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    Articles Card Lores Looking Ahead Set Spoilers

    Dimension of Chaos

    Pharaoh AtemBy Pharaoh AtemJuly 20, 2015167 Comments

    After reviewing the rulings on the KONAMI Database, here’s how we feel the cards from Dimension of Chaos (DOCS-JP) work.

    Card 79 is deceptively important.

    Let’s get right to business, hm?

    DOCS-JP001 – Rare
    Entermate Secondonkey
    Performapal Secondonkey
    Level 4 EARTH Beast-Type Effect Monster
    1000/2000
    (1) When this card is Normal or Special Summoned: You can send 1 “Performapal” monster from your Deck to the Graveyard, except “Performapal Secondonkey”. If there are 2 cards in your Pendulum Zones, you can add it to your hand instead.

    DOCS-JP002 – Rare
    Entermate Mammothplash
    Performapal Mammoth Splash
    Level 6 WATER Beast-Type Pendulum/Effect Monster
    Pendulum Scale 4
    1900/2300
    Pendulum Effect:
    (1) Once per turn, when a Fusion Monster is Special Summoned to your side of the field: You can Special Summon 1 face-up “Odd-Eyes” Pendulum Monster from your Extra Deck.
    Monster Effect:
    You can only use this monster effect of “Performapal Mammoth Splash” once per Duel.
    (1) During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

    DOCS-JP003 – Rare
    Entermate Helprincess
    Performapal Helprincess
    Level 4 DARK Warrior-Type Effect Monster
    1200/1200
    (1) When you Normal or Special Summon a “Performapal” monster(s), except “Performapal Helprincess”: You can Special Summon this card from your hand.

    DOCS-JP004
    Choujuu Musha Nusu-10
    Superheavy Samurai Thief
    Level 10 EARTH Machine-Type Effect Monster
    1000/1000
    (1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.
    (2) You can Tribute this card to activate 1 of these effects;
    -Destroy 1 card in your opponent’s Spell & Trap Zone, then you can Set that destroyed card to your side of the field.
    -Destroy 1 card in your opponent’s Pendulum Zone, then you can place that destroyed card in your Pendulum Zone.

    DOCS-JP005
    Choujuu Musha Hikya-Q
    Superheavy Samurai Courier
    Level 5 EARTH Machine-Type Effect Monster
    1200/1800
    You can only use the (2) effect of “Superheavy Samurai Courier” once per turn.
    (1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters.
    (2) If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent’s side of the field in Defense Position, then draw 1 card for each monster Summoned this way.

    DOCS-JP006
    Choujuu Musha Tsuzu-3
    Superheavy Samurai Drums
    Level 1 EARTH Machine-Type Tuner/Effect Monster
    300/300
    You can only use this effect of “Superheavy Samurai Drums” once per turn.
    (1) If this card on the field is destroyed and sent to the Graveyard: You can target 1 “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Tsuzumi”; Special Summon it.

    DOCS-JP007
    Choujuu Musha Souru Double Horn
    Superheavy Samurai Souldouble Horn
    Level 1 EARTH Machine-Type Effect Monster
    0/300
    You can only use the (2) effect of “Superheavy Samurai Souldouble Horn” once per turn.
    (1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. It can attack twice during each Battle Phase.
    (2) While this card is equipped to a monster by its own effect: You can Special Summon it.

    DOCS-JP008
    Choujuu Musha Souru Shine Claw
    Superheavy Samurai Soulshine Claw
    Level 2 EARTH Machine-Type Effect Monster
    500/500
    You can only use the (2) effect of “Superheavy Samurai Soulshine Claw” once per turn.
    (1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. It gains 500 ATK and DEF, also it cannot be destroyed by battle.
    (2) While this card is equipped to a monster by its own effect: You can Special Summon it.

    DOCS-JP009
    Furnimal Wing
    Fluffal Wings
    Level 1 LIGHT Fairy-Type Effect Monster
    100/100
    You can only use this effect of “Fluffal Wings” once per turn.
    (1) If you control “Toy Vendor”: You can banish this card from your Graveyard, then target 1 “Fluffal” monster in your Graveyard; banish that monster, and if you do, draw 1 card, then you can send 1 “Toy Vendor” you control to the Graveyard, and if you do that, draw 1 card.

    DOCS-JP010 – Rare
    DD Baphomet
    D/D Berfomet
    Level 4 DARK Fiend-Type Effect Monster
    1400/1800
    (1) Once per turn: You can target 1 “D/D” monster you control that has a Level, except “D/D Berfomet”, then declare a Level between 1 and 8; until the end of this turn, it becomes that Level, also you cannot Special Summon monsters for the rest of this turn, except “D/D” monsters.

