Yeah yeah this spoiler has been super delayed, but to quote a certain con man, better than nothing right?
Quick and easy link to all the card pics: http://imgur.com/a/b17Ud
INOV-JP001 – Rare
Ryuukaku no Juryousha / Dragon Core Accursed
Dark Dragon / Tuner
LV8 2300/3000
A female warrior with inhuman abilities due to the blood splashing from her hunted dragons. Her soul stained by the resentment of the slain dragons, she has been reduced to a wicked plague-spreading dragon core. Not only can she no longer return home, but she also no longer remembers why she’s staining her sword with blood…
INOV-JP002 – Super Rare
Entermate Whim Witch / Performapal Whim Witch
Dark Spellcaster / Pendulum / Effect
PS4 LV3 800/800
Pendulum Effect:
You can only use the Pendulum Effect of “Performapal Whim Witch” once per turn.
(1) If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck, and you do not: You can activate this effect; Special Summon this card from the Pendulum Zone.
Monster Effect:
(1) This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
INOV-JP003
Entermate Allcover Hippo / Performapal Hop Hippo
Earth Beast / Effect
LV3 800/800
(1) When this card is Normal Summoned: You can activate this effect; Special Summon 1 “Performapal” monster from your hand, but its effects are negated until the end of this turn.
(2) Once per turn: You can activate this effect; change all monsters you control to Defense Position.
INOV-JP004
Entermate Seal Eel / Performapal Seal Eel
Water Fish / Pendulum / Effect
PS3 LV1 100/100
Pendulum Effect:
(1) Once per turn: You can target 1 face-up monster your opponent controls; that monster’s effects are negated until the end of this turn.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; it cannot be activated this turn. Cards and effects cannot be activated in response to this effect’s activation.
INOV-JP005
Entermate Chain Giraffe / Performapal Chain Giraffe
Earth Beast / Pendulum / Effect
PS5 LV1 100/500
Pendulum Effect:
(1) When exactly 1 monster you control is destroyed by battle: You can activate this effect; destroy this card, and if you do, Special Summon the monster destroyed by that battle in Attack Position, but it cannot be destroyed by battle for the rest of this turn.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated.
(TL note: the above is an exact psct match for holding arms, also an exact kana match, but kana stipulates “this monster” instead of “this card”. Psct merits investigation.)
INOV-JP006 – Rare
Predator Plant Fly Hell / Predator Plant Fly Trap
Dark Plant / Effect
LV2 400/800
(1) Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it. Level 2 or higher monsters with Predator Counters become Level 1.
(2) At the start of the Damage Step, if this card battles a monster whose Level is less than or equal to this card’s: You can activate this effect; destroy that monster, then increase this card’s Level by that destroyed monster’s original Level.
INOV-JP007
Predator Plant Moray Nepenthes
Dark Plant / Effect
LV4 1600/1000
(1) This card gains 200 ATK for each Predator Counter on the field.
(2) When this card destroys an opponent’s monster by battle: You can activate this effect; equip that destroyed monster to this card.
(3) Once per turn: You can target 1 Monster Card equipped to this card by this card’s effect: destroy it, and if you do, gain LP equal to its original ATK.
INOV-JP008
Predator Plant Squid Drosera
Dark Plant / Effect
LV2 800/400
(1) You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with Predator Counters, once each.
(2) If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls. Level 2 or higher monsters with Predator Counters become Level 1.
INOV-JP009 – Rare
Choujuu Musha Souru Chuusai / Superheavy Samurai Soularbitrator
Earth Machine / Effect
LV1 0/0
You can only use the (3)rd effect of “Superheavy Samurai Soularbitrator” once per turn.
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target.
(2) While this card is equipped to a monster by this card’s effect, your opponent cannot attack monsters you control, except the equipped monster.
(3) While this card is equipped to a monster by this card’s effect: You can Tribute the equipped monster; Special Summon 1 “Superheavy Samurai” monster from your Deck.
INOV-JP010
Cipher Twin Raptor
Light Machine / Effect
LV4 1600/800
You can only use the (2)nd effect of “Cipher Twin Raptor” once per turn.
(1) If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand).
(2) You can discard 1 card; Special Summon 1 “Cipher” monster or “Kinetic Soldier” from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except “Cipher” monsters or “Kinetic Soldier”.
