Sometimes the OCG has great hybrid ideas.
Replays:
Strategic Summary:
Welcome to a cool new CDP featuring the Tachyon archetype in all of its brilliance following its support in the latest Duelist Pack, but this time, it’s joined by both the Horus and Koa’ki Meiru themes. If you missed my first (admittedly less degenerate) profile on this new support, be sure to check it out here: https://www.youtube.com/watch?v=UawCQ2U4_aE . As with the first time around, the Tachyon archetype is designed to use R8NK Xyz Monsters to lock down the game, whether it is Number 38: Hope Harbinger Dragon Titanic Galaxy or just Tachyon Transmigration negating entire chains of effects while you have Number 107: Galaxy-Eyes Tachyon Dragon. Their last support card to be revealed was Seventh Tachyon (YGOrg Translation), a Normal Spell that can tutor any monster that shares a Type or Attribute AND Level with that of a Number Xyz that has a number between 101 and 107 in its name. Isn’t it great that this can tutor Catapult Turtle, a Level 5 WATER monster by revealing Number C103: Ragnafinity? Be sure to check out the FTK party in the middle of the video showcasing just how easy this FTK can be – it is actually a 1-card FTK if you open Schwarzchild Infinity Dragon (YGOrg Translation), plus you can protect it with a Tachyon Transmigration if you play your cards right.
Now just putting together a highlight reel of endless FTKs does not a CDP make, so let’s talk about our secondary gameplan. First up, is the Horus theme. You see, the Horus cards are another great source of Level 8 monsters, easily Special Summoned and converted into Xyz Material for Dragluxion (YGOrg Translation). Which then leads to the FTK… also… Great. Lovely. Thanks for that.
Anyways, let’s get to the most exciting part of this build – the backup plan if the FTK just isn’t in the cards. For that, we’re turning to the Koa’ki Meiru [KM] archetype. If you need a refresher, this was a hodgepodge of monsters, unified with hate of LIGHT/DARK archetypes that ran rampant in the game when they were released. Unfortunately, the deck never truly shined, as it has a reliance on Iron Core of the Koa’ki Meiru, a Normal Spell that does absolutely nothing. However, they do have a ton of powerful cards that leverage it, from Koa’ki Meiru Urknight which Special Summons another KM from the deck by revealing the Core. As far as what you can summon, in here I’m using Koa’ki Meiru Supplier, which tutors a card that lists Iron Core, as well as Koa’ki Meiru Drago, which prevents both players from Special Summoning LIGHT or DARK monsters. Against the right opponent, this is an auto-win button, and if all else fails, you can always turn your two KM monsters into Number 41: Bagooska the Terribly Tired Tapir to stall for time until your deck can OTK. Now there’s one final major benefit to the KM engine: it also can be searched using Seventh Tachyon, as Urnight is a Level 4 EARTH which is shared by Number 106: Giant Hand! How about that, a use for the KM after all. Anyways, hope you enjoy this absurd FTK deck that just happens to masquerade as a fun casual build – it may use old cards, but there’s nothing old-school about this strategy.
Provided Decklist:
Monsters: 21
|| Galaxy-Eyes Tachyon Primal
||| Imsety, Glory of Horus
| Galactic Spiral Dragon
| Qebehsenuef, Protection of Horus
| Hapi, Guidance of Horus
||| Schwarzschild Infinity Dragon
| Duamutef, Blessing of Horus
| Catapult Turtle
||| Koa’ki Meiru Urnight
||| Koa’ki Meiru Drago
|| Koa’ki Meiru SupplierSpells: 17
||| Seventh Tachyon
|| Seventh Ascension
||| Iron Core of Koa’ki Meiru
||| Diamond Core of Koa’ki Meiru
||| Urgent Synthesis
|| King’s Sarcophagus
| Walls of the Imperial TombTraps: 2
|| Tachyon TransmigrationExtra Deck:
| Divine Arsenal AA-ZEUS – Sky Thunder
| Number 97: Draglubion
| The Zombie Vampire
| Number 38: Hope Harbinger Dragon Titanic Galaxy
| Number 107: Galaxy-Eyes Tachyon Dragon
| Number 90: Galaxy-Eyes Photon Lord
| Dragluxion
| Number C103: Ragnafinity
| Number 41: Bagooska the Terribly Tired Tapir
| Number 106: Giant Hand
| Number 60: Dugares the Timeless
| Number 100: Numeron Dragon
| Apollousa, Bow of the Goddess
| S:P Little Knight
| I:P Masquerena
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Fluffal, Valkyrie, Lunalight, Trap Monster, Constellar, Illusion, Shark, Clear World, Allure Queen, FA, Dragunity,
Coming Soon:
8 Comments
Looks like 2 Zexal FTKs are at war.
Gimmick puppet vs Tachyon, but GP are alot more consistent.
Also Seventh Tachyon is definitely gonna get banned
I don’t think GP are more consistent. From my understanding, they need a fieldspell, whereas the Tachyon FTK just needs any avenue to 3 Level 8 monsters, whether than is Schwarzchild or Horus.
But my personal feeling is that FTK enablers like Catapult are the culprit, not the tutor spell.
Since they r both L8 archetypes they can both otk With numeron dragon/draglubion too.
I like to imagine the seventh tachyon art being Mizael raising his middle finger instead of holding a card in his hand.
Koa’ki Meiru? Yugioh can be really cool sometimes…even if it is playing supplier (hate that card)
It’s kinda silly to treat KM as some never playable thing when Rock Stun literally is just KM deck and was for a while decent Rogue/Casual option.
KM as a deck using Core as intended was never really a thing. And yes, Rock Stun did exist, as well as using KM as an engine in Adamancipator, but neither of those ever used the Archetype as intended.
Don’t get me wrong, I love the KM archetype, hell I wrote so many words on it in CDS articles ages ago. It just didn’t have a chance to truly shine, which is the kind of archetypes I love representing!
KM as a deck is garbage. You won’t see KM in DL at all, let alone MD. Because, unless you reveal a KM spell, they are destroyed themselves. Read the card effect, for more informations.