    DOCS-JP011
    DD Swirlal Slime
    D/D Swirlal Slime
    Level 2 DARK Fiend-Type Effect Monster
    200/200
    You can only use each of the (1) and (2) effects of “D/D Swirlal Slime” once per turn.
    (1) During your Main Phase: You can Fusion Summon 1 “D/D/D” Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card.
    (2) You can banish this card from your Graveyard; Special Summon 1 “D/D” monster from your hand.

    DOCS-JP012
    DD Necro Slime
    D/D Necro Slime
    Level 1 DARK Fiend-Type Effect Monster
    300/300
    You can only use this effect of “D/D Necro Slime” once per turn.
    (1) If this card is in your Graveyard: You can Fusion Summon 1 “D/D/D” Fusion Monster from your Extra Deck, by banishing monsters from your Graveyard as Fusion Materials, including this card.

    DOCS-JP013
    Raid Raptors – Wild Vulture
    Raidraptor – Wild Vulture
    Level 6 DARK Winged Beast-Type Effect Monster
    1600/2000
    (1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 “Raidraptor” monsters from your hand and/or Graveyard whose total Levels equal 6.

    DOCS-JP014
    Raid Raptors – Skull Eagle
    Raidraptor – Skull Eagle
    Level 3 DARK Winged Beast-Type Effect Monster
    1000/500
    You can only use the (1) effect of “Raidraptor – Skull Eagle” once per turn.
    (1) If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster’s effect: You can banish this card from your Graveyard, then target 1 “Raidraptor” card in your Graveyard; add it to your hand.
    (2) An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    -If it is Xyz Summoned: It gains 300 ATK.

    DOCS-JP015
    Entermage Mirror Conductor
    Performage Mirror Conductor
    Level 4 LIGHT Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 3
    600/1400
    Pendulum Effect:
    (1) Once per turn: You can target 1 face-up Special Summoned monster on the field; until the end of this turn, its ATK and DEF both become equal to its ATK or its DEF (whichever is lower, your choice if tied).
    Monster Effect:
    (1) Once per turn, during either player’s turn: You can target 1 face-up monster on the field; switch its ATK and DEF until the end of this turn, then you take 500 damage.

    DOCS-JP016
    Entermage Higurumi
    Performage Flame Mascot
    Level 4 FIRE Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 5
    1000/1000
    Pendulum Effect:
    You can only use this Pendulum Effect of “Performage Flame Mascot” once per turn.
    (1) If a face-up “Performage” monster you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then you take 500 damage.
    Monster Effect:
    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Performage” monster from your hand or Deck, except “Performage Flame Mascot”.

    DOCS-JP017 – Rare
    Densentsu no Fisherman Sansei
    The Legendary Fisherman III
    Level 7 WATER Warrior-Type Effect Monster
    2500/2000
    Cannot be Normal Summoned/Set.
    Must be Special Summoned (from your hand) by Tributing 1 “The Legendary Fisherman”, and cannot be Special Summoned by other ways.
    (1) When this card is Special Summoned: You can activate this effect; this card cannot attack during this turn, also banish all monsters your opponent controls.
    (2) This card cannot be destroyed by battle or card effects, also it is unaffected by Spell/Trap effects.
    (3) Once per turn: You can return as many of your opponent’s banished cards to the Graveyard as possible, and if you do, double the next damage your opponent takes this turn from either an attack or a card effect.

    DOCS-JP018 – Rare
    Assault Black Feather – Kirisame no Kunai
    Assault Blackwing – Kunai the Drizzle
    Level 5 DARK Winged Beast-Type Effect Monster
    2100/1600
    (1) You can Special Summon this card (from your hand) by Tributing 1 “Blackwing” monster. If you do, it is treated as a Tuner monster.
    (2) Once per turn: You can target 1 Synchro Monster you control, then declare a Level between 1 and 8; until the end of this turn, it becomes that Level.

    DOCS-JP019 – Super Rare
    Shissou no Ankoku Kishi Gaia
    Galloping Gaia The Fierce Knight
    Level 7 LIGHT Warrior-Type Effect Monster
    2300/2100
    You can only use the (3) effect of “Galloping Gaia The Fierce Knight” once per turn.
    (1) You can Normal Summon this card without Tributing.
    (2) If this card is Normal Summoned without Tributing, its original ATK becomes 1900.
    (3) If this card is Tributed: You can add 1 “Black Luster Soldier” monster from your Deck to your hand.

