Watt-ch me whip, Watt-ch me nae nae.
Replays:
Strategic Summary:
Welcome to today’s Creative Deck Profile, this time featuring the Watt archetype in all of its direct attacking glory for the first time! This batch of LIGHT Thunder monsters may feature Synchro Monsters as their bosses, but they rely on the little pings of each animal sheepishly swiping at the opponent’s LP. For example, Wattgiraffe only has 1200 ATK, but after it inflicts damage via direct attack, it stuns your opponent from activating any more card or effects for the turn. The most important monster for the archetype is Wattcobra, a Level 4 that can tutor a new Watt monster whenever it inflicts damage via direct ATK. And both of these monsters are heavily accessible, either through Wattdragonfly, or the brand new Wattkingdom (YGOrg Translation). Wattkingdom is a Continuous Spell that lets you target a Watt to summon a different one from your Deck, giving you exactly what you need for a combo. You see, when Cobra tutors out Wattuna (YGOrg Translation), the new Level 4 Tuner monster for the theme, this chain of events results in a direct attack from Tuna, which then faux-Synchro Summons Wattaurus (YGOrg Translation). From there, when Aurus attacks directly, it can faux-Synchro Summon Watthydra or Wattchimera, the two existing Sycnhros for the theme.
Now if you were doing the math, 1000+800+1600+1500 is only 4900 points of damage, 6100 if you throw in Giraffe as well. Believe it or not, this is actually enough for game if you manage to boost the ATK of all of your Watt monsters… which all happen to be LIGHT… Enter, Luminous Spark. Yes, that old Field Spell is now worth something to the Watt theme, as it gives you 500 extra ATK power for each Watt direct attack. That’s enough for game with the above combo. If you don’t have a Luminuous Spark in your hand, no worries, there’s actually a second option that provides the same boost: Photon Sanctuary. You see, Sanctuary summons two Tokens which can be used to Link Summon Hip Hoshiningen. Outside of that, the rest of my build is designed to consistently enable the Watt-OTK, as consistently as possible. Whether it is throwing an extra direct attack in with the help of the Trickstars and Trickstar Lilybell, or using the effect of Watthydra to banish a Balancer Lord from your deck to summon another Watt from hand, you have plenty of ways to ‘seal’ the deal in this shocking Zoo.
Provided Decklist:
Monsters: 16
| Trickstar Corobane
| Balancer Lord
||| Wattgiraffe
| Wattpheasant
||| Wattcobra
|| Wattuna
||| Wattdragonfly
|| Trickstar LilybellSpells: 21
|| Lightning Storm
||| Photon Sanctuary
||| Wattrain
| Terraforming
|| Forbidden Chalice
| Set Rotation
||| Wattkingdom
||| Trickstar Light Stage
||| Luminous SparkTraps: 3
||| CeasefireExtra Deck:
|| Wattaurus
| Watthydra
|| Wattchimera
| Number 41: Bagooska the Terribly Tired Tapir
| Underworld Goddess of the Closed World
| Mekk-Knight Crusadia Avramax
| Thunder Dragon Thunderstormech
|| Lyna the Light Charmer, Lustrous
| Some Summer Summoner
|| Hip Hoshiningen
| Herald of Mirage Lights
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Gate Guardian Gold Pride, Nouvelles, Laval, Veda, Morphing Jar, Phantom Knight
Coming Soon:
1 Comment
Dang, I never realized the synergy between Balancer Lord and Watthydra; that’s a neat tech! Watts being able to OTK relatively easily now is pretty neat!