.
(2) Once per turn: You can destroy all other Special Summoned Effect Monsters on the field whose ATK is lower than or equal to this card’s, then inflict 500 damage to your opponent for each destroyed monster.

DOCS-JP047 – Ultra Rare
Assault Black Feather – Shuu no Raikiri
Assault Blackwing – Raikiri the Sudden Shower
Level 7 DARK Winged Beast-Type Synchro/Effect Monster
2600/2000
1 Tuner + 1 or more non-Tuner monsters
(1) If this card was Synchro Summoned using a “Blackwing” monster(s), it is treated as a Tuner monster.
(2) Once per turn: You can target cards your opponent controls, up to the number of other “Blackwing” monsters you control; destroy them.

DOCS-JP048 – Super Rare
Graydle Dragon
Level 8 WATER Aqua-Type Synchro/Effect Monster
3000/2000
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
You can only use each of the (1) and (2) effects of “Graydle Dragon” once per turn.
(1) When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them.
(2) If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated.

DOCS-JP049
Bunborg Jet
Deskbot Jet
Level 10 EARTH Machine-Type Synchro/Effect Monster
500/500
1 Tuner + 1 or more non-Tuner monsters
You can only use 1 effect among the (2) and (3) effects of “Deskbot Jet” per turn, and only once that turn.
(1) This card gains 500 ATK and DEF for each “Deskbot” card on the field.
(2) You can target 1 “Deskbot” card you control; destroy it, and if you do, Special Summon 1 “Deskbot” monster from your Deck.
(3) You can target 1 “Deskbot” card you control and 1 other face-up card on the field; destroy them.

DOCS-JP050 – Ultra Rare
DDD Sougyou-Oh Kali Yuga
D/D/D Founding King Kali Yuga
Rank 8 DARK Fiend-Type Xyz/Effect Monster
3500/3000
2 Level 8 “D/D” monsters
(1) After this card is Xyz Summoned, for the rest of this turn, other cards and card effects on the field cannot be activated, also their effects are negated.
(2) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; destroy all Spell/Trap Cards on the field.
(3) You can detach 1 Xyz Material from this card, then target 1 “Covenant” Spell/Trap Card in your Graveyard; Set it to your side of the field.

DOCS-JP051 – Rare
Raid Raptors – Devil Eagle
Raidraptor – Devil Eagle
Rank 3 DARK Winged Beast-Type Xyz/Effect Monster
1000/0
2 Level 3 “Raidraptor” monsters
You can only use this effect of “Raidraptor – Devil Eagle” once per turn.
(1) You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK. You can only use this effect of “Raidraptor – Devil Eagle” once per turn.

DOCS-JP052 – Ultra Rare
Shouryuukenshi Majester Paladin
Majester Paladin, the Soaring Dracoslayer
Rank 4 WIND Dragon-Type Xyz/Effect Monster
1850/2000
2 Level 4 Pendulum Monsters
(1) When this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, add 1 Pendulum Monster from your Deck to your hand.
(2) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up “Dracoslayer” Pendulum Monster from your Extra Deck, but it cannot be used as Material for an Xyz Summon.

DOCS-JP053
Shuffle Reborn
Normal Spell Card
You can only use the (2) effect of “Shuffle Reborn” once per turn.
(1) If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase.
(2) You can banish this card from your Graveyard, then target 1 card you control; you will banish 1 card from your hand during the End Phase of this turn, also shuffle the targeted card into the Deck (even if the targeting conditions are no longer correct), then draw 1 card.

DOCS-JP054 – Rare
Rank-Up-Magic Raid Force
Normal Spell Card
(1) Target 1 Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
(2) You can banish both this card from your Graveyard and 1 “Raidraptor” card from your hand, then target 1 “Rank-Up-Magic” Spell Card in your Graveyard, except “Rank-Up-Magic Raid Force”; add it to your hand.