    DOCS-JP020 – Rare
    Kuriball
    Level 1 DARK Fiend-Type Effect Monster
    300/200
    (1) When an opponent’s monster declares an attack: You can send this card from your hand to the Graveyard; change that attacking monster to Defense Position.
    (2) If you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

    DOCS-JP021
    Chousenshi no Tamashii
    Soul of the Super Soldier
    Level 1 EARTH Warrior-Type Effect Monster
    0/0
    You can only use each of the (1) and (2) effects of “Soul of the Super Soldier” once per turn.
    (1) You can send 1 “Black Luster Soldier” monster from your hand to the Graveyard; this card’s ATK becomes 3000, also its name becomes “Black Luster Soldier”. These changes last until your opponent’s next End Phase.
    (2) You can banish this card from your Graveyard; add 1 “Knight of the Beginning” or “Knight of the Evening Twilight” from your Deck to your hand.

    DOCS-JP022
    Kaibyaku no Kishi
    Knight of the Beginning
    Level 4 LIGHT Warrior-Type Effect Monster
    500/2000
    You can only use each of the (1) and (2) effects of “Knight of the Beginning” once per turn.
    (1) A “Black Luster Soldier” monster Ritual Summoned using this card gains these effects.
    -Once per turn: You can target 1 monster your opponent controls; banish that monster.
    -When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
    (2) If this card in the Graveyard is banished: You can add 1 Ritual Spell Card from your Deck to your hand.

    DOCS-JP023
    Yoiyami no Kishi
    Knight of the Evening Twilight
    Level 4 DARK Warrior-Type Effect Monster
    500/2000
    You can only use each of the (1) and (2) effects of “Knight of the Evening Twilight” once per turn.
    (1) A “Black Luster Soldier” monster Ritual Summoned using this card gains these effects.
    -Once per turn: You can target 1 monster your opponent controls; banish that monster.
    -Once per turn: You can banish 1 random card from your opponent’s hand face-down, until your opponent’s next End Phase.
    (2) If this card in the Graveyard is banished: You can add 1 Ritual Monster from your Deck to your hand.

    DOCS-JP024 – Super Rare
    Ryuumaoh Vector Pendulum
    Vector Pendulum, the Dracoruler
    Level 4 DARK Dragon-Type Pendulum/Normal Monster
    Pendulum Scale 3
    1850/0
    Pendulum Effect:
    (1) Negate card effects in your opponent’s Pendulum Zones.
    Flavor Text:
    A demon lord who suddenly appeared leading armies of draconic fiends in a campaign of world conquest. It is said that he changes all that exists into evil dragons using the unknown “secret art of draconization”. The stories say that his vast stores of demonic power are not of this dimension.

    DOCS-JP025 – Rare
    Majespecter Cat
    Level 3 WIND Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 2
    100/1800
    Pendulum Effect:
    None
    Monster Effect:
    You can only use the (1) monster effect of “Majespecter Cat” once per turn.
    (1) When this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 “Majespecter” card from your Deck to your hand.
    (2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

    DOCS-JP026
    Majespecter Raccoon
    Level 3 WIND Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 5
    1200/900
    Pendulum Effect:
    None
    Monster Effect:
    You can only use the (1) monster effect of “Majespecter Raccoon” once per turn.
    (1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” monster from your Deck to your hand.
    (2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

    DOCS-JP027
    Majespecter Crow
    Level 4 WIND Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 5
    1000/1500
    Pendulum Effect:
    None
    Monster Effect:
    You can only use the (1) monster effect of “Majespecter Crow” once per turn.
    (1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” Spell Card from your Deck to your hand.
    (2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

    DOCS-JP028
    Majespecter Fox
    Level 4 WIND Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 2
    1500/1000
    Pendulum Effect:
    None
    Monster Effect:
    You can only use the (1) monster effect of “Majespecter Fox” once per turn.
    (1) When this card is Normal or Special Summoned: You can add 1 “Majespecter” Trap Card from your Deck to your hand.
    (2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

    DOCS-JP029 – Rare
    Majespecter Unicorn
    Level 6 WIND Spellcaster-Type Pendulum/Effect Monster
    Pendulum Scale 2
    2000/2000
    Pendulum Effect:
    None
    Monster Effect:
    You can only use the (1) monster effect of “Majespecter Unicorn” once per turn.
    (1) During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return those monsters to the hand.
    (2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

    DOCS-JP030
    Igknight Derringer
    Level 5 FIRE Warrior-Type Pendulum/Normal Monster
    Pendulum Scale 2
    2400/1200
    Pendulum Effect:
    (1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy both this card and that other card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Flavor Text:
    The lone woman amongst the Igknights who is coddled by her comrades. Her prized weapon strikes her allies more than her enemies, but not a single one of her comrades complain about this.

