Back to exploring the Mimighoul Dungeon, I see?
Replays:
Strategic Summary:
Welcome to a special off-cycle CDP, this time celebrating the new Mimighoul support cards that were just revealed earlier this week as the upcoming 2nd wave of the TCG World Premiere theme in Rage of the Abyss! If you missed my first profile on the Mimighoul, check that out here: CDP: Mimighoul Control, FLIP Gifts from the Dungeon, if you missed our coverage of the new cards, check those out here: Enter The Deepest Floors Of The “Mimighoul” Dungeon!
Alright, now that you’re back, let’s talk about this new stuff, and yes, it is AWESOME. First up is Giant Mimighoul, the theme’s new R1NK Xyz boss. This is up first because it boosts the consistency of the archetype by a ton, tutoring any Mimighoul card on summon. Once summoned, it can target face-up cards on the field up to the number of face-down monsters your opponent controls, destroying them and inflicting 1000 damage for each destroyed. Joining Giant is Mimighoul Throne, another R1NK Xyz monster, but this one specifically supports the previously released Mimighoul Master by Special Summoning it from your hand/Deck/GY by detaching a material. Then, while you control Master, Throne can equip itself to Master and return cards on the field back to the hand up to the number of remaining materials it had. Not only does this give you more consistency, but it also adds that extra Quick Effect disruption that the theme really needed to be competitive.
This theme didn’t just get new bosses though, they also received 3 new Level 1 FLIP monsters: Mimighoul Slime, Mimighoul Fairy, and Mimighoul Knight, and what makes this wave unique is that they each can Special Summon themselves to your field under the right conditions. While of course this just gives you more names to summon to your opponent’s board for Summoning Curse combos, this also provides much-appreciated material to make those Xyz Monsters I already discussed. As far as the remaining new support cards, Mimighoul Fork provides your opponent a choice – flip up a set Mimighoul Monster and trigger its effects or send it to the GY to let you draw 2 cards. Fork even tutors a second copy of itself, letting you dig through your deck and get to additional combo options. Finally, Mimighoul Charm lets you steal a monster from your opponent’s Extra Deck each time a Mimighoul monster is flipped face-up! While this won’t always get you something awesome, it does combo well with Kashtira Unicorn to limit the options your opponent has available to them!
Speaking of Unicorn, I think the combo of Mimighoul and Kashtira is pretty straightforward, but I’ll talk about it anyways. Since the Mimighoul are monster effects that trigger on the opponent’s board when flipped face-up, this is a great way to trigger your Kashtira Unicorn or Kashtira Fenrir. More importantly, they can also combine together to make Red-Eyes Flare Metal Dragon, putting your opponent on a clock to get over your board before they run out of LP, something made especially difficult when they can’t Normal Summon or attack while Mimighoul Dungeon is confounding them! With that, I hope you enjoyed my take on the new cards, and please feel free to leave comments below on how you’d best deploy the new Mimighouls!
Provided Decklist:
Monsters: 20
||| Kashtira Unicorn
||| Kashtira Fenrir
| Mimighoul Master
| Kashtira Riseheart
| Mimighoul Armor
||| Mimighoul Dragon
| Mimighoul Cerberus
||| Mimighoul Slime
|| Mimighoul Fairy
|| Mimighoul ArchfiendSpells: 17
||| Mimighoul Maker
| Reinforcement of the Army
| Kashtiratheosis
| Terraforming
|| Mimighoul Fork
||| Summoning Curse
| Kashtira Birth
| Mimighoul Charm
| Pressured Planet Wraitsoth
||| Mimighoul DungeonTraps: 3
| Mimighoul Room
| Silhouhatte Trick
| Angel Statue – AzuruneExtra Deck:
| Divine Arsenal AA-ZEUS – Sky Thunder
| Super Starslayer TY-PHON – Sky Crisis
| Red-Eyes Flare Metal Dragon
| Downerd Magician
|| Giant Mimighoul
| Number 13: Embodiment of Crime
| Mimighoul Throne
| Kikinagashi Fucho
| Lyrilusc – Assembled Nightingale
| Underworld Goddess of the Closed World
| S:P Little Knight
| Silhouhatte Rabbit
| I:P Masquerena
| Relinquished Anima
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Valkyrie, Super Quantum, Graydle, Ryu-Ge, Maliss, Earthbound, Supreme King/Odd-Eyes
Coming Soon:
5 Comments
Finally, a Mimighoul deck that doesn’t go into “Oh, its a flip monster deck, lets add all these other flip monsters as well” without knowing or caring how Mimighoul actually works. Cards that place flip monsters face down on your own field have no place in a good Mimighoul deck IMO. Although personally I would add at least 1 Reverse Reuse, just so you can set up two Mimighoul on your opponent’s field to surprise Dungeon-lock them when needed
I think folks still just haven’t gotten over the initial impression that this might work with jank like Fire Sorcerer. They didn’t provide enough support to execute that fantasy, even tho folks anchored on that with wave 1.
I do like that idea of Reverse Reuse, I think my only hesitation is that I’m not sure what additional it offers beyond more copies of Room, when Room gives you a few beneficial effects instead of just giving the opponent monsters.
If u use swords of concealing light, it can lock your opp from flipping the mimighouls, essentially blocking their zones, and they can’t use those monsters to tribute summon either.
This is true – but – you want the opponent to flip them. Sure, you can attack direct now due to giant to kill the opponent, but it’s a lot easier if they flip a few Mimighoul, and give you beneficial effects, than if they’re just stuck there.
True.