DOCS-JP055
Raptor’s Ultimate Mace
Equip Spell Card
Equip only to a “Raidraptor” monster.
(1) It gains 1000 ATK.
(2) When the equipped monster is targeted for an attack by a monster with higher ATK: You can activate this effect; add 1 “Rank-Up-Magic” Spell Card from your Deck to your hand, and if you do, you will take no battle damage from that attack (even if this card leaves the field).

DOCS-JP056 – Rare
Chousenshi no Gishiki
Ritual of the Super Soldier
Ritual Spell Card
This card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster.
You can only use the (2) effect of “Ritual of the Super Soldier” once per turn.
(1) Ritual Summon 1 “Black Luster Soldier” Ritual Monster from your hand, by Tributing other monsters from your hand and/or your side of the field whose total Levels equal 8.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 “Black Luster Soldier” Ritual Monster from your hand, ignoring its Summoning conditions.

DOCS-JP057
Chaos Field
Field Spell Card
You can only activate 1 “Chaos Field” per turn.
(1) When this card is activated: Add 1 “Black Luster Soldier” Ritual Monster or 1 “Gaia The Fierce Knight” monster from your Deck to your hand.
(2) Each time a monster(s) is sent from the hand and/or field to the Graveyard, place 1 Spell Counter on this card for each monster sent (max. 6).
(3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand.

DOCS-JP058
Majestic Pegasus
Field Spell Card
You can only use the (2) effect of “Majestic Pegasus” once per turn.
(1) “Majespecter” monsters on the field gain 300 ATK and DEF.
(2) You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower “Majespecter” monster from your Deck.

DOCS-JP059
Majespecter Storm
Normal Spell Card
(1) Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle that monster into the Deck.

DOCS-JP060 – Rare
Majespecter Cyclone
Quick-Play Spell Card
(1) Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy that monster.

DOCS-JP061
Igknight Reload
Quick-Play Spell Card
You can only activate 1 “Igknight Reload” per turn.
(1) Reveal any number of Pendulum Monsters in your hand, and if you do, shuffle the revealed monsters into the Deck, then draw cards equal to the number shuffled into the Deck + 1. For the rest of this turn after this card resolves, you cannot draw cards by a card effect.

DOCS-JP062
Graydle Impact
Continuous Spell Card
You can only use 1 effect among the (1) and (2) effects of “Graydle Impact” per turn, and only once that turn.
(1) You can target 1 other “Graydle” card you control and 1 card your opponent controls; destroy them.
(2) During your End Phase: You can add 1 “Graydle” card from your Deck to your hand.

DOCS-JP063 – Super Rare
Odd-Eyes Fusion
Normal Spell Card
You can only activate 1 “Odd-Eyes Fusion” per turn.
(1) Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 “Odd-Eyes” monsters in your Extra Deck as Fusion Material.

DOCS-JP064
Psycho Blade
Psychic Blade
Equip Spell Card
You can only activate 1 “Psychic Blade” per turn.
Activate this card by paying any number of LP in multiples of 100 (max. 2000).
(1) The equipped monster gains ATK and DEF equal to the LP paid to activate this card.

DOCS-JP065 – Super Rare
Kujuu no Ketsudan
Painful Decision
Normal Spell Card
You can only activate 1 “Painful Decision” per turn.
(1) Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name from your Deck to your hand.

DOCS-JP066 – Normal Rare
Chototsu Moushin
Charge Recklessly
Quick-Play Spell Card
(1) Declare 1 Attribute, then target 1 face-up monster you control; apply this effect to that target for the rest of this turn. At the start of the Damage Step, if that target battles an opponent’s monster with the declared Attribute, destroy that opponent’s monster.