    DOCS-JP031
    Igknight Uzi
    Level 6 FIRE Warrior-Type Pendulum/Normal Monster
    Pendulum Scale 7
    1300/2700
    Pendulum Effect:
    (1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy both this card and that other card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Flavor Text:
    The chaperone and fan club president for“Derringer”. He always has to clean up after her reckless ways, so one can usually find him complaining to “Caliber”, the only person who understands him.

    DOCS-JP032 – Rare
    Graydle Slime
    Level 5 WATER Aqua-Type Tuner/Effect Monster
    0/2000
    You can only use the (1) effect of “Graydle Slime” once per turn.
    (1) If this card is in your hand or Graveyard: You can target 2 “Graydle” cards you control; destroy them, and if you do, Special Summon this card.
    (2) When you do: You can target 1 “Graydle” monster in your Graveyard; Special Summon it in Defense Position.

    DOCS-JP033
    Graydle Alligator
    Level 3 WATER Aqua-Type Effect Monster
    500/1500
    (1) If this monster you control is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
    (2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

    DOCS-JP034
    Graydle Cobra
    Level 3 WATER Aqua-Type Effect Monster
    1000/1000
    (1) If this monster you control is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
    (2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

    DOCS-JP035
    Graydle Eagle
    Level 3 WATER Aqua-Type Effect Monster
    1500/500
    (1) If this monster you control is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target.
    (2) While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

    DOCS-JP036
    Jukuren no Akamajutsushi
    Skilled Red Magician
    Level 4 DARK Spellcaster-Type Effect Monster
    1600/1600
    (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3).
    (2) You can Tribute this card with 3 Spell Counters on it; Special Summon 1 “Archfiend” monster from your hand, Deck or Graveyard.
    (3) You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

    DOCS-JP037 – Super Rare
    Ryuuguu no Tsugai
    Romantic Royal Swamp Oarfish
    Level 6 WATER Wyrm-Type Effect Monster
    2000/1200
    You can only use this effect of “Romantic Royal Swamp Oarfish” once per turn.
    (1) You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck.

    DOCS-JP038 – Rare
    Toon Revolver Dragon
    Toon Barrel Dragon
    Level 7 DARK Machine-Type Toon/Effect Monster
    2600/2200
    (1) Cannot attack the turn it is Summoned.
    (2) While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
    (3) Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

    DOCS-JP039
    Bunborg 006
    Deskbot 006
    Level 6 EARTH Machine-Type Pendulum/Effect Monster
    Pendulum Scale 1
    500/500
    Pendulum Effect:
    (1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
    Monster Effect:
    You can only use the (3) monster effect of “Deskbot 006” once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.
    (2) This card gains 500 ATK for each face-up “Deskbot” monster in your Extra Deck.
    (3) If this card in the Pendulum Zone is destroyed: You can target 1 “Deskbot” card in your Graveyard; add it to your hand.

    DOCS-JP040 – Normal Rare
    Kinki no Tsubo
    Pot of Taboos
    Level 9 EARTH Rock-Type Flip/Effect Monster
    2000/3000
    You can only use this effect of “Pot of Taboos” once per turn.
    (1) FLIP: You can activate 1 of these effects;
    -Draw 2 cards.
    -Return all Spell/Trap Cards on the field to the hand.
    -Destroy all monsters your opponent controls.
    -Look at your opponent’s hand and shuffle 1 card from their hand into the Deck.

    DOCS-JP041 – Normal Rare
    Dr. Frange
    Doktor Frankenfind
    Level 3 DARK Psychic-Type Effect Monster
    300/300
    You can only use this effect of “Doktor Frankenfind” once per turn.
    (1) If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then either return it to the bottom of your Deck or reveal it and add it to your hand, and if you added it to your hand, skip your next Draw Phase.

    DOCS-JP042 – Ultra Rare
    Chousenshi Chaos Soldier
    Black Luster Soldier – Super Soldier
    Level 8 EARTH Warrior-Type Ritual/Effect Monster
    3000/2500
    You can Ritual Summon this card with “Ritual of the Super Soldier”.
    You can only Special Summon “Black Luster Soldier – Super Soldier(s)” once per turn.
    (1) If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its original ATK.
    (2) If this card is destroyed by battle or an opponent’s card effect and sent to the Graveyard: You can Special Summon 1 “Gaia The Fierce Knight” monster from your hand, Deck, or Graveyard.

