Magical Schooling for How to Train a Dragon?
Replays:
Strategic Summary:
Welcome back for another Creative Deck Profile, and welcome to my first CDP featuring the new Artmage archetype. This start to our new set of Lore themes packs quite a punch, so let’s start with the key card of the theme – Artmage Academic Arcane Arts Acropolis [AAAAA]. AAAAA lets you discard any S/T to tutor an Artmage monster, giving you insane access to the entirety of the theme. This effect can even be used multiple times in the same turn, letting you consistency access Artmage Finmel, Artmage Litera, and Artmage Graflare, without needing too many additional copies of them. If you happen to discard Artmage Movement -Lineage- (YGOrg Translation) or Artmage Peripeteia -Turmoil- (YGOrg Translation) for AAAAA, both trigger a secondary effect to recover an Artmage Trap or Spell respectively from your GY or banishment. If you tutored the Field Spell with Artmage Varnish -Alteration-, this means you’ll quickly amass all the Artmage resources you need to unleash their best plays, such as Finmel’s Quick effect to negate all monsters your opponent controls or Nerva the Power Patron of Creation to turn any activated Artmage monster effect into a bomb to destroy all cards your opponent controls. While Artmage alone has all of these plays, it’s not quite enough to carry a duel, so I turned to the Dracotail theme to fill out the rest of today’s deck!
The Dracotail archetype consists of Dragons and Spellcasters that aim to Fusion Summon threats of both Types, and they offer quite a bit of power in their Normal Trap cards that each offer unique disruption capabilities. Dracotail Sting (YGOrg Translation) is the newest, banishing a monster and/or S/T in the opponent’s GY, joining the original Dracotail Flame, to negate a face-up Spell, and Dracotail Horn, to bounce an Attack Position monster. Each also draws you a card if you also place a Dracotail card in your GY or banishment back on the bottom of your Deck, while disrupting the opponent! Add this to Dracotail Faimena for ‘Turn 1’ Fusion Summons even if you’re going second, and you have plenty of power and opportunity to seize control of the duel and never let it go. Add in their bonus for being used for Fusion Material, and you will quickly see why this archetype from Justice Hunters is one to be feared!
Provided Decklist:
Monsters:
1 Dracotail Pan
1 Artmage Finmel
1 Dracotail Urgula
2 Artmage Graflare
3 Dracotail Faimena
3 Medius the Pure
3 Dracotail Lukias
3 Dracotail Mululu
1 Artmage Litera
1 Dracotail Phrixl
2 Artmage Power PatronSpells:
3 Ketu Dracotail
2 Artmage Movement -Lineage-
1 Rahu Dracotail
3 Artmage Varnish -Alteration-
1 Artmage Masterwork -Succession-
1 Theorealize Overdrive
2 Artmage Vandalism -Assault-
3 Artmage Academic Arcane Arts AcropolisTraps:
1 Dracotail Flame
2 Artmage Peripeteia -Turmoil-
2 Artmage Pact -Awakening-
1 Dracotail Horn
2 Dracotail StingExtra Deck:
2 Nerva the Power Patron of Creation
2 Dracotail Arthalion
1 Filia Regis
1 Mysterion the Dragon Crown
1 Secreterion Dragon
2 Artmage Diactorus
1 Khaos Starsource Dragon
2 Dracotail Gulamel
1 Black Luster Soldier – Soldier of Chaos
1 Gorgon of Zilofthonia
1 S:P Little Knight
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Crystal Beast, Motor, Suship, Flame Swordsman, ‘Spring’, Ghoti, Magnifistorm, Gladiator Beast, K9, Megalith, Lunalight
Coming Soon:



6 Comments
Im not a dracotail player, but I am an Artmage player. And 2 of the traps feels kinda overkill? Everyone only plays 1 awakening, and the new trap is almost never played, more of a side deck card honestly.
Hi – I’ve seen folks playing only 1 Awakening, but I’ve prefer how 2 copies feels when playing the new stuff, because it lets you discard one and set one to have multiple options. As far as the new Spell/Trap, I really like the recursion, since otherwise you have to rely on Litera or shuffling them back into the deck then researching with Succession.
That said, I’d categorize this more as a proof of concept than fully optimized deckbuild – I’m sure there’s plenty of optimization available here.
AI upscaling thumbnail 💀
I just went very hard on the sharpening tool on this one as a stylistic choice, as the field spell didn’t have the best resolution when resized, and I wanted the main characters to be present instead of vague castle details.
Does this deck play any non-engine
So I’m trying to play this deck now I’m the current format and it’s hard. Draco wants monsters and the artmage side wants spells/traps in hand. It’s very hard to figure out a love between them