Remember last week when I posted about this cool budding online Super Smash Bros. Wii U tournament series?
Author: Maddie Cashiola
Duelistgroundz and the Organization are proud to present Sm4sh @ DGz Live, a new online Super Smash Bros. Wii U tournament series held as a tribute to intersectionality within competitive gaming communities.
Anyone remember the duel between Kaiba and Pegasus in the first season of the original Yu-Gi-Oh! anime?
In my last article, I discussed the concepts of expected value and utility as they relate to card advantage. This article will apply those concepts to other resources, completing what I intend to be a framework for understanding resources in the game of Yu-Gi-Oh. Before going on, you should read the preceding article about Sixth Sense and expected utility if you haven’t already. As this article will pick up where the last one left off, it will assume the reader is already acquainted with the concepts introduced and explained in the last article.
The release of Legendary Collection 4: Joey’s World in October of last year marked the beginning of a turbulent period of time in the competitive Yu-Gi-Oh scene. When it was announced that Sixth Sense would not only be released in the TCG for the first time since its OCG printing in 2003, but also be legal for TCG tournament play, previous expectations of a quiet, fair format mostly free of format-warping staple “power cards” went out the window.