    DOCS-JP043 – Rare
    Deathtoy Sabre Tiger
    Frightfur Sabre Tiger
    Level 8 DARK Fiend-Type Fusion/Effect Monster
    2400/2000
    1 “Frightfur” Fusion Monster + 1 or more “Fluffal” or “Edge Imp” monsters
    (1) When this card is Fusion Summoned: You can target 1 “Frightfur” monster in your Graveyard; Special Summon it.
    (2) All “Frightfur” monsters you control gain 400 ATK.
    (3) If this card was Fusion Summoned using 3 or more monsters as Fusion Material, it cannot be destroyed by battle or card effects.

    DOCS-JP044 – Super Rare
    DDD Dotou Kaichi-Oh Caesar Ragnarok
    D/D/D Wave Oblivion King Caesar Ragnarok
    Level 10 DARK Fiend-Type Fusion/Effect Monster
    3200/3000
    2 “D/D/D” monsters
    (1) Once per turn, when an attack is declared involving this card: You can target 1 other “D/D” card or “Covenant” card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the monster this card is battling.
    (2) This card gains ATK equal to the combined original ATK of all monsters equipped to it by its own effect.

    DOCS-JP045 – Ultra Rare
    Odd-Eyes Vortex Dragon
    Level 7 WIND Dragon-Type Fusion/Effect Monster
    2500/3000
    1 “Odd-Eyes” monster + 1 Pendulum Monster
    You can only use each of the (1) and (2) effects of “Odd-Eyes Vortex Dragon” once per turn.
    (1) When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return that monster to the hand.
    (2) During either player’s turn, when another monster’s effect is activated, or a Spell/Trap Card is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into your Main Deck, and if you do, negate that activation, and if you do that, destroy it.

    DOCS-JP046 – Ultra Rare
    Red Daemons Dragon Scar-Right
    Red Dragon Archfiend Scar-Right
    Level 8 DARK Dragon-Type Synchro/Effect Monster
    3000/2500
    1 Tuner + 1 or more non-Tuner monsters
    (1) This card’s name becomes “Red Dragon Archfiend” while it is face-up or in the Graveyard.
    (2) Once per turn: You can destroy all other Special Summoned Effect Monsters on the field whose ATK is lower than or equal to this card’s, then inflict 500 damage to your opponent for each destroyed monster.

    DOCS-JP047 – Ultra Rare
    Assault Black Feather – Shuu no Raikiri
    Assault Blackwing – Raikiri the Sudden Shower
    Level 7 DARK Winged Beast-Type Synchro/Effect Monster
    2600/2000
    1 Tuner + 1 or more non-Tuner monsters
    (1) If this card was Synchro Summoned using a “Blackwing” monster(s), it is treated as a Tuner monster.
    (2) Once per turn: You can target cards your opponent controls, up to the number of other “Blackwing” monsters you control; destroy them.

    DOCS-JP048 – Super Rare
    Graydle Dragon
    Level 8 WATER Aqua-Type Synchro/Effect Monster
    3000/2000
    1 Aqua-Type Tuner + 1 or more non-Tuner monsters
    You can only use each of the (1) and (2) effects of “Graydle Dragon” once per turn.
    (1) When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them.
    (2) If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated.

    DOCS-JP049
    Bunborg Jet
    Deskbot Jet
    Level 10 EARTH Machine-Type Synchro/Effect Monster
    500/500
    1 Tuner + 1 or more non-Tuner monsters
    You can only use 1 effect among the (2) and (3) effects of “Deskbot Jet” per turn, and only once that turn.
    (1) This card gains 500 ATK and DEF for each “Deskbot” card on the field.
    (2) You can target 1 “Deskbot” card you control; destroy it, and if you do, Special Summon 1 “Deskbot” monster from your Deck.
    (3) You can target 1 “Deskbot” card you control and 1 other face-up card on the field; destroy them.

    DOCS-JP050 – Ultra Rare
    DDD Sougyou-Oh Kali Yuga
    D/D/D Founding King Kali Yuga
    Rank 8 DARK Fiend-Type Xyz/Effect Monster
    3500/3000
    2 Level 8 “D/D” monsters
    (1) After this card is Xyz Summoned, for the rest of this turn, other cards and card effects on the field cannot be activated, also their effects are negated.
    (2) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; destroy all Spell/Trap Cards on the field.
    (3) You can detach 1 Xyz Material from this card, then target 1 “Covenant” Spell/Trap Card in your Graveyard; Set it to your side of the field.