INOV-JP011
Cipher Mirror Knight
Light Warrior / Effect
LV4 0/0
You can only use the (2)nd effect of “Cipher Mirror Knight” once per turn.
(1) When exactly 1 “Cipher” monster or “Kinetic Soldier” you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster.
(2) During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can activate this effect; add 1 “Cipher” card or “Kinetic Soldier” from your Deck to your hand.
INOV-JP012
Cardian – Hagi ni Inoshishi
Dark Warrior / Special Summon / Effect
LV7 1000/1000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by Tributing 1 “Cardian” monster, except “Cardian – Hagi ni Inoshishi”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, then if it is a “Cardian” monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP013
Cardian – Momiji ni Shika
Dark Warrior / Special Summon / Effect
LV10 1000/1000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by Tributing 1 “Cardian” monster, except “Cardian – Momiji ni Shika”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, then if it is a “Cardian” monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP014
Cardian – Botan ni Chou / Cardian – Botan ni Cho
Dark Warrior / Special Summon / Tuner / Effect
LV6 1000/1000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by Tributing 1 “Cardian” monster, except “Cardian – Botan ni Cho”.
(1) If this card is Special Summoned: Draw 1 card and reveal it, then if it is a “Cardian” monster, look at the top 3 cards of your opponent’s Deck, then return them all to the top or bottom of their Deck, in any order. Otherwise, send it to the Graveyard.
(2) While using this card on the field as a Synchro Material, you can treat this card and all the other Synchro Materials as Level 2 monsters.
INOV-JP015 – Rare
Crystron Quon
Water Machine Tuner / Effect
LV1 500/500
You can only use this effect of “Crystron Quon” once per turn.
(1) During your opponent’s Main or Battle Phase: You can activate this effect; Special Summon 1 non-Tuner monster from your hand, but its effects are negated, and if you Summon that monster, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect).
INOV-JP016 – Super Rare
Crystron Citri
Water Machine / Tuner / Effect
LV2 500/500
You can only use this effect of “Crystron Citri” once per turn.
(1) During your opponent’s Main or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but its effects are negated, and if you Summon that monster, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that Summoned monster and this card only (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard.
INOV-JP017
Crystron Prasirator
Water Machine / Effect
LV2 500/2000
You can only use 1 “Crystron Prasirator” effect per turn, and only once that turn.
(1) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy it, and if you do, Special Summon 1 “Crystron” Tuner monster from your Deck.
(2) You can banish this card from your Graveyard; Special Summon 1 “Crystron” monster from your hand.
INOV-JP018
Crystron Smoger
Water Machine / Effect
LV3 1000/1800
You can only use 1 “Crystron Smoger” effect per turn, and only once that turn.
(1) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy it, and if you do, Special Summon 1 “Crystron” Tuner monster from your Deck.
(2) You can banish this card from your Graveyard; add 1 “Crystron” Spell/Trap Card from your Deck to your hand.
INOV-JP019
Crystron Thystvern
Water Machine / Effect
LV3 1500/1500
You can only use 1 “Crystron Thystvern” effect per turn, and only once that turn.
(1) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy it, and if you do, Special Summon 1 “Crystron” Tuner monster from your Deck.
(2) You can banish this card from your Graveyard; add 1 “Crystron” monster from your Deck to your hand, except “Crystron Thystvern”.
INOV-JP020
Crystron Rosenix
Water Machine / Effect
LV4 1800/1000
You can only use 1 “Crystron Rosenix” effect per turn, and only once that turn.
(1) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy it, and if you do, Special Summon 1 “Crystron” Tuner monster from your Deck.
(2) You can banish this card from your Graveyard; Special Summon 1 “Crystron Token” (Machine-Type/WATER/Level 1/ATK 0/DEF 0). It cannot be Tributed.
INOV-JP021 – Super Rare
Shinryuuou Bahrstos Fuhrer / True King Barhstos, the Fuhrer
Water Wyrm / Effect
LV9 1800/3000
You can only use each effect of “True King Barhstos, the Fuhrer” once per turn.
(1) If this card is in your hand: You can activate this effect; destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls and/or in their Graveyard.
(2) If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position.
INOV-JP022
Raremetalphosis Bismagia / Raremetalfoes Bismagia
Fire Psychic / Pendulum / Effect
PS8 LV1 0/0
Pendulum Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap Card directly from your Deck.