DOCS-JP067
Deathtoy March
Frightfur March
Counter Trap Card
(1) When your opponent activates a monster effect, or Spell/Trap Card, that targets a “Frightfur” monster(s) you control: Negate that activation, and if you do, destroy it, then you can send 1 of those targeted “Frightfur” monsters to the Graveyard, and if you do that, Special Summon 1 Level 8 or higher “Frightfur” Fusion Monster from your Extra Deck, but banish it during your next End Phase. (This Special Summon is treated as a Fusion Summon.)

DOCS-JP068
DDD no Keiyaku Henkou
D/D/D Contract Revision
Normal Trap Card
(1) When an opponent’s monster declares an attack: Activate 1 of these effects;
– Banish 1 “D/D/D” monster from your Graveyard, and if you do, that attacking monster loses ATK equal to the ATK of the banished monster.
– Add 1 Level 4 or lower “D/D” Pendulum Monster from your Deck to your hand.

DOCS-JP069
Gofuu no Keiyakusho
Covenant of the Mistaken Seal
Continuous Trap Card
(1) Once per turn, if you control a “D/D” monster: You can activate this effect; until the end of this turn, negate other cards’ Trap effects on the field. (Once resolved, this remains even if this card leaves the field.)
(2) During each of your Standby Phases: You take 1000 damage.

DOCS-JP070
Tensei no Chousenshi
Transmigration of the Super Soldier
Normal Trap Card
You can only activate 1 “Transmigration of the Super Soldier” per turn.
(1) Target 1 “Black Luster Soldier” monster you control; send that monster to the Graveyard, and if you do, Special Summon 1 “Black Luster Soldier” monster with a different name from your hand, ignoring its Summoning conditions.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Black Luster Soldier” monster in your Graveyard; add it to your hand.

DOCS-JP071
Chousenshi no Tate
Shield of the Super Soldier
Counter Trap Card
(1) When a monster effect, or a Spell/Trap Card, that would target a monster(s) on the field is activated while you control a “Black Luster Soldier” monster: Negate the activation, and if you do, destroy it.
(2) If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card from your Graveyard to your side of the field, but banish it if it leaves the field.

DOCS-JP072
Majespecter Tornado
Normal Trap Card
(1) Tribute 1 WIND Spellcaster-Type monster you control, then target 1 monster your opponent controls; banish that monster.

DOCS-JP073
Majespecter Tempest
Counter Trap Card
(1) When a monster effect is activated, OR a monster(s) would be Special Summoned: Tribute 1 WIND Spellcaster-Type monster; negate the activation or Special Summon, and if you do, destroy that card.

DOCS-JP074
Graydle Parasite
Continuous Trap Card
You can only use each of the (1) and (2) effects of “Graydle Parasite” once per turn.
(1) When an opponent’s monster declares a direct attack: You can Special Summon 1 “Graydle” monster from your Deck in Attack Position. You must control no monsters to activate and to resolve this effect.
(2) When a “Graydle” monster you control attacks directly: You can target 1 monster in your opponent’s Graveyard; Special Summon that monster to your opponent’s side of the field. Your opponent must not control any monsters for you to activate and to resolve this effect.

DOCS-JP075
Graydle Split
Normal Trap Card
You can only use the (2) effect of “Graydle Split” once per turn.
(1) Activate this card by targeting 1 face-up monster you control; equip this card to that monster. It gains 500 ATK.
(2) During your Main Phase, if this card is equipped to a monster by its own effect: You can send this card to the Graveyard; destroy the equipped monster, and if you do, Special Summon 2 “Graydle” monsters with different names from your Deck, but they are destroyed during the End Phase.

DOCS-JP076 – Super Rare
Gouen no Barrier -Fire Force-
Blazing Mirror Force
Normal Trap Card
(1) When an opponent’s monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the total original ATK of the destroyed monsters, then inflict damage to your opponent equal to the damage you took.

DOCS-JP077 – Rare
Pendulum Area
Normal Trap Card
(1) If all monsters you control (min. 1) are Pendulum Monsters: Target 2 cards in your Pendulum Zones; destroy both of them, and if you do, neither player can Special Summon a monster(s) for the rest of this turn, except by Pendulum Summoning.