    DOCS-JP051 – Rare
    Raid Raptors – Devil Eagle
    Raidraptor – Devil Eagle
    Rank 3 DARK Winged Beast-Type Xyz/Effect Monster
    1000/0
    2 Level 3 “Raidraptor” monsters
    You can only use this effect of “Raidraptor – Devil Eagle” once per turn.
    (1) You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK. You can only use this effect of “Raidraptor – Devil Eagle” once per turn.

    DOCS-JP052 – Ultra Rare
    Shouryuukenshi Majester Paladin
    Majester Paladin, the Soaring Dracoslayer
    Rank 4 WIND Dragon-Type Xyz/Effect Monster
    1850/2000
    2 Level 4 Pendulum Monsters
    (1) When this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, add 1 Pendulum Monster from your Deck to your hand.
    (2) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up “Dracoslayer” Pendulum Monster from your Extra Deck, but it cannot be used as Material for an Xyz Summon.

    DOCS-JP053
    Shuffle Reborn
    Normal Spell Card
    You can only use the (2) effect of “Shuffle Reborn” once per turn.
    (1) If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase.
    (2) You can banish this card from your Graveyard, then target 1 card you control; you will banish 1 card from your hand during the End Phase of this turn, also shuffle the targeted card into the Deck (even if the targeting conditions are no longer correct), then draw 1 card.

    DOCS-JP054 – Rare
    Rank-Up-Magic Raid Force
    Normal Spell Card
    (1) Target 1 Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
    (2) You can banish both this card from your Graveyard and 1 “Raidraptor” card from your hand, then target 1 “Rank-Up-Magic” Spell Card in your Graveyard, except “Rank-Up-Magic Raid Force”; add it to your hand.

    DOCS-JP055
    Raptor’s Ultimate Mace
    Equip Spell Card
    Equip only to a “Raidraptor” monster.
    (1) It gains 1000 ATK.
    (2) When the equipped monster is targeted for an attack by a monster with higher ATK: You can activate this effect; add 1 “Rank-Up-Magic” Spell Card from your Deck to your hand, and if you do, you will take no battle damage from that attack (even if this card leaves the field).

    DOCS-JP056 – Rare
    Chousenshi no Gishiki
    Ritual of the Super Soldier
    Ritual Spell Card
    This card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster.
    You can only use the (2) effect of “Ritual of the Super Soldier” once per turn.
    (1) Ritual Summon 1 “Black Luster Soldier” Ritual Monster from your hand, by Tributing other monsters from your hand and/or your side of the field whose total Levels equal 8.
    (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 “Black Luster Soldier” Ritual Monster from your hand, ignoring its Summoning conditions.

    DOCS-JP057
    Chaos Field
    Field Spell Card
    You can only activate 1 “Chaos Field” per turn.
    (1) When this card is activated: Add 1 “Black Luster Soldier” Ritual Monster or 1 “Gaia The Fierce Knight” monster from your Deck to your hand.
    (2) Each time a monster(s) is sent from the hand and/or field to the Graveyard, place 1 Spell Counter on this card for each monster sent (max. 6).
    (3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand.

    DOCS-JP058
    Majestic Pegasus
    Field Spell Card
    You can only use the (2) effect of “Majestic Pegasus” once per turn.
    (1) “Majespecter” monsters on the field gain 300 ATK and DEF.
    (2) You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower “Majespecter” monster from your Deck.

    DOCS-JP059
    Majespecter Storm
    Normal Spell Card
    (1) Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle that monster into the Deck.

    DOCS-JP060 – Rare
    Majespecter Cyclone
    Quick-Play Spell Card
    (1) Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy that monster.

    DOCS-JP061
    Igknight Reload
    Quick-Play Spell Card
    You can only activate 1 “Igknight Reload” per turn.
    (1) Reveal any number of Pendulum Monsters in your hand, and if you do, shuffle the revealed monsters into the Deck, then draw cards equal to the number shuffled into the Deck + 1. For the rest of this turn after this card resolves, you cannot draw cards by a card effect.

    DOCS-JP062
    Graydle Impact
    Continuous Spell Card
    You can only use 1 effect among the (1) and (2) effects of “Graydle Impact” per turn, and only once that turn.
    (1) You can target 1 other “Graydle” card you control and 1 card your opponent controls; destroy them.
    (2) During your End Phase: You can add 1 “Graydle” card from your Deck to your hand.

    DOCS-JP063 – Super Rare
    Odd-Eyes Fusion
    Normal Spell Card
    You can only activate 1 “Odd-Eyes Fusion” per turn.
    (1) Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 “Odd-Eyes” monsters in your Extra Deck as Fusion Material.