Monster Effect:
You can only use this monster effect of “Raremetalfoes Bismagia” once per turn.
(1) If this card on the field is destroyed by battle or card effect: You can activate this effect; during the End Phase of this turn, add 1 “Metalfoes” monster from your Deck to your hand.
INOV-JP023
Kagoujuu Hydron Hawk / Chemposite Beast Hydron Hawk
Water Winged Beast / Gemini / Effect
LV2 1400/700
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-You can discard 1 card, then target 1 Gemini Monster in your Graveyard; Special Summon it in face-up Defense Position. You can only use this effect of “Chemposite Beast Hydron Hawk” once per turn.
INOV-JP024
Kagoujuu Carbon Crab / Chemposite Beast Carbon Crab
Fire Aqua / Gemini / Effect
LV2 700/1400
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-During your Main Phase: You can activate this effect; send 1 Gemini Monster from your Deck to the Graveyard, then add 1 Gemini Monster from your Deck to your hand. You can only use this effect of “Chemposite Beast Carbon Crab” once per turn.
INOV-JP025
Kagoujuu Oxyn Ox / Chemposite Beast Oxyn Ox
Wind Beast / Gemini / Effect
LV2 0/2100
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-During your Main Phase: You can activate this effect; Special Summon 1 Gemini Monster from your hand, and if you do, for the rest of this turn, the Level of each Gemini Monster you currently control becomes the Summoned monster’s original Level. You can only use this effect of “Chemposite Beast Oxyn Ox” once per turn.
INOV-JP026 – Rare
Shinkagoujuu Diohxyn / Archemposite Beast Diohxyn
Dark Fiend / Gemini / Effect
LV8 2800/200
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
-Normal Summons of Gemini Monsters cannot be negated.
-Once per turn: You can banish 1 Gemini Monster from your Graveyard, then target 1 card your opponent controls; destroy it.
INOV-JP027
Shinkagoujuu Hydragon / Archemposite Beast Hydragon
Water Dragon / Gemini / Effect
LV8 200/2800
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
– When another Gemini Monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
– If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
INOV-JP028
Red-Eyes no Kyouseiryuu – Meteor Dragon / Red-Eyes Meteor Dragon
Dark Dragon / Gemini / Effect
LV6 1800/2000
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-Other “Red-Eyes” monsters you control cannot be destroyed by battle or card effects, except “Red-Eyes B. Chick”.
INOV-JP029
PSY-Frame Multi-Threader
Light Psychic / Effect
LV6 0/2500
You can only use the (3)rd effect of “PSY-Frame Multi-Threader” once per turn.
(1) This card’s name becomes “PSY-Frame Driver” while it is in the hand or Graveyard.
(2) If a “PSY-Frame” card(s) you control would be destroyed by battle or card effect, you can discard this card instead.
(3) If a “PSY-Frame” Tuner(s) is Special Summoned to your side of the field, and this card is in your Graveyard: You can activate this effect; Special Summon this card from your Graveyard, but banish it if it leaves the field.
INOV-JP030
Graydle Slime Jr.
Water Aqua / Tuner / Effect
LV2 0/2000
(1) When this card is Normal Summoned: You can target 1 “Graydle” monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon it, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand.
(2) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Graydle” monster from your Deck.
INOV-JP031
Aromaseraphy Angelica
Light Plant / Tuner / Effect
LV1 0/0
You can only use each effect of “Aromaseraphy Angelica” once per turn.
(1) During either player’s turn: You can discard this card, then target 1 “Aroma” monster in your Graveyard; gain LP equal to its ATK.
(2) If this card is in your Graveyard, your LP is higher than your opponent’s, and you control an “Aroma” monster: You can Special Summon this card from your Graveyard, but banish it if it leaves the field.
INOV-JP032
Dokidoki
Earth Rock / Effect
LV2 500/500
You can only use the effect of “Dokidoki” once per turn.
(1) You can discard 1 Rock-Type monster; Special Summon 1 Rock-Type monster with the same original Attribute and Level from your Deck in Attack Position or face-down Defense Position.
INOV-JP033 – Rare
Torque Tune Gear
Light Machine / Union / Tuner / Effect
LV1 0/0
(1) Once per turn: You can activate 1 of these effects.
-Target 1 face-up monster you control; equip this card to that target. If a monster equipped by this card would be destroyed by battle or card effect, destroy this card instead.
-Special Summon this equipped card.
