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    [Artwork Post] Bringers of Destruction “Azamina” and Explore the Dungeon of “Mimighoul”

    TheHungTDBy TheHungTDJuly 14, 2024
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    Sacred Azamina

    [Normal Spell]
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).
    (2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.

    Sinful Spoils Deception

    [Continuous Spell]
    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
    (1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.
    (2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.
    (3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.

    Azamina Ofeiletis

    [Quick-Play Spell]
    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
    (1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.

    Azamina Hamartia

    [Normal Trap]
    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
    (2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.

    Sinful Spoils Offenders

    [Normal Trap]
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.
    (2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.

    Azamina Moa Regina

    DARK
    [Illusion / Fusion / Effect]
    Level 8
    ATK / 3000
    DEF / 2000
    Materials: 1 Illusion monster + 1 Level 6 or higher Fiend monster
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.
    (2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.

    Azamina Mu Rcielago

    DARK
    [Illusion / Fusion / Effect]
    Level 6
    ATK / 2000
    DEF / 2400
    Materials: 1 Illusion monster + 1 LIGHT Spellcaster monster
    You can only use the 1st and 3rd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.
    (2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.
    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.

    Azamina Rhea Silvera

    DARK
    [Illusion / Fusion / Effect]
    Level 6
    ATK / 1900
    DEF / 1500
    Materials: 1 Illusion monster + 1 LIGHT Spellcaster monster
    You can only use the 2nd and 3rd effect of this card’s name each once per turn.
    (1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.
    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.
    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.

    Azamina Sol Erysichthon

    DARK
    [Illusion / Fusion / Effect]
    Level 6
    ATK / 2700
    DEF / 0
    Materials: 1 Illusion monster + 1 Fiend monster
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.
    (2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.

    Bad-Ass Goblin Bikers

    DARK
    [Fiend / Effect]
    Level 6
    ATK / 2400
    DEF / 0
    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
    (1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.
    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.
    (3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.

    Lil’ Maji Mage

    DARK
    [Cyberse / Effec]
    Level 2
    ATK / 0
    DEF / 1200
    You can only use the (1)st effect of this card’s name once per turn.
    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.
    (2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.

    Flying Mary

    WATER
    [Zombie / Link / Effect]
    Link Arrows: Middle-Left, Middle-Right
    ATK / 0
    LINK / 2
    Materials: 2 Zombie monsters
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.
    (2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.

    Mulcharmy Fuwaross

    WIND
    [Winged Beast / Effect]
    Level 4
    ATK / 100
    DEF / 600
    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.
    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
    ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
    ● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.

    Raizeol Duodrive

    FIRE
    [Thunder / Xyz / Effect]
    Rank 4
    ATK / 2500
    DEF / 2000
    Materials: 2+ Level 4 monsters
    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
    (1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.
    (2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.
    (3) During your Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.

    Palma Raizeol

    FIRE
    [Thunder / Effect]
    Level 4
    ATK / 1200
    DEF / 2400
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.
    (1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.
    (2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.

    Node Raizeol

    FIRE
    [Thunder / Effect]
    Level 4
    ATK / 1400
    DEF / 1600
    Mimighoul Room
    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
    (1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.
    (2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.

    Raizeol Plug-In

    [Quick-Play Spell]
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters

    Goblin Biker Grand Imprisonment

    [Quick-Play Spell]
    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
    (1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.
    (2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.

    Mimighoul Master

    EARTH
    [Zombie / Effect]
    Level 4
    ATK / 1800
    DEF / 1200
    Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a “Mimighoul” monster other than “Mimighoul Master”. You can only use each of the following effects of “Mimighoul Master” once per turn. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” monster from your Deck to your hand, except “Mimighoul Master”. During your opponent’s Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.

    Mimighoul Dragon

    EARTH
    [Dragon / Flip / Effect]
    Level 1
    ATK / 500
    DEF / 2000
    FLIP: If it is the Main Phase: Apply these effects in sequence.
    ● Destroy all face-up monsters you control, except “Mimighoul” monsters.
    ● Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” Spell/Trap from your Deck to your hand. You can only use each effect of “Mimighoul Dragon” once per turn.

    Mimighoul Cerberus

    EARTH
    [Beast / Flip / Effect]
    Level 1
    ATK / 400
    DEF / 1800
    FLIP: If it is the Main Phase: Apply these effects in sequence.
    ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent’s field in Defense Position.
    ● Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. You can only use each effect of “Mimighoul Cerberus” once per turn. Your opponent cannot target face-up Spells you control with card effects.

    Mimighoul Archfiend

    EARTH
    [Fiend / Flip / Effect]
    Level 1
    ATK / 0
    DEF / 1900
    FLIP: If it is the Main Phase: Apply these effects in sequence.
    ● Your opponent draws 1 card.
    ● Send 1 card from your hand to the GY.
    ● Give control of this card to your opponent.
    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of “Mimighoul Archfiend” once per turn.

    Mimighoul Dungeon

    [Field Spell]
    “Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 “Mimighoul” monster from your Deck or GY to your hand. You can only use this effect of “Mimighoul Dungeon” once per turn.

    Mimighoul Maker

    [Normal Spell]
    Reavel 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 “Mimighoul” monster from your hand. If you opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack of Defense Position. You can only use 1 “Mimighoul Maker” effect per turn, and only once that turn.

    Mimighoul Room

    [Normal Trap]
    Special Summon 1 “Mimighoul” monster from your hand or Deck to your field, or in face-down Defense Position to your opponent’s field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of “Mimighoul” cards you control; return them to the hand. You can only use 1 “Mimighoul Room” effect per turn, and only once that turn.

    Chaotic Allure Queen

    LIGHT
    [Spellcaster / Effect]
    Level 7
    ATK / 1500
    DEF / 1500
    You can only use the (1)st and (2)nd effects of this card’s name once per turn.
    (1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.
    (2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.

    Dominus Impulse

    [Normal Trap]
    You can only activate 1 card with this card’s name per turn.
    If your opponent controls a card, you can activate this card from your hand.
    (1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.

    These are unofficial Artworks made by me. You can see more here: TheHungTD Website

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