    DOCS-JP064
    Psycho Blade
    Psychic Blade
    Equip Spell Card
    You can only activate 1 “Psychic Blade” per turn.
    Activate this card by paying any number of LP in multiples of 100 (max. 2000).
    (1) The equipped monster gains ATK and DEF equal to the LP paid to activate this card.

    DOCS-JP065 – Super Rare
    Kujuu no Ketsudan
    Painful Decision
    Normal Spell Card
    You can only activate 1 “Painful Decision” per turn.
    (1) Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name from your Deck to your hand.

    DOCS-JP066 – Normal Rare
    Chototsu Moushin
    Charge Recklessly
    Quick-Play Spell Card
    (1) Declare 1 Attribute, then target 1 face-up monster you control; apply this effect to that target for the rest of this turn. At the start of the Damage Step, if that target battles an opponent’s monster with the declared Attribute, destroy that opponent’s monster.

    DOCS-JP067
    Deathtoy March
    Frightfur March
    Counter Trap Card
    (1) When your opponent activates a monster effect, or Spell/Trap Card, that targets a “Frightfur” monster(s) you control: Negate that activation, and if you do, destroy it, then you can send 1 of those targeted “Frightfur” monsters to the Graveyard, and if you do that, Special Summon 1 Level 8 or higher “Frightfur” Fusion Monster from your Extra Deck, but banish it during your next End Phase. (This Special Summon is treated as a Fusion Summon.)

    DOCS-JP068
    DDD no Keiyaku Henkou
    D/D/D Contract Revision
    Normal Trap Card
    (1) When an opponent’s monster declares an attack: Activate 1 of these effects;
    – Banish 1 “D/D/D” monster from your Graveyard, and if you do, that attacking monster loses ATK equal to the ATK of the banished monster.
    – Add 1 Level 4 or lower “D/D” Pendulum Monster from your Deck to your hand.

    DOCS-JP069
    Gofuu no Keiyakusho
    Covenant of the Mistaken Seal
    Continuous Trap Card
    (1) Once per turn, if you control a “D/D” monster: You can activate this effect; until the end of this turn, negate other cards’ Trap effects on the field. (Once resolved, this remains even if this card leaves the field.)
    (2) During each of your Standby Phases: You take 1000 damage.

    DOCS-JP070
    Tensei no Chousenshi
    Transmigration of the Super Soldier
    Normal Trap Card
    You can only activate 1 “Transmigration of the Super Soldier” per turn.
    (1) Target 1 “Black Luster Soldier” monster you control; send that monster to the Graveyard, and if you do, Special Summon 1 “Black Luster Soldier” monster with a different name from your hand, ignoring its Summoning conditions.
    (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Black Luster Soldier” monster in your Graveyard; add it to your hand.

    DOCS-JP071
    Chousenshi no Tate
    Shield of the Super Soldier
    Counter Trap Card
    (1) When a monster effect, or a Spell/Trap Card, that would target a monster(s) on the field is activated while you control a “Black Luster Soldier” monster: Negate the activation, and if you do, destroy it.
    (2) If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card from your Graveyard to your side of the field, but banish it if it leaves the field.

    DOCS-JP072
    Majespecter Tornado
    Normal Trap Card
    (1) Tribute 1 WIND Spellcaster-Type monster you control, then target 1 monster your opponent controls; banish that monster.

    DOCS-JP073
    Majespecter Tempest
    Counter Trap Card
    (1) When a monster effect is activated, OR a monster(s) would be Special Summoned: Tribute 1 WIND Spellcaster-Type monster; negate the activation or Special Summon, and if you do, destroy that card.

    DOCS-JP074
    Graydle Parasite
    Continuous Trap Card
    You can only use each of the (1) and (2) effects of “Graydle Parasite” once per turn.
    (1) When an opponent’s monster declares a direct attack: You can Special Summon 1 “Graydle” monster from your Deck in Attack Position. You must control no monsters to activate and to resolve this effect.
    (2) When a “Graydle” monster you control attacks directly: You can target 1 monster in your opponent’s Graveyard; Special Summon that monster to your opponent’s side of the field. Your opponent must not control any monsters for you to activate and to resolve this effect.

    DOCS-JP075
    Graydle Split
    Normal Trap Card
    You can only use the (2) effect of “Graydle Split” once per turn.
    (1) Activate this card by targeting 1 face-up monster you control; equip this card to that monster. It gains 500 ATK.
    (2) During your Main Phase, if this card is equipped to a monster by its own effect: You can send this card to the Graveyard; destroy the equipped monster, and if you do, Special Summon 2 “Graydle” monsters with different names from your Deck, but they are destroyed during the End Phase.

