Meteors will continue to fall until morale improves.
TW02-JP001 The Fabled Behillmoth
【Regarding the effect “If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)”】
■ This is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, discard 2 “Fabled” monsters from your hand, including this card. If they are successfully discarded, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level is equal to the discarded monsters’ total original Levels.
■ Discarding and Special Summoning occur simultaneously.
【Regarding the effect “If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand. You can only use each effect of “The Fabled Behillmoth” once per turn.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ This effect can only be activated if a card is sent from your hand to the GY while this card is already in your GY.
TW02-JP002 Fabled Gamygyn
【Regarding the effect “If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
■ When resolving this effect, draw cards equal to the number of “Fabled” Synchro Monsters you control. Then, if you successfully draw, discard 1 card from your hand.
■ Drawing and discarding do not occur simultaneously.
TW02-JP003 Fabledswarm Leverzebul
【Regarding the effect “Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, if your opponent controls at least 1 face-up monster, Tribute any number of “Fabled” monsters you control, and if you successfully Tribute at least 1 monster, take control of that many face-up monsters your opponent controls.
■ Tributing your monsters and taking control of your opponent’s monsters occur simultaneously.
■ When resolving this effect, you can also Tribute your face-down Defense Position “Fabled” monsters.
■ When resolving this effect, if there are no face-up monsters in your opponent’s Monster Zone, no part of the effect is applied.
【Regarding the effect “If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.”】
■ This is an Ignition Effect that can be activated in the GY.
■ When resolving this effect, return this card to the Extra Deck, and if you successfully return it there, add the targeted card to your hand.
■ Returning this card to the Extra Deck and adding the targeted card to your hand occur simultaneously.
TW02-JP004 Fabled Realm Resurrection
【Regarding the effect “When this card is activated: You can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.”】
■ This is the effect that occurs when this card is activated.
■ When resolving the Chain Link made by activating this card, you can choose whether or not to apply this effect.
【Regarding the effect “Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects; ● Draw 1 card. ● Special Summon 1 “Fabled” monster from your GY or banishment.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ When activating this effect, select 1 “●” effect and activate it as that effect.
TW02-JP027 Jurrac Megalo
【Regarding the effect “If you control a Dinosaur monster: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, discard 2 cards from your hand, including a “Jurrac” card. Then, if you successfully discard them, draw 2 cards.
■ Discarding and drawing do not occur simultaneously.
【Regarding the effect “If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck or Extra Deck to the GY, except “Jurrac Megalo”.”】
■ This is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card is destroyed by battle or card effect and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed by battle or card effect.)
TW02-JP028 Jurrac Stigo
【Regarding the effect “During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon “Jurrac” monsters from your hand and/or Deck whose total Levels equal the sent monster’s Level, except “Jurrac Stigo”, ignoring their Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 card you control, and you successfully destroy it, send 1 Dinosaur monster from your Deck to the GY. Then, if you successfully sent that monster to the GY, you can Special Summon “Jurrac” monsters from your hand or Deck whose total Levels equal that sent monster’s Level.
■ Destroying a card and sending a monster from your Deck to the GY occur simultaneously.
■ Sending a monster from your Deck to the GY and Special Summoning do not occur simultaneously.
■ After resolving this effect, you will not be able to Special Summon monsters other than Dinosaur monsters for the rest of this turn. (You can still activate this effect during a turn you already Special Summoned monsters other than Dinosaur monsters.)
■ As long as this effect is not negated, you will not be able to Special Summon monsters other than Dinosaur monsters for the rest of this turn, regardless of whether or not you successfully destroy a card, send a monster to the GY, or Special Summon monsters with this effect.
【Regarding the effect “When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.”】
■ This is a Trigger Effect.
■ If this card is destroyed by battle and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed by battle.)
■ This effect can be activated at the end of the Damage Step when it is destroyed by battle.