(2) A monster equipped with this card is treated as a Tuner monster, also it gains 500 ATK and DEF.
INOV-JP034 – Normal Rare
Pandra no Hougubako / Pandora’s Treasure Box
Dark Wyrm / Pendulum / Effect
PS4 LV4 1500/1500
Pendulum Effect:
(1) If you have no cards in your Extra Deck: You can target 1 card in your opponent’s Pendulum Zone; destroy it, and if you do, move this card from your Pendulum Zone into your opponent’s Pendulum Zone.
Monster Effect:
(1) While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
INOV-JP035 – Normal Rare
Fairy Tail – Talia / Fairy Tail – Sleeping Beauty
Light Spellcaster / Flip / Effect
LV4 1850/1000
You can only activate the (2)nd effect of “Fairy Tail – Sleeping Beauty” once per turn.
(1) FLIP: You can Special Summon 1 monster from your hand.
(2) During either player’s turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; that card’s activated effect becomes “Change 1 face-up monster your opponent controls to face-down Defense Position”.
INOV-JP036 – Rare
Cyber Angel – Vishnu
Light Fairy / Ritual / Effect
LV10 3000/2000
You can Ritual Summon this card with “Machine Angel Ritual”.
(1) If this card is Ritual Summoned: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also destroy as many face-up monsters your opponent controls that were Special Summoned from the Extra Deck as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed.
(2) Once per turn, during either player’s turn, when a card or effect is activated that would destroys a card(s) on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate that activation, and if you do, destroy it.
INOV-JP037 – Ultra Rare
Koseitai Sauravus / Sauravus, the Crowned Ancient Sage
Light Dragon / Ritual / Effect
LV7 2600/2800
You can Ritual Summon this card with “Fairy’s Blessing”.
(1) When your opponent activates a card or effect that targets a monster(s) you control: You can discard this card; negate that activation.
(2) If your opponent would Special Summon a monster(s): You can return this card you control to the hand; negate that Special Summon, and if you do, banish that monster(s).
INOV-JP038 – Ultra Rare
Starve Venom Fusion Dragon
Dark Dragon / Fusion / Effect
LV8 2800/2000
2 non-Token DARK monsters on the field
(1) If this card is Fusion Summoned: You can activate this effect; choose 1 face-up Special Summoned monster your opponent currently controls, and if you do, this card gains ATK equal to that monster’s ATK until the end of this turn.
(2) Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card’s name becomes that monster’s, and replace this effect with that monster’s original effects.
(3) If this Fusion Summoned card is destroyed: You can activate this effect; destroy all Special Summoned monsters your opponent controls.
INOV-JP039 – Super Rare
Fullmetalphosis Alkahest / Fullmetalfoes Alkahest
Fire Psychic / Fusion / Effect
LV1 0/0
1 “Metalfoes” monster + 1 Normal Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) Once per turn, during your opponent’s turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect).
(2) This card gains DEF equal to the combined original ATK of the monster(s) equipped to this card by this card’s effect.
(3) While this card is equipped with a Fusion Material Monster(s) listed on a “Metalfoes” Fusion Monster, you can use that equipped card(s) as Fusion Material for that Fusion Monster.
INOV-JP040 – Rare
Metalphosis Mythriel / Metalfoes Mythriel
Fire Psychic / Fusion / Effect
LV6 2600/1000
1 “Metalfoes” monster + 1 Pendulum Monster
You can only use the (1)st effect of “Metalfoes Mythriel” once per turn.
(1) You can target 2 “Metalfoes” cards in your Graveyard and 1 card on the field; shuffle those targets in the Graveyard into the Deck, and if you do, return that target on the field to the hand.
(2) If this card is sent from the field to the Graveyard: You can activate this effect; Special Summon 1 “Metalfoes” Pendulum Monster from your Graveyard, or 1 face-up “Metalfoes” Pendulum Monster from your Extra Deck.
INOV-JP041 – Ultra Rare
Ryuuseiryuu Meteor Black Dragon / Blazing Meteor Black Dragon
Dark Dragon / Fusion / Effect
LV8 3500/2000
1 Level 7 “Red-Eyes” monster + 1 Level 6 Dragon-Type monster
(1) If this card is Fusion Summoned: You can activate this effect; send 1 “Red-Eyes” monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half that monster’s original ATK.