DOCS-JP078 – Rare
Kinkyuu Gishiki Jutsu
Urgent Ritual Art
Normal Trap Card
(1) If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card’s effect becomes that Ritual Spell Card’s activation’s Ritual Summoning effect.

DOCS-JP079
Shouten no Great Horn
Great Horn of Heaven
Counter Trap Card
(1) During your opponent’s Main Phase, when your opponent would Special Summon a monster(s): Negate the Special Summon, and if you do, destroy that monster(s), then your opponent draws 1 card, and if they do that, end your opponent’s Main Phase.

DOCS-JP080 – Normal Rare
Kyuugo Butai
Relief Squad
Normal Trap Card
You can only use the (2) effect of “Relief Squad” once per turn.
(1) Target 1 Normal Monster in your Graveyard; add that monster to your hand.
(2) When a Normal Monster is destroyed by battle while this card is in your Graveyard: You can Special Summon this card in Defense Position as a Normal Monster (Warrrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field. You can only use this effect of “Relief Squad” once per turn.

DOCS-JP081 – Super Rare
Bujin Hiruko
Level 4 LIGHT Beast-Warrior-Type Pendulum/Normal Monster
Pendulum Scale 3
1000/2000
Pendulum Effect:
(1) You can banish this card from your Pendulum Zone, then target 1 “Bujin” Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Bujin” Xyz Monster with a different name than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
Flavor Text:
A wicked Kami that was sealed away after his deadly showdown with “Bujin Hirume” over the throne of the Chief Kami in the distant past. In order to break the seal placed on him, he created the sinister “Amaterasu” by controlling “Hirume” and threatened to engulf the world in darkness. But his ambitions were thwarted by the young Bujin “Yamato” and his allies.

DOCS-JP082 – Super Rare
Flesia no Kowakuma
Traptrix Rafflesia
Rank 4 EARTH Plant-Type Xyz/Effect Monster
300/2500
2 Level 4 monsters
(1) This card with Xyz Material is unaffected by Trap effects.
(2) “Traptrix” monsters you control, except “Traptrix Rafflesia”, cannot be destroyed by battle or card effects, or be targeted by your opponent’s card effects.
(3) Once per turn, during either player’s turn (except during the Damage Step): You can detach 1 Xyz Material from this card, then send 1 “Hole” Normal Trap Card with correct activation conditions and timing from your Deck to the Graveyard; this effect becomes that Trap Card’s activation’s effect.

DOCS-JP083 – Rare
Shinra no Himemiya
Sylvan Princessprite
Rank 1 LIGHT Plant-Type Xyz/Effect Monster
1800/100
2 Level 1 monsters
You can only use each of the (1) and (2) effects of “Sylvan Princessprite” once per turn.
(1) You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard.
(2) You can send 1 other Plant-Type monster from your hand or face-up from your side of the field to the Graveyard, then target 1 “Sylvan” monster in your Graveyard; Special Summon it.

DOCS-JP084 – Rare
Artifact Vajra
Level 5 LIGHT Fairy-Type Effect Monster
1800/1900
(1) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card.
(2) During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it.
(3) If this card is Special Summoned during your opponent’s turn: Destroy all cards in your Spell & Trap Zone.
(4) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand.

DOCS-JP085
Sound Warrior Miccs
Symphonic Warrior Miccs
Level 5 WIND Machine-Type Pendulum/Effect Monster
Pendulum Scale 1
2300/1100
Pendulum Effect:
(1) Unless you have a “Symphonic Warrior” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
(2) During your End Phase: You can target 1 of your banished “Symphonic Warrior” monsters; add that monster to your hand.
Monster Effect:
(1) You can remove 3 Symphonic Counters from your side of the field to Special Summon this card (from your hand).
(2) After this card is Normal or Special Summoned to your side of the field, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Pharaoh Atem

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