TW02-JP029 Jurrac Astero
【Regarding the effect “If this card is Synchro Summoned: You can Set 1 “Jurrac” Spell/Trap from your Deck or GY.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s).”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It can only be activated in response to a Special Summon that does not start a Chain, but not a Special Summon that occurs due to the resolution of an effect.
【Regarding the effect “During your opponent’s turn (Quick Effect): You can banish 2 “Jurrac” monsters from your GY, including this card; Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ This is a Quick Effect that can be activated in the GY.
■ It cannot be activated during the Damage Step.
TW02-JP030 Jurrac Volcano
【Regarding the effect “During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ When resolving this effect, destroy 1 Dinosaur monster you control, and if you successfully destroy it, Special Summon 1 “Jurrac” monster from your Deck.
■ Destroying a monster and Special Summoning occur simultaneously.
【Regarding the effect “If your opponent Special Summons a monster(s) (except during the Damage Step) and they activated monster effects 4 or more times this turn: You can Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ If your opponent Special Summons a monster using an activated effect, you can activate this effect once all effects on that Chain have finished resolving, as long as your opponent activated monster effects 4 or more times this turn.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
■ This effect can be applied when a face-up “Jurrac” monster(s) in your Monster Zone would be destroyed by an effect.
■ Even if multiple “Jurrac” monsters you control would be destroyed by an effect at the same time, you can banish 1 Dinosaur monster from your GY instead of destroying them.
TW02-JP042 Gem-Knight Master Diamond Dispersion
【Regarding the effect “During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ After resolving this effect, you will not be able to Special Summon monsters from the Extra Deck other than Fusion Monsters for the rest of this turn. (You can still activate this effect during a turn you already Special Summoned monsters from the Extra Deck other than Fusion Monsters.)
■ As long as this effect is not negated, you will not be able to Special Summon monsters from the Extra Deck other than Fusion Monsters for the rest of this turn, regardless of whether or not you successfully Special Summon monsters with this effect.
【Regarding the effect “When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can be activated at the end of the Damage Step when a “Gem-Knight” Fusion Monster in your Monster Zone is destroyed by battle.
TW02-JP043 Gem-Knight Nepyrim
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes during the Main Phase this turn is halved.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ After resolving this effect, any effect damage your opponent takes during the Main Phases this turn is halved.
■ As long as this effect is not negated, any effect damage your opponent takes during the Main Phases this turn is halved regardless of whether or not you successfully added a card to your hand.
■ If this effect is activated during Main Phase 1, effect damage your opponent takes is also halved during Main Phase 2 of that turn.
【Regarding the effect “During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ Immediately after resolving the Chain Link made by this effect, Normal Summon 1 “Gem-” monster.
【Regarding the effect “If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
■ When resolving this effect, send 1 card from your hand to the GY, and if you successfully send it to the GY, Special Summon this card.
■ Sending a card from your hand to the GY and Special Summoning this card occur simultaneously.
TW02-JP044 Gem-Knight Hollowcore
【Regarding the effect “You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ If you have a face-up “Gem-Knight” Fusion Monster in your Monster Zone and your opponent activates an effect, you can activate this effect by chaining directly to that activation.
■ When resolving this effect, negate the effect that was activated. Then, if you successfully negate it, all “Gem-Knight” monsters you control gain 1000 ATK.
■ If a monster that gained ATK from this effect is no longer in the Monster Zone, or changes to face-down Defense Position, this effect is no longer applied to it.
TW02-JP045 Gem-Knight Dispersion
【Regarding the effect “Activate 1 of these effects (but you can only use each effect of “Gem-Knight Dispersion” once per turn); ● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck. ● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.”】
■ When activating this effect, select 1 “●” effect and activate it as that effect.
【Regarding the first “●” effect】
■ When resolving this effect, use monsters from your hand or field as materials, then Fusion Summon 1 “Gem-Knight” Fusion Monster.
■ When resolving this effect, if Gem-Knight Fusion is in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck as materials.
■ Using the materials and Special Summoning the Fusion Monster do not occur simultaneously.
