Their effects are finally revealed!
Darkness Cards:
Darkness / Monster A
Deck Order: Start
0/0
(1) You can target 1 monster you control; give control of it to 1 opponent, then, Special Summon 1 monster from that opponent’s Deck to your side of the field, ignoring Summoning conditions.
~I Summon Darkness Outsider!~
Darkness / Monster B
Deck Order: Start
4000/4000
Cannot be Normal Summoned/Set. (1) When a monster declares an attack: You can Special Summon this card from your hand. (2) Once per turn: You can designate 1 player; that player’s LP becomes 4000. (3) Once per turn: You can return all Spell/Trap cards on the field to the hand.
~I Summon Darkness Neosphere!~
Darkness / Spell A
Deck Order: Start
Spell Field
(1) Once per turn, this card cannot be destroyed by card effects. (2) When this card is activated: You can Set 1 each of “Darkness / Trap A”, “Darkness / Trap B”, “Darkness / Trap C”, “Darkness / Trap D”, and “Darkness / Trap E” from your hand or Deck. (3) The activation and effect of all Continuous Trap Cards you own cannot be negated.
~I activate Darkness!~
Hidden Effect: (4) Once per turn: You can return all other Spell/Trap Cards on the field to the hand.
Darkness / Trap A
Deck Order: Start
Trap Continuous
(1) Activate by targeting 1 Set “Darkness Trap B” in your Spell & Trap Zone: Force the activation of that card. Your opponent cannot activate Spell/Traps in response to this card’s activation.
~I activate Infinity!~
Darkness / Trap B
Deck Order: Start
Trap Continuous
Must be activated by “Darkness / Trap A”, and cannot be activated by other ways. Your opponent cannot activate Spells/Traps in response to this card’s activation. (1) If you control “Darkness / Trap A”, apply the following effect.
-Activate the (1) effects of “Darkness / Trap C”, “Darkness / Trap D”, and “Darkness / Trap E” that are Set in your Spell & Trap Zones in any order you like.
~I activate Zero!~
Darkness / Trap C
Deck Order: 1
Trap Continuous
Must be activated by “Darkness / Trap B”, and cannot be activated by other ways. (1) You can banish 1 card your opponent controls. (2) Each time a “Darkness” Continuous Trap Card is activated, you can banish 1 card your opponent controls. This card must remain face-up to activate and to resolve this effect.
~I activate Darkness 1!~
Darkness / Trap D
Deck Order: 2
Trap Continuous
Must be activated by “Darkness / Trap B”, and cannot be activated by other ways. (1) You can have 1 monster you control gain 4000 ATK. (2) Each time a “Darkness” Continuous Trap Card is activated, you can have 1 monster you control gain 4000 ATK. This card must remain face-up to activate and to resolve this effect.
~I activate Darkness 2!~
Darkness / Trap E
Deck Order: 3
Trap Continuous
Must be activated by “Darkness / Trap B”, and cannot be activated by other ways. (1) Inflict 2000 damage to 1 opponent. (2) Each time a “Darkness” Continuous Trap Card is activated, inflict 2000 damage to 1 oppoent. This card must remain face-up to activate and to resolve this effect.
~I activate Darkness 3!~
Z-ONE Cards:
Z-ONE / Monster A
Deck Order: Start
0/0
Cannot be Normal Summoned/Set. (1) When this card is Special Summoned: Special Summon 1 “Hairon, the Timelord Token” and 1 “Kamion, the Timelord Token”. Their ATK and DEF are 0. (2) This card and the Special Summoned Tokens gain these effects.
-This card cannot be destroyed by battle or your opponent’s card effects. You take no battle damage from battles involving this card.
-At the end of the Battle Phase that this card battled, halve that opponent’s LP.
~I Summon Michion, the Timelord!~
Z-ONE / Monster B
Deck Order: Start
0/0
Cannot be Normal Summoned/Set. (1) When this card is Special Summoned: Special Summon 1 “Sadion, the Timelord Token” and 1 “Tzaphion, the Timelord Token”. Their ATK and DEF are 0. (2) This card and the Special Summoned Tokens gain these effects.
-This card cannot be destroyed by battle or your opponent’s card effects. You take no battle damage from battles involving this card.
-At the end of the Battle Phase that this card battled, shuffle all cards that player controls into the Deck.
~I Summon Gabrion, the Timelord!~
Z-ONE / Monster C
Deck Order: 1
0/0
Cannot be Normal Summoned/Set. (1) When this card is Special Summoned: Special Summon 1 “Metaion, the Timelord Token” and 1 “Raphion, the Timelord Token”. Their ATK and DEF are 0. (2) This card and the Special Summoned Tokens gain these effects.
-This card cannot be destroyed by battle or your opponent’s card effects. You take no battle damage from battles involving this card.
-At the end of the Battle Phase that this card battled, shuffle all cards in that player’s Graveyard into the Deck.
~I Summon Razion, the Timelord!~
Z-ONE / Monster D
Deck Order: Start
4000/4000
(1) This card cannot be destroyed by battle or your opponent’s card effects. You take no battle damage from battles involving this card. (2) At the end of the Battle Phase, if this card battled, inflict 4000 damage to 1 of your opponents.
~I Summmon Sandaion, the Timelord!~
Z-ONE / Monster E
Deck Order: 3
4000/4000
Cannot be Normal Summoned/Set. (1) The ATK of all other “Z-ONE” and “Timelord” monsters you control becomes 4000. (2) This card’s ATK becomes equal to the combined ATK of all “Z-ONE” and “Timelord” monsters you control.
~I Summon Sephylon, the Ultimate Timelord!~
Hidden Effect: (3) If this card would be destroyed, you can destroy 1 “Z-ONE” or “Timelord” monster on the field instead.
Z-ONE / Trap A
Deck Order: Start
Trap Continuous
Can be activated from your hand. This card’s activation and effect cannot be negated. (1) Once per turn, during your Main Phase: You can Special Summon 1 “Z-ONE” monster from your hand, ignoring the Summoning conditions, except for “Z-ONE Monster E”. (2) During each of your Standby Phases, destroys all “Z-ONE” and “Timelord” monsters on the field.
~I activate Nothingness Mech Ein!~
Z-ONE / Trap B
Deck Order: Start
Trap Continuous
This card’s activation and effect cannot be negated. (1) Activate by sending 1 “Z-ONE / Trap A” you control to the Graveyard. (2) Once per turn, during your Main Phase: You can Special Summon X “Z-ONE” monster(s) from your hand, ignoring the Summoning conditions. (3) During each of your Standby Phases, destroy all “Z-ONE” and “Timelord” monsters on the field.
~I activate Limitless Machine Ein Sof!~
Z-ONE / Trap C
Deck Order: 2
Trap Continuous
This card’s activation and effect cannot be negated. (1) Activate by sending 1 “Z-ONE / Trap B” you control to the Graveyard. (2) You can: Special Summon 1 “Z-ONE” monster from your hand or Deck, ignoring the Summoning conditions.
~I activate Endless Light Ein Sof Ohr!~
Source: Japan, maxut