(2) If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
INOV-JP042 – Rare
Choujuu Ninja Saruto-B / Superheavy Samurai Ninja Sarutobi
Earth Machine / Synchro / Effect
LV8 2000/2800
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
INOV-JP043 – Super Rare
Cardian – Inoshikachou / Cardian – Inoshikacho
Dark Warrior / Synchro / Effect
LV6 2000/2000
1 Tuner + 2 non-Tuner monsters
(1) If a “Cardian” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) Once per turn: You can banish 1 “Cardian” monster from your Graveyard; until the end of your opponent’s next turn, your opponent cannot activate card effects that activate in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
INOV-JP044 – Super Rare
Crystron Quandum
Water Machine / Synchro / Tuner / Effect
LV4 1800/2000
1 Tuner + 1 or more non-Tuner monsters
(1) During your opponent’s Main or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon using monsters you control including this card (this is a Quick Effect).
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 “Crystron” non-Synchro Monster in your Graveyard; Special Summon it.
INOV-JP045 – Rare
Crystron Ametrix
Water Machine / Synchro / Effect
LV5 2500/1500
1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned: You can activate this effect; change all face-up Special Summoned monsters your opponent controls to Defense Position.
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 “Crystron” non-Synchro Monster in your Graveyard; Special Summon it.
INOV-JP046 – Ultra Rare
Crystron Phoenixion
Water Machine / Synchro / Effect
LV9 2800/2000
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
(1) If this card is Synchro Summoned: You can activate this effect; banish all Spell/Trap Cards your opponent controls and in their Graveyard.
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
INOV-JP047 – Super Rare
Aromaseraphy Rosemary
Light Plant / Synchro / Effect
LV5 2000/900
1 Tuner + 1 or more non-Tuner monsters
(1) While your LP is higher than your opponent’s, all Plant-Type monsters you control gain 500 ATK and DEF.
(2) Once per turn, during either player’s turn, if you gain LP: Target 1 face-up card your opponent controls; negate its effects until the end of this turn.
INOV-JP048 – Super Rare
Genryuusei – Boutenkou / Wangtianhou, Origin of the Yang Zing
Light Wyrm / Synchro / Tuner / Effect
LV5 0/2800
You can only Special Summon “Wangtianhou, Origin of the Yang Zing(s)” once per turn.
(1) If this card is Special Summoned: You can activate this effect; add 1 “Yang Zing” card from your Deck to your hand.
(2) Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card’s Level becomes that sent monster’s Level.
(3) If this face-up card leaves the field: You can activate this effect; Special Summon 1 “Yang Zing” monster from your Deck.
INOV-JP049 – Ultra Rare
Dark Requiem Xyz Dragon
Dark Dragon / Xyz / Effect
RK5 3000/2500
3 Level 5 monsters
(1) If this card has “Dark Rebellion Xyz Dragon” as Xyz Material, it gains these effects.
-Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, this card gains ATK equal to that monster’s original ATK.
-During either player’s turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it, then you can Special Summon 1 Xyz Monster from your Graveyard.
INOV-JP050
Chou Kagoujuu Methane Hyd / Hichemposite Beast Methane Hyd
Fire Beast-Warrior / Xyz / Effect
RK8 3000/3000
2 Level 8 Gemini Monsters
(1) When this card is Xyz Summoned: You can target 1 Gemini Monster in your Graveyard; Special Summon it.
(2) While this card has Xyz Materials, your opponent cannot target Gemini Monsters you control for attacks or with card effects.
(3) When a Gemini Monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
INOV-JP051 – Ultra Rare
Tellarknight Vatlamyus
Dark Warrior / Xyz / Effect
RK4 2600/550
2 Level 4 “tellarknight” monsters
(1) All face-up monsters on the field become DARK.
(2) You can detach 1 Xyz Material from this card, then discard 1 card; Special Summon 1 LIGHT “tellarknight” Xyz Monster from your Extra Deck, by using this card you control as the Xyz Material, also you cannot Xyz Summon monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player’s turn, if you have 7 or more “tellarknight” monsters with different names in your Graveyard.
INOV-JP052
Mochikaeru / Treatoad
Water Aqua / Xyz / Effect
RK2 2200/0
2 Level 2 Aqua-Type monsters
(1) Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 “Frog” monster from your Deck, except “Frog the Jam”.