    DOCS-JP076 – Super Rare
    Gouen no Barrier -Fire Force-
    Blazing Mirror Force
    Normal Trap Card
    (1) When an opponent’s monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the total original ATK of the destroyed monsters, then inflict damage to your opponent equal to the damage you took.

    DOCS-JP077 – Rare
    Pendulum Area
    Normal Trap Card
    (1) If all monsters you control (min. 1) are Pendulum Monsters: Target 2 cards in your Pendulum Zones; destroy both of them, and if you do, neither player can Special Summon a monster(s) for the rest of this turn, except by Pendulum Summoning.

    DOCS-JP078 – Rare
    Kinkyuu Gishiki Jutsu
    Urgent Ritual Art
    Normal Trap Card
    (1) If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card’s effect becomes that Ritual Spell Card’s activation’s Ritual Summoning effect.

    DOCS-JP079
    Shouten no Great Horn
    Great Horn of Heaven
    Counter Trap Card
    (1) During your opponent’s Main Phase, when your opponent would Special Summon a monster(s): Negate the Special Summon, and if you do, destroy that monster(s), then your opponent draws 1 card, and if they do that, end your opponent’s Main Phase.

    DOCS-JP080 – Normal Rare
    Kyuugo Butai
    Relief Squad
    Normal Trap Card
    You can only use the (2) effect of “Relief Squad” once per turn.
    (1) Target 1 Normal Monster in your Graveyard; add that monster to your hand.
    (2) When a Normal Monster is destroyed by battle while this card is in your Graveyard: You can Special Summon this card in Defense Position as a Normal Monster (Warrrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field. You can only use this effect of “Relief Squad” once per turn.

    DOCS-JP081 – Super Rare
    Bujin Hiruko
    Level 4 LIGHT Beast-Warrior-Type Pendulum/Normal Monster
    Pendulum Scale 3
    1000/2000
    Pendulum Effect:
    (1) You can banish this card from your Pendulum Zone, then target 1 “Bujin” Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Bujin” Xyz Monster with a different name than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
    Flavor Text:
    A wicked Kami that was sealed away after his deadly showdown with “Bujin Hirume” over the throne of the Chief Kami in the distant past. In order to break the seal placed on him, he created the sinister “Amaterasu” by controlling “Hirume” and threatened to engulf the world in darkness. But his ambitions were thwarted by the young Bujin “Yamato” and his allies.

    DOCS-JP082 – Super Rare
    Flesia no Kowakuma
    Traptrix Rafflesia
    Rank 4 EARTH Plant-Type Xyz/Effect Monster
    300/2500
    2 Level 4 monsters
    (1) This card with Xyz Material is unaffected by Trap effects.
    (2) “Traptrix” monsters you control, except “Traptrix Rafflesia”, cannot be destroyed by battle or card effects, or be targeted by your opponent’s card effects.
    (3) Once per turn, during either player’s turn (except during the Damage Step): You can detach 1 Xyz Material from this card, then send 1 “Hole” Normal Trap Card with correct activation conditions and timing from your Deck to the Graveyard; this effect becomes that Trap Card’s activation’s effect.

    DOCS-JP083 – Rare
    Shinra no Himemiya
    Sylvan Princessprite
    Rank 1 LIGHT Plant-Type Xyz/Effect Monster
    1800/100
    2 Level 1 monsters
    You can only use each of the (1) and (2) effects of “Sylvan Princessprite” once per turn.
    (1) You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard.
    (2) You can send 1 other Plant-Type monster from your hand or face-up from your side of the field to the Graveyard, then target 1 “Sylvan” monster in your Graveyard; Special Summon it.

    DOCS-JP084 – Rare
    Artifact Vajra
    Level 5 LIGHT Fairy-Type Effect Monster
    1800/1900
    (1) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card.
    (2) During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it.
    (3) If this card is Special Summoned during your opponent’s turn: Destroy all cards in your Spell & Trap Zone.
    (4) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand.

    DOCS-JP085
    Sound Warrior Miccs
    Symphonic Warrior Miccs
    Level 5 WIND Machine-Type Pendulum/Effect Monster
    Pendulum Scale 1
    2300/1100
    Pendulum Effect:
    (1) Unless you have a “Symphonic Warrior” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
    (2) During your End Phase: You can target 1 of your banished “Symphonic Warrior” monsters; add that monster to your hand.
    Monster Effect:
    (1) You can remove 3 Symphonic Counters from your side of the field to Special Summon this card (from your hand).
    (2) After this card is Normal or Special Summoned to your side of the field, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    906 ARC-V BLS Dimension of Chaos DOCS Jack
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