There’s a Grand Convergence in the banishment.
Replays:
Strategic Summary:
Welcome to this month’s Causal Deck Profile, as we venture into the realm of Macro Cosmos. This Continuous Trap has seen play for years with a simple effect – any card that would be sent to the GY is banished instead. It also happens to Special Summon Helios – The Primordial Sun on activation, but it has been the bane of GY-based decks for generations. Now, we can access it even easier with the release of Chaos Distill (YGOrg Translation). This Continuous Spell can tutor a copy of Macro Cosmos or any card that mentions it each turn, plus it also makes all of your cards that would be sent to the GY be banished instead! Typically, once you have your copy of Macro Cosmos, you’ll use this to tutor Grand Convergence, a Quick-Play Spell that destroys all monsters on the field. This will be extremely frustrating for your opponent, especially if you’re banishing your own Genro Ryu-Ge Hakva, which is just going to come right back whenever a monster is banished.
Speaking of banishing, that’s where the rest of the deck comes in. Necroface ensures tons of cards are banished, the Nemeses monsters allow you to recycle select banished monsters, and then D.D. Post enters the fray to banish whatever gets inadvertently sent to your GY. If that isn’t enough, I’m also using 3 copies of Soul Absorption – Gaining 500 LP for each banished card stacks up quite quickly, and can give you enough time to claw your way back from a bad situation. The last thing I’ll highlight as my favorite tech in this deck is Mirror of the Ice Barrier – its effect has a lot of words, but in short, for the turn in which it is activated, when your opponent banishes one of your cards with a monster effect, you banish 2 of theirs. While Chaos Distill or Macro Cosmos on the field, any card will be banished, letting you turn the tables on any form of standard monster-based removal. Enjoy the banishment, with the help of a Macro Cosmos deck.
QNOTE: After initially finishing this build and video, I went back and made a few modifications to add more monsters that wanted to be banished, including Dark Necromancer, D.D. Scout Plane, and D.D. Patrol Plane. As a result, I’ve included my updated decklist as the written one below, in case you wanted to try out a better version for yourself. Enjoy!
Provided Decklist:
Monsters: 20
2 Genro Ryu-Ge Hakva
1 Nemeses Corridor
3 Necroface
2 Dark Necromancer
3 Helios – The Primordial Sun
1 D.D. Patrol Plane
1 Ash Blossom & Joyous Spring
2 Ghost Belle & Haunted Mansion
1 Nemeses Flag
3 D.D. Scout Plane
1 Nemeses KeystoneSpells: 16
1 Gold Sarcophagus
1 Foolish Burial
1 Bonfire
3 Mirror of the Ice Barrier
3 Grand Convergence
1 Ryu-Ge Realm – Wyrm Winds
3 Soul Absorption
3 Chaos DistillTraps: 6
3 Macro Cosmos
3 D.D. PostExtra Deck:
1 Trishula, the Dragon of Icy Imprisonment
2 Thunder Dragon Colossus
2 Divine Arsenal AA-ZEUS – Sky Thunder
2 Super Starslayer TY-PHON – Sky Crisis
1 Topologic Zeroboros
1 Worldsea Dragon Zealantis
1 Borrelcode Dragon
1 Topologic Trisbaena
1 S:P Little Knight
1 Haggard Lizardose
1 I:P Masquerena
1 Cross-Sheep
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Crystal Beast, Motor, Suship, Flame Swordsman, Tistina, ‘Spring’, Ghoti, Teleport-Psychic
Coming Soon:
4 Comments
It sucks that Helios monsters literally have anti-synergy with Macrocosmos. This is probably one of the greatest screw ups that Konami ever did in Yugioh.
yeah, its unfortunate that helios and macro cosmos contradict from one another
finally, an actual creative deck and not just “i put 2 archetypes together”
Meh, I have a strong dislike for “Macro Cosmos” and as a result “Chaos Distil”.
There are literally very few cards that can recover banished Spell/Trap cards, and the list shrinks further when you discount ones that only target their own archetype/series to do so. If I have to mass banish for a deck, I prefer “Dimensional Fissure” so it leaves my Spell/Traps alone, or “Soul Release” so I can cherry pick what gets banished