Witness Eldixirs ravage the Golden Land.
Replays:
Strategic Summary:
Welcome back for my final Zombie CDP of the month, and this time we’re breaking out the new Eldlich support wave making their debut in Alliance Insight. The Eldlich archetype consists of LIGHT/Zombie monsters, mainly supported by ‘Golden Land’ Continuous Trap cards that Special Summon themselves as a monster. For example, Conquistador of the Golden Land Special Summons itself, then if you control Eldlich the Golden Lord, it destroys a face-up card on the field. These loop into the Eldlixir support cards, which Special Summon an Eldlich monster, or if you control the Golden Lord, summons any Zombie from specific locations. For example, Eldlixir of Black Awakening summons from the hand or Deck. These loop back into the Golden Land cards, allowing you to have a cycle of disruption, advantage, and access to anything and everything you need.
In the new wave of the support, the Eldlich theme received a new Fusion called Angelcaido of the Golden Land (YGOrg Translation). This Level 10 Fusion can be Special Summoned by tributing a LIGHT Zombie, and whenever it is sent from the Field to the GY, it Special Summons any Eldlich monster from your Deck, Extra Deck, or GY. This is primarily going to be used to summon Eldlich the Mad Golden Lord, a 3800 ATK indestructible behemoth that treats itself as the OG Golden Lord while on the field. The other new card in this support wave is Eldlixir of the Exalted Golden Land (YGOrg Translation), the first support card to be treated in both subthemes, and carries two effects that support the deck. The first is to summon itself as a monster, returning a monster on the field to the hand when you do if you control Golden Lord. The second is to set a banished Golden Land or Eldlixir S/T, allowing the advantage cycle to begin anew.
So how are we supporting this theme today? Well first off, I’m including a Ghost Fusion engine, including a copy of Ghost Wyvern, the Underworld Dragon to search it. Not only does this allow for the proper Fusion Summoning of the Mad Golden Lord, but it also gives you access to Ghost Charon, the Underworld Boatman which sets up the Special Summoning of a Synchro Monster like Blue-Eyes Spirit Ultimate Dragon (YGOrg Translation) or Bystial Dis Pater from the Extra Deck without meeting their typical summoning material requirements. The other essential part to supporting the Eldlich theme today is Delta of Invitation, a Field Spell that loads the GY with a Level 5 or higher Zombie from your deck. Endlessly returning itself to your hand, this fits right into the Eldlich strategy while also supporting the unconventional removal options of both Doomking Balerdroch and Wandering Titan of Tartarus. Unleash the Golden Lord and all of his Madness, with the new and improved Eldlich strategy!
Provided Decklist:
Monsters: 10
||| Eldlich the Golden Lord
| Wandering Titan of Tartarus
| Doomking Balerdroch
| Changshi the Spiridao
| Ghost Wyvern, the Underworld Dragon
| Ghost Charon, the Underworld Boatman
| Mad Mauler
| Glow-Up BloomSpells: 13
|| Ghost Fusion
||| Eldlixir of Black Awakening
| Foolish Burial
| Eldlixir of White Destiny
||| Cursed Eldland
||| Delta of InvitationTraps: 17
||| Eldlixir of Scarlet Sanguine
||| El Dorado Adelantado
||| Conquistador of the Golden Land
||| Eldlixir of the Exalted Golden Land
| Guardian of the Golden Land
|| Huaquero of the Golden Land
|| Golden Land Forever!Extra Deck:
|| Eldlich the Mad Golden Lord
|| Angelcaido of the Golden Land
| Dragonecro Nethersoul Dragon
| The Duke of Demise
| Blue-Eyes Spirit Ultimate Dragon
| Bystial Dis Pater
| Red-Eyes Zombie Dragon Lord
| Skeletal Dragon Felgrand
| The Zombie Vampire
| Pilgrim Reaper
| Vampire Sucker
| Flying Mary, the Wandering Ghost Ship
| Gravity Controller
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Valkyrie, Crystal Beast, Ursarctic, Heraldic Beast, Motor
Coming Soon:
2 Comments
I have an idea for a future deck Quincy. Well, less a deck, and more of an engine that I would like to see used. Using Snake-Eyes Flamberge Dragon to return Maiden of the Millennium Moon and/or Fiend Reflection of the Millennium to the back row so they can re-use their summon from S/T zone effects (does not need to be a Snake-Eyes deck).
When I tried to come up with something myself that used this, I ended up with a Hamon/Crystal beast deck (I prefer Hamon to Rainbow Dragon for the most part) that used a Diabell engine, a small Azamina engine (basically just “The Hallowed Azamina” and “Azamina Sol Erysichthon” to recycle any Sinful Spoils), and the aforementioned Snake-Eyes engine (found Snake-Eye Birch to be an easy-ish way to summon S-EFD if keeping it to just an engine).
So I would like to see what you come up with for something like that
Hi there! My initial reaction to that is ask why incorporate Snake-Eyes, when Millennium already have a natural way to return them to the backrow (their Wedju Field Spell)? Millennium by itself is a well-put together machine, and the only reason why the two level 4s don’t see as much play is that they are reactive, while the other Millennium monsters are proactive.
That said, while there’s definitely room to incorporate a Millennium engine in a Snake-Eye deck; I’d also question whether or not it is better to return either Millennium Level 4 or play off of Divine Temple by putting something like I:P Masquerena in the backrow.
Love the creative thinking, I think I’d just need to be convinced as to what that does better than either other option does.