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    Playmaker’s cards in AC23

    SatchmoBy SatchmoApril 11, 2023
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    The eternal hot dog question

    AC03-JP027 Drastic Draw
    Normal Spell
    You can only activate 1 card with this card’s name per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.
    (1) Banish all monsters you control (min. 2); draw 3 cards.

    AC03-JP028 Transaction Rollback
    Normal Trap
    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
    (1) Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.
    (2) You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.

    AC03-JP029 Code Hack
    Continuous Trap
    (1) Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.
    (2) Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.
    (3) When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster attacks: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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