■ Fusion Materials are sent to the GY unless other effects are applying, but the application of such effects may cause the Fusion Materials to be sent somewhere other than the GY. Even in that case, as long as the materials have left the hand, field, Deck, or Extra Deck, the Fusion Monster will be Special Summoned.
【Regarding the second “●” effect】
■ After resolving this effect, any effect damage your opponent takes during the Main Phases this turn is halved.
■ If this effect is activated during Main Phase 1, effect damage your opponent takes is also halved during Main Phase 2 of that turn.
■ As long as this effect is not negated, any effect damage your opponent takes during the Main Phases this turn is halved regardless of whether or not you successfully added a card to your hand.
TW02-JP072 Avance, Swordsman of the Nekroz
【Regarding the effect “When this card is Normal Summoned: You can Special Summon 1 “Nekroz” monster from your Deck, except “Avance, Swordsman of the Nekroz”.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ You cannot Special Summon “Nekroz” Ritual Monsters with this effect.
【Regarding the effect “If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect. (It cannot be applied while this card’s effects are negated.)
■ This effect can be applied even if this card is in face-down Defense Position.
【Regarding the effect “If this card is Tributed by card effect: You can add any number of your banished “Nekroz” cards with different names to your hand.”】
■ This is a Trigger Effect.
■ If this card is Tributed and sent to the GY, it can be activated in the GY; if this card is Tributed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being Tributed by a card effect.)
■ It can also be activated during the Damage Step.
TW02-JP073 Emilia, Dance Princess of the Nekroz
【Regarding the effect “If you have a Warrior “Nekroz” monster on your field or in your GY: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
■ It can only be activated if you have a Warrior “Nekroz” monster in your Monster Zone (face-up) or in your GY.
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Nekroz” Ritual Monster or 1 “Nekroz” Spell from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect. (It cannot be applied while this card’s effects are negated.)
■ This effect can be applied even if this card is in face-down Defense Position.
TW02-JP074 Nekroz of Metaltron
【Regarding the Pendulum Effect “If your “Nekroz” card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it.”】
■ This effect starts a Chain and can be activated while this card is in the Pendulum Zone.
■ It cannot be activated during the Damage Step.
【Regarding the text “Must be Ritual Summoned, without using any Level 9 monsters.”】
■ This is not treated as a card effect.
■ This card can only be Special Summoned this way. (Even if it leaves the field after being Special Summoned, it cannot be Special Summoned by the effects of other cards.)
【Regarding the monster effect “During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish the targeted monster.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, banish this card (until the End Phase), and if this card is successfully banished, banish the targeted monster.
■ Banishing this card and banishing the targeted monster occur simultaneously.
【Regarding the monster effect “Any monster destroyed by battle with your “Nekroz” monster is banished.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ If your “Nekroz” monster destroys an opponent’s monster by battle, that opponent’s monster is banished at the end of the Damage Step.
■ If this card battles a monster with the same ATK and both are destroyed, the opponent’s monster is not banished.
■ If another of your “Nekroz” monsters battles a monster with the same ATK and both are destroyed, the opponent’s destroyed monster is banished.
TW02-JP075 Nekroz Divinemirror
【Regarding the effect “During the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand and/or field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level.”】
■ This is the effect that occurs when this card is activated.
■ When resolving this effect, Tribute monsters from your hand or field, or send “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed the Level of the Ritual Monster being Summoned, then Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment.
■ When resolving this effect, you can decide how you wish to perform the Tributes from hand or field, or sending “Nekroz” monsters from your Extra Deck to the GY. (You can also do a combination of both.)
■ Tributing monsters (and/or sending monsters from your Extra Deck to the GY) and Ritual Summoning do not occur simultaneously.
■ You cannot Special Summon a “Nekroz” Ritual Monster that is banished face-down.
【Regarding the effect “During your Main Phase: You can banish this card and 1 “Nekroz” monster from your GY; add 1 “Nekroz” Spell from your Deck to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ This effect can only be activated during your Main Phase, and is Spell Speed 1.