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    Archetype Discussion

    R.B. Orcust Sky Striker [CDP]

    QuincymccoyBy QuincymccoyDecember 29, 20252 Comments

    I now think this might be better…

    Replays:

    Strategic Summary:

    Welcome back for another Creative Deck Profile, and this time, I’m returning to one of my IRL decks following your feedback. That’s right – in October I covered my R.B. build thinking it was working great, until someone in the comments recommended a Mecha Phantom Beast Engine instead, and that led me into a spiral to try and determine a better way to run R.B… leading me to today’s build! Let’s talk about what changed, and why I’m more confident than ever before.

    First up, the R.B. theme is ridiculously good at being streamlined – While I did choose to run every single R.B. card in here, you really only need multiple copies of R.B. Funk Dock and R.B. Stage Landing – everything else can be run at one copy apiece without hurting consistency. With only a 15-card investment, the rest of the build can be used for Hand Traps, answers to common threats, or in my case – even more one-card combos. As before, Pillar of the Future – Cyanos, Sky Striker Mobilize – Engage!, and Sky Striker Mecha – Hornet Drones all lead into a full R.B. combo, since any grants you the initial 2 Machines to get to R.B. VALCan Booster and tutor that first Funk Dock. Then there’s also my new addition – the Orcust engine – that can do the same and more. You see, Girsu, the Orcust Mekk-Knight can summon a World Legacy Token to each field, and then if you elect to make Galatea-I, the Orcust Automaton, you not only get a LINK-1 Machine that brings itself back as a third ‘free’ material later in the turn, but it can also grab you a copy of World Legacy – “World Crown” to make your endboard even scarier!

    Now you may have one big question – why do I still run all of the R.B. cards and not cut any? The answer is simple – I want to be able to play going 1st or play going 2nd during the first duel of a match, regardless of how the diceroll goes. Sure, you may want to elect to side out R.B. Ga10 Pile Bunker when going first or side out R.B. Lambda Cannon when going second, but by including both, you give yourself every chance to steal a victory with the element of surprise, since the deck is fairly uncommon still. As far as the other R.B. card seen as meh – R.B. Last Stand – I’ve found quite a use for this card in playing around Droll/Mulcharmy/Nibiru, or other common hand traps that intend to make you lose your turn. As you’ll see in the replays, a single R.B. Funk Dock into R.B. Stage Landing into R.B. Shepherd’s Crook into R.B. Last Stand can still put up a multiple interactions of its own. It’s also something you can set off of Triple Tactics Thrust in a pinch! Given all that, I hope you enjoy this updated take on the deck, and while I know I’m opening myself up to more feedback, I’m back to thinking this is very close to the best way to play R.B…. At least I’ve had a LOT of success with it, to the displeasure of the others at my locals. But if I’m missing something else, give me a shout!

    Provided Decklist:

    Monsters:
    1 Therion “King” Regulus
    1 R.B. Ga10 Pile Bunker
    1 R.B. Lambda Blade
    1 World Legacy – “World Crown”
    1 R.B. Lambda Cannon
    1 R.B. VALCan Rocket
    3 Girsu, the Orcust Mekk-Knight
    1 Sky Striker Ace – Roze
    1 R.B. Ga10 Cutter
    1 R.B. Ga10 Driller
    2 Ash Blossom & Joyous Spring
    2 Ghost Belle & Haunted Mansion
    2 Pillar of the Future – Cyanos

    Spells:
    3 R.B. Stage Landing
    1 Triple Tactics Talent
    2 Triple Tactics Thrust
    3 Sky Striker Mobilize – Engage!
    1 Terraforming
    1 Called by the Grave
    3 Forbidden Droplet
    1 Sky Striker Mecha – Hornet Drones
    1 R.B. Operation Test
    1 Clockwork Night
    3 R.B. Funk Dock

    Traps:
    1 R.B. Last Stand
    1 The Black Goat Laughs
    1 Orcust Crescendo
    1 R.B. Next Phase

    Extra Deck:
    3 R.B. The Brute Blues
    2 R.B. Shepherd’s Crook
    1 Barricadeborg Blocker
    3 R.B. VALCan Booster
    1 Sky Striker Ace – Hayate
    1 Sky Striker Ace – Kaina
    1 Sky Striker Ace – Kagari
    1 Sky Striker Ace – Shizuku
    1 Clockwork Knight
    1 Galatea-I, the Orcust Automaton

     


    Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Crystal Beast, Suship, Lunalight, Rokket, Enneacraft, Learning Elf,

    Coming Soon:

    Check out the Archetype Archive to see if I’ve covered a theme before!
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    Quincymccoy

    Hello everybody! I serve as Number VIII of the Organization; however, my primary role on the site is to generate non-news content! Let's keep the endless flood of profiles on undervalued archetypes flowing, shall we?

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    2 Comments

    1. DuckSguised on December 29, 2025 11:44 am

      Main deck is kinda wrong but this build is better than that previous dominus build.
      A thing I’ve noticed in these CDP is that the authors tend to overlook consistency and they usually try to make the endboards as strong as possible instead of showing more technical aspects of decks.
      R.B. specifically is hurt by this kind of approach since it’s meant to be a low-to-the-ground deck that relies a lot on technical play.

      Reply
      • DuckSguised on December 29, 2025 11:44 am

        Example: Regulus is a useless card, as is lambda blade, yet they are both played in this build.

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