HERE THEY ARE!
Those crafty Germans.
The following are unofficial translations:
Carboneddon
EARTH/Dinosaur
Level 3
800/600
If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your Graveyard; Special Summon 1 Level 7 Dragon-Type Normal Monster from your hand or Deck in face-up Defense Position. You can only use this effect of “Carboneddon” once per turn.
Ra’s Disciple
LIGHT/Fairy
Level 4
1100/600
When this card is Summoned: You can Special Summon up to 2 “Ra’s Disciple” from your hand or Deck. Cannot be Tributed, except for the Tribute Summon of “Obelisk the Tormentor”, “Slifer the Sky Dragon” or “The Winged Dragon of Ra”. You cannot Special Summon monsters, except by “Ra’s Disciple”.
Blackwing – Oroshi the Squall
DARK/Winged-Beast
Level 1
Tuner Monster
400/600
If you control a “Blackwing” monster, except “Blackwing – Oroshi the Squall”, you can Special Summon this card (from your hand). You can only Special Summon “Blackwing – Oroshi the Squall” this way once per turn. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change its battle position.
Assault Dog
EARTH/Beast
Level 4
1200/800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon any number of “Assault Dog” from your Deck.
Gate Blocker
EARTH/Rock
Level 4
100/2000
Negate the effects of your opponent’s Field Spell Cards. Your opponent cannot place counters on the field. Your opponent cannot target other monsters you control for card effects.
Lillybot
LIGHT/Machine
Level 4
500/2000
If this card is Normal Summoned or flipped face-up: You can target 1 “Orbital 7” in your Graveyard: Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon the same number of “Photon” or “Galaxy” monsters from your hand.
Train Signal Red
EARTH/Machine
Level 3
1000/1300
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by battle.
Lionhearted Locomotive
EARTH/Machine
Level 4
2400/2100
When this card declares an attack: Its ATK becomes half its original ATK, until the end of the Damage Step.
Express Train Trolley Olley
EARTH/Machine
Level 4
1800/1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 800 ATK.
Pair Cycroid
EARTH/Machine
Fusion/Effect
Level 5
2 Machine-Type monsters with the same name
This card can attack your opponent directly.
Number C5: Chaos Chimeradragon???
DARK/Dragon
Xyz/Effect
Rank 6
0/0
3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; This card can attack 1 opponent’s monster immediately. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in the Graveyard(s); shuffle 1 of them into the Deck, and if you do, attach the other to this card as an Xyz Material.
Dreadscythe
Equip Spell Card
Equip only to “Guardian Dreadscythe”. It gains 500 ATK for each monster in the Graveyard (of both players?).
Celestial Sword – Eatos
Equip Spell Card
(This card is always treated as a “Noble Arms” card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 “Guardian Eatos” you control; it gains 500 ATK for each monster currently banished.
Legend of Heart
Normal Spell Card
Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 “Legendary Dragon” Spell Cards with different names from your hand or Graveyard, and if you do, Special Summon a number of “Legendary Knight” monsters with different names from your hand, Deck, or Graveyard equal to the number of Spell Cards you banished. You can only activate 1 “Legend of Heart” per turn.
Battle Fusion
Quick-Play Spell Card
When an attack is declared involved a Fusion Monster you control and an opponent’s monster: The monster you control gains ATK equal to the ATK of the opponent’s monster, until the end of the Damage Step. You can only activate 1 “Battle Fusion” per turn.
Flash Fusion
Quick-Play Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck using monsters you control as the Fusion Materials. Destroy it during the End Phase.
Ayers Rock Sunrise
Normal Spell Card
Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all monsters your opponent currently controls lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard. You can only activate 1 “Ayers Rock Sunrise” per turn.
Rank-Up Magic – Quick Chaos
Quick-Play Spell Card
Target 1 “Number” Xyz Monster you control, except a “Number C” monster; Special Summon from your Extra Deck, 1 “Number C” monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
Train Connection
Equip Spell Card
Equip only to an EARTH Machine-Type monster by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. Its ATK becomes twice its original ATK, also if the equipped monster attack a Defense Position monster, inflict piercing battle damage to the opponent. Other monsters you control cannot attack.
Relay Soul
Normal Trap Card
Special Summon 1 monster from your hand. While it remains on the field, you take no damage. When that monster leaves the field, your opponent wins the Duel.
Double-Passé
Normal Trap Card
When an opponent’s monster declares an attack on an Attack Position monster you control: Make that opponent’s attack a direct attack instead, and inflict damage to your opponent equal to the ATK of the attack target you control. In addition, the monster you control can attack your opponent directly during your next turn.
Shooting Star
Normal Trap Card
If a “Stardust” monster is on the field: Target 1 card on the field; destroy that target.
Black Wing Revenge
Normal Trap Card
When a Winged-Beast-Type monster you control is destroyed and sent to the Graveyard: Special Summon 2 “Blackwing Black Crest Tokens” (DARK/Winged-Beast-Type/Level 2/ATK 0/DEF 800).