(2) Once per turn, during either player’s turn, when your opponent activates a monster effect or Spell/Trap Card: You can send 1 Aqua-Type monster from your hand or side of the field to the Graveyard; negate that activation, and if you do, destroy it, then you can Set that destroyed card to your side of the field.
(3) If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
INOV-JP053
Amazing Pendulum
Spell Normal
You can only activate 1 “Amazing Pendulum” per turn.
(1) If you control no cards in your Pendulum Zones: Add 2 face-up “Magician” Pendulum Monsters with different names from your Extra Deck to your hand.
INOV-JP054 – Rare
Rank-Up-Magic – Phantom Knights Launch / Rank-Up-Magic Launch of The Phantom Knights
Spell Quick-Play
(1) During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon, from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that monster you control also become Xyz Materials on the Summoned monster.)
(2) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 “The Phantom Knights” monster from your hand to that monster as Xyz Material.
INOV-JP055
Hanazumi
Spell Normal
You can only use the (2)nd effect of “Hanazumi” once per turn.
(1) Place 3 “Cardian” monsters with different names from your Deck on top of your Deck, in any order.
(2) If this card was not sent to the Graveyard this turn: You can banish this card from your Graveyard, then target 1 “Cardian” monster in your Graveyard; add that monster to your hand.
INOV-JP056 – Rare
Choukoikoi / Chokoikoi
Spell Normal
You can only activate 1 “Chokoikoi” per turn.
(1) Excavate the top 3 cards of your Deck, Special Summon as many excavated “Cardian” monsters as possible, ignoring their Summoning conditions, but their Levels become 2 and their effects are negated, also banish any remaining cards face-down, and if you do, you lose 1000 LP for each card banished.
(2) You can banish this card from your Graveyard, then Tribute 1 monster; Special Summon 1 “Cardian” monster from your hand, ignoring its Summoning conditions.
INOV-JP057
Crystal Potential / Krystal Potential
Spell Field
(1) “Crystron” monsters you control gain 300 ATK and DEF.
(2) Once per turn, during the End Phase: You can activate this effect; draw 1 card for each “Crystron” Synchro Monster you Synchro Summoned during this turn.
INOV-JP058
Fullmetalphosis Fusion / Fullmetalfoes Fusion
Spell Quick-Play
(1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.
INOV-JP059 – Rare
Spark Field
Spell Field
(1) Each turn, 1 Level 5 or higher Gemini Monster you Normal Summon can be Summoned without Tributing.
(2) During your Main Phase, you can Normal Summon 1 Gemini Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini Monster you control that is treated as an Effect Monster until your opponent’s End Phase, and if you do, destroy that target.
INOV-JP060 – Rare
Red-Eyes Insight
Spell Normal
You can only activate 1 “Red-Eyes Insight” per turn.
(1) Send 1 “Red-Eyes” monster from your hand or Deck to the Graveyard, except “Red-Eyes B. Chick”; add 1 “Red-Eyes” Spell/Trap Card from your Deck to your hand, except “Red-Eyes Insight”.
INOV-JP061
Igknight Unite
Spell Quick-Play
You can only activate 1 “Igknight Unite” per turn.
(1) Target 1 “Igknight” card you control; destroy it, and if you do, Special Summon 1 “Igknight” monster from your Deck.
INOV-JP062
Genesis Tellarknight
Spell Quick-Play
(1) Destroy Spell/Trap Cards on the field equal to the number of other “tellarknight” cards you control.
INOV-JP063
“A” Saibou Kumikae Souchi / “A” Cell Recomposition Device
Spell Quick-Play
(1) Target 1 face-up monster on the field; send 1 “Alien” monster from your Deck to the Graveyard, and if you do, place A-Counters on that target equal to the sent monster’s Level.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “Alien” monster from your Deck to your hand.
INOV-JP064
Seirei no Shukufuku / Fairy’s Blessing
Spell Ritual
This card can be used to Ritual Summon any LIGHT Ritual Monster.
(1) Tribute monsters from your hand or field whose total Levels exactly equal the Level of a LIGHT Ritual Monster in your hand, and Ritual Summon that monster from your hand after that.
INOV-JP065 – Super Rare
Daiyoku na Tsubo / Pot of Avidity
Spell Quick-Play
You can only activate 1 “Pot of Avidity” per turn.
(1) Target 3 banished monsters; shuffle all 3 into the Deck, then, draw 1 card.
INOV-JP066 – Normal Rare
Ken’eki / Quarantine
Spell Continuous
(1) Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it and return it to its original position.
INOV-JP067
King’s Synchro
Trap Normal
(1) When an opponent’s monster declares an attack on a Synchro Monster you control: Negate that attack, then you can apply this effect.
-Banish that Synchro Monster you control and 1 Tuner monster from your Graveyard, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the combined Levels of those banished monsters. (This Special Summon is treated a Synchro Summon.)
INOV-JP068
Double Cipher
Trap Normal
(1) If your opponent controls the monster(s) on the field with the highest ATK: Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control with Xyz Material; detach all Xyz Material from it, and if you do, Special Summon 1 monster with its name from your Extra Deck.
INOV-JP069
Cipher Bit
Trap Normal
(1) Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control; attach this card to it as Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
INOV-JP070
Ikasama Gohatto
Trap Continuous
(1) Once per turn, when your opponent Special Summons a monster(s) from the hand: You can return to the hand all monsters your opponent controls that were Special Summoned from the hand.
(2) If there is no “Cardian” Synchro Monster on the field, send this card to the Graveyard.
INOV-JP071
Crystron Entry
Trap Normal
You can only use the (2) effect of “Crystron Entry” once per turn.
(1) Special Summon 2 “Crystron” Tuner monsters (1 from your hand and 1 from your Graveyard).
(2) During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Crystron” monster you control; send 1 “Crystron” monster with a different Level than that monster from your Deck to the Graveyard, and if you do, the Level of the target monster becomes the same as the Level of the monster in the Graveyard.
INOV-JP072
Crystron Impact
Trap Normal
(1) Target 1 of your banished “Cryston” monsters; Special Summon it, and if you do, the DEF of all face-up monsters your opponent controls becomes 0.
(2) During either player’s turn, except the turn this card is sent to the Graveyard, when a card or effect is activated that targets a “Crystron” monster(s) you control: You can banish this card from your Graveyard; negate that activation.
INOV-JP073
Burn Out
Trap Normal
You can only activate 1 “Burn Out” per turn.
(1) Banish 1 face-up “Chemposite Beast” monster you control; Special Summon 2 “Chemposite Beast” monsters with different names from your Deck.
(2) When an opponent’s monster declares a direct attack, except during the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 of your banished Gemini Monsters; Special Summon it, and if you do, it is treated as an Effect Monster and gains its effect(s).
INOV-JP074
PSY-Frame Accelerator
Trap Continuous
(1) Once per turn: You can pay 500 LP, then target 1 “PSY-Frame” monster you control; banish it until your next Standby Phase.
(2) Once per turn, if another face-up “PSY-Frame” card(s) you control leaves the field, except by battle: You can activate this effect; Special Summon 1 “PSY-Frame” monster from your hand.
INOV-JP075
Graydle Combat
Trap Counter
(1) When a Spell/Trap Card or monster effect is activated that targets exactly 1 “Graydle” monster you control: Activate 1 of these effects;
-The effect of that activated card becomes “Destroy that monster”.
-Negate the activation, and if you do, destroy it.
INOV-JP076 – Rare
Qliphort Down
Trap Normal
(1) Special Summon this card an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000), and if you do, “Qli” Spell/Trap Cards you control cannot be destroyed by card effects for the rest of this turn. (This card is NOT treated as a Trap Card.)
(2) If Summoned by its own effect, this card can be treated as 3 Tributes for the Tribute Summon of an “Apoqliphort” monster.
INOV-JP077 – Rare
Ryuusei no Kyuushi / Nine Branches of the Yang Zing
Trap Counter
(1) When a Spell/Trap Card or monster effect is activated while you control a “Yang Zing” card: Negate that activation, and if you do, shuffle it into the Deck, then destroy 1 other “Yang Zing” card you control.
INOV-JP078 – Super Rare
Jigen Shouheki / Dimensional Boundary
Trap Normal
You can only activate 1 “Dimensional Boundary” per turn.
(1) Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also effects of monsters of the declared type are negated while those monsters are face-up on the field.
INOV-JP079
Summon Gate
Trap Continuous
(1) Neither player can Special Summon more than 3 monsters from the Extra Deck per turn.
INOV-JP080 – Normal Rare
Present Card
Trap Normal
You can only activate 1 “Present Card” per turn.
(1) Your opponent discards their entire hand, then they